What to put on a heavy tank. Equipment manual

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever, when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

Equipment- an important element of a complete set of gaming equipment to improve some of its characteristics for certain needs of the player and his style of play. Properly selected equipment will make it possible to weaken the negative effect of the shortcomings of the combat vehicle and / or enhance its advantages.

Equipment Description

All equipment in the game is divided into removable and complex. Removable equipment can be moved from one tank to another without any special restrictions (the tank must be repaired). In turn, complex equipment can be returned to the warehouse only by paying 10 gold. For 1 c.u. You can rent 25 pieces of sophisticated equipment.

Removable equipment

Removable equipment is an "economy package": stereo tube + tool box + camouflage net. This configuration is very convenient for those who are experiencing a shortage of credits or do not want to rearrange complex equipment for gold to walk-through tanks. In any case, equipment slots should never be left empty - they can always be covered with a pipe, box or net if you have them. You never know in advance how a fight will go. Perhaps a timely detection of an enemy or a second bonus to repairs will save the life of your tank or help you win in a tough battle.

Stereoscopic telescope

Effect: +25% vision radius from a stationary tank.

Description: One of the most useful types of equipment. The 25% vision bonus is very impressive, and sometimes decisive. A tank or self-propelled gun that spotted the enemy first has a huge tactical advantage. As a rule, this is the right to fire the first shot or the opportunity for various maneuvers (change of position, retreat, turn to the enemy with armor). In addition, a good view is financially beneficial: if the tank sees further, then it shoots less often at someone else's light, on the contrary, it shines on the allies, thereby earning credits - as a result, all the income from its shot and part of the income from the shot go to the piggy bank allies.

The stereo tube only works in a stationary position, so active game lovers usually prefer an alternative - coated optics. However, in fact, even fast tanks can benefit tremendously from the use of a stereo tube. It can be a passive light for the allies or a careful movement from cover to cover: we reached the bush - looked around, if there is no danger, we move on.

Of course, blind-sighted tank destroyers, such as Ferdinand, ISU-152, Jagdpanther and others, will feel the greatest benefit from the stereo tube. The tube will allow them to be the first to spot an enemy at line of sight, fire, and then back into cover to reload.

For blind vehicles with 260-330 field of view (Hetzer, SU-152, SAu-40 and others), the stereo tube can become a real lifesaver, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents coming under fire one at a time, or bring friendly artillery fire on them.

The pipe should not be used on melee tanks such as Maus, E-100, IS-7, KV-5 and others. In addition, on vehicles with a 390+ field of view, the effect of the pipe will be excessive at a visibility limit of 445 meters. Of course, in this case, the tank gets a bonus to unmasking enemies, but it's still more rational to use optics on such vehicles.

Verdict: the stereo tube is of little use on howitzer self-propelled guns and melee vehicles. For combat vehicles with a view of 390 or more, it is more rational to use coated optics. For all others, this type of equipment is recommended for use. For most ambush snipers and lovers of passive light tactics, it is a must.

Toolbox

Effect: +25% repair speed.

Description: This type of equipment is useful on the equipment, which is often criticized. First of all, these are tracks and a gun. In this regard, the box will be most useful on heavy melee tanks with a large margin of safety (E-100, E-75, T32, KV-5, IS-3 and others) - they often have to either become a rhombus or dance with their body, making it difficult for the enemy aiming. In such cases, the projectile often flies into the track. American TTs and tank destroyers, such as T29, T32, T30 usually play through the tower and often get crit guns several times per battle. In addition, super-armored vehicles, such as Maus, often suffer from gun crits - desperate to break through their armor, lower-level enemies like to switch to land mines and ruin our lives by breaking the main caliber. Speeding up repairs will be useful for tank destroyers - enemies often deliberately shoot down a caterpillar in order to go into the flank and rear of a helpless self-propelled gun. Often, the caterpillar is also torn off by an artillery mine that exploded nearby. Timely repairs will allow you to get away from subsequent shells launched "after".

It is important to remember that the effect of the crate stacks with the “Repair” skill pumped by the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair is swinging, but has not yet reached 100%, and this case is the most common reason for installing a toolbox. That is, when pumping repairs from the crew on some TT or ST, we put a box. When the repair is completely (or almost completely) pumped for all tankers, we change the crate for some other useful equipment. It should be borne in mind that the time for repairing modules for different machines is different. For example, for a German VK3601(H) with a 100% repair, a downed caterpillar is being repaired for 7 seconds. Installing a box helps reduce this time to 5 seconds.

In general, the recommendations for using the box are the same as for using the repair skill. Where repair is the first skill (and this is the majority of equipment in the game), there the box will come in handy. And where we set the repair to 3-4 skill, there the box will not be particularly useful. Among these vehicles, LT and ST up to level 5 can be noted, as well as all howitzer self-propelled guns. The reason lies in the fact that for tanks with a small margin of safety, stopping under fire due to the loss of a track, as a rule, leads to a quick death. The caterpillar simply does not have time to repair (both with and without a box) and it is more expedient to use a repair kit.

Verdict: A tool box is a useful piece of equipment. Recommended for TT, ST and tank destroyers from level 5, whose crews are doing repairs. Most useful for heavy tanks with a lot of HP. It is removed for free, so it can be useful as a temporary measure for tanks that have not yet purchased the necessary equipment.

camouflage net

Effect: Significantly reduces the visibility of a stationary vehicle.

Description: Unlike the Stealth skill, the net is useful not only for stealthy vehicles - the stealth bonus is fixed. However, occupying a precious equipment slot with a camouflage net should be where it is really necessary and in conjunction with the "Camouflage" skill.

A net in combination with a stereo tube can be useful for passive light: a light tank with camouflage, a net and a stereo tube drives into a bush not far from the enemy’s movement path and directs fire on allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on tank destroyers: until a certain moment, we shine on the allies, and when the enemy comes close, we open fire ourselves.

The grid can also be useful on self-propelled guns if enemy light has broken through to it. If the scout is not riding straight at you, but is busy searching at a certain distance, it will be more useful to lie low, covering himself with a net, and not try to destroy the enemy on his own, thereby revealing his position. Even if there is nowhere to wait for help, a good disguise gives a chance to let the enemies get closer and make a more prepared shot.

Verdict: a useful kind of equipment. Recommended for light tanks, tank destroyers and self-propelled guns whose crews are working on camouflage. Fans of cautious play and sniper tactics who are well versed in the mechanics of camouflage and detection in the game will bring the greatest benefit.

Sophisticated equipment

All of the following equipment can be dismantled from vehicles for only 10 .

Rammer

Effect: -10% loading time.

Description: It would not be an exaggeration to call this type of equipment the most useful in the game. On the one hand, it improves the most important combat characteristic of the tank - the rate of fire. On the other hand, the 10% increase itself is very significant. It is thanks to these two factors that the rammer has gained immense popularity among the players. It is used on almost all tanks and self-propelled guns, where it is only possible to install it and is included in everything, even the most specific assemblies.

The rammer is very important for self-propelled guns and tanks with a long reload time, since the longer the loading time, the more tangible the benefits of this type of equipment. It should be remembered that the rammer is not installed on equipment with a drum or cassette loading mechanism.

Tanks with very high reload speeds, such as the Churchill III, can do without a rammer. Their rate of fire is already very high. Moreover, the rate of fire of such tanks exceeds the rate of aiming of the gun. That is, when firing at medium and long distances, the rate of fire is excessive and you either have to artificially slow down the rate of fire by pressing the trigger less often, or shoot without full information, pouring hurricane, but not accurate fire on the enemy. At the same time, at close range, when accuracy is of little importance, extra fractions of a second between shots can decide the outcome of the confrontation.

Verdict A: A very useful piece of equipment. Recommended for installation on all combat vehicles. An exception may be vehicles with a very high rate of fire, where aiming does not keep up with reloading.

Reinforced pickup drives

Effect: +10% aiming speed.

Description: This type of equipment is best suited for cars that shoot from a place. In other cases, it is preferable to install a vertical stabilizer, which will be discussed a little later. Acceleration of information is important for those who have it for a long time, and this is, first of all, all self-propelled guns - for them, the use of a combination of rammer + drives is an axiom. The owners of Soviet equipment will greatly benefit from the reinforced aiming drives: on most Soviet guns, the mixing and accuracy leave much to be desired, and the drives will come in handy. For the Germans, Americans and British, the stabilizer is more suitable, since they have a high aiming speed of the guns and the drives will not have a tangible effect.

Drives will be quite appropriate on drum and cluster tanks, since a rammer is not placed on them.

Verdict: a useful kind of equipment. The second most popular after the rammer. Masthev for artillery, tanks and tank destroyers with long mixing.

Vertical stabilizer

Effect: -20% spread when moving and turning the turret.

Description: Contrary to popular belief, this useful piece of equipment isn't just for those who like to shoot on the move. Even an ambush sniper can feel the positive effect of the stabilizer, because when choosing a target and switching from one target to another, you have to constantly turn the turret. The smaller the initial spread, the smaller the circle will start mixing, which means it will take less time. In addition, an unprepared shot (a shot without aiming) will be more accurate.

The same goes for shooting on the move. Of course, a tank that shoots on the move will receive a bonus. But do not forget that the stabilizer bonus will also be received by the tank that stopped for a shot. That is, with a sharp stop, the convergence of the sight will begin from a smaller circle.

As mentioned above, the stabilizer is best suited for tanks with a high aiming speed. However, it will also be useful for other machines. In most assemblies, the rammer + stabilizer or rammer + reinforced aiming drives are the main ones. Disputes flare up only around the third slot for equipment.

Verdict A: A very useful piece of equipment. Recommended for installation on all combat vehicles. The vertical aiming stabilizer provides faster mixing in the vast majority of cases than reinforced aiming drives.

coated optics

Effect: +10% vision radius.

Description: The importance of such a parameter as a review was discussed in the section about the Stereotube. Optics gives a smaller bonus, but it works constantly, and not just after stopping. In this regard, optics are needed for those who are actively operating on the battlefield. First of all, these are medium and light tanks. The latter does not hurt to install both optics and a stereo tube at the same time. This allows you to combine the tactics of active light with passive. Optics are also an excellent choice for combat vehicles with a field of view of 390 meters or more. We see far and wide.

Verdict: a useful kind of equipment. Important for light tanks. Otherwise, an excellent choice for most combat vehicles along with a rammer and stabilizer.

Improved ventilation

Effect: +5% to all skills of the entire crew.

Description: There is a lot of controversy around the ventilation (or “valve”, as the players call it for short), as well as the similar crew skill “Brothers in Arms”. Who installs a valve on all their combat vehicles (except for self-propelled guns with open cabins, where there are no problems with air circulation), someone uses it selectively, someone does not use it at all.

To begin with, let's look at what exactly the ventilation affects: vision, gun aiming and turret traverse speed, gun accuracy, reload speed, acceleration, traverse speed, communication range, as well as all additional skills, such as repair and camouflage. It looks good - almost all the characteristics of the tank are improved. The next question is: how much do they improve? And here lies the main catch: 5% to the basic skill of the crew is about 2-2.5% to the real performance characteristics of the vehicle. In fact, this is a meager addition, not noticeable in battle. Experiments were carried out: the difference in charging the drum for AMX 13-90 with and without a valve was about a second, for Type 59 - 0.15 seconds! This difference is imperceptible to human perception and is also eaten up by such technical factors as ping and response time.

Similar experiments were carried out many times, their results can be found on the forum. Thus, people who claim that they installed ventilation and “improved EVERYTHING!”, and also describe in detail how their tanks began to drive fast, shoot accurately and quickly, are under the Placebo effect, that is, self-hypnosis.

However, the effect of ventilation can be enhanced by leveling the Brotherhood in Arms skill and using premium consumables (Improved Ration, Chocolate, etc.). In this case, you can achieve a really noticeable improvement in performance.

Ventilation can do its job on low level tanks: other useful pieces of equipment, such as a rammer, are often missing there. In addition, ventilation is cheap for light tanks.

In addition, ventilation can be used to reduce the negative effect of under-pumped crew. For example, a new 75% or retrained 90% crew will do their job better if fresh air enters the cabin of the combat vehicle. When tankers reach 100% of the main specialty, ventilation can be replaced with other equipment.

Verdict: The benefit of using improved ventilation is debatable. On the one hand, almost all machine parameters are improved; on the other hand, the increase itself is insignificant. It makes sense to use ventilation only in conjunction with the “Combat Brotherhood” of the crew and gold consumables, as well as in the case when there is no other alternative.

Anti-fragmentation lining

Effect: 15% to 50% to absorb damage from explosions and ramming, as well as protect the crew from injury.

Description: First, let's deal with the first indicator. Absorption is absorption, that is, in simple terms, lining reduces damage from collisions and hits from high-explosive fragmentation shells. The additive is quite serious, there is a reason to think about installing this module on some machines. Logic dictates that the HE and collision damage reduction will be useful for those who often ram opponents and who are often fired at by HE. Heavy tanks such as E-100, Maus, IS-7, KV-5, KV-4 and some others fall under these conditions. All these are machines with a large mass and excellent ramming, and the increase from the lining itself is maximum (50% for a super-heavy lining). Speaking of ramming, one can also recall the E-50 and E-50 ausf. M - lining on them can be of great benefit, although such an arrangement is extraordinary, rather fun. An excellent effect can be obtained by combining lining and pumping the “Master of the Ram” from the driver.

As for the protection of crew members, this is a very serious argument in favor of installing a lining. Personal experience showed that on tanks with a well-protected crew, such as the E-100, the installation of a lining gives almost 100% protection against injuries. In addition to the obvious benefits, this also allows you to replace the first-aid kit with another consumable.

It is also important to note that the lining itself has a large mass: from 250 kg to 1.5 tons, depending on the class. It makes the car heavier, but the ram from this becomes more powerful.

Verdict: the lining is useful on heavy tanks with strong armor and a powerful ram.

Reinforced springs

Effect: +10% to carrying capacity and increased suspension durability.

Description: Reinforced Springs / Torsion bars / Suspension / Balancers / Springs / Belleville washers - all this is essentially one type of equipment for different types of equipment. A caveat is immediately needed: this type of equipment does not improve the driving performance of a combat vehicle, only the carrying capacity and strength of the tracks. If everything is clear with the strength of the tracks (the less often they fly off, the better), then the increase in carrying capacity should be said separately.

This type of equipment is mainly used on stock machines. Most tanks cannot be equipped with a top turret or guns without first replacing the chassis. Sometimes the desired powerful weapon is already open, but the stock chassis does not allow you to install it, and there is no experience on the new chassis. In order not to suffer on a stock tank for several dozen battles before the chassis opens, you can install springs (or their equivalent). They will allow you to install the necessary modules and equipment without a new chassis. This, in turn, will increase the combat effectiveness of the tank and it will be easier to gain experience on the chassis. After researching and installing the chassis, the springs can be replaced with something more useful.

Verdict: the use of this type of equipment is limited to stock vehicles, which do not have enough carrying capacity, as well as light tanks that play according to the "active light" tactics.

Wet ammo rack

Effect: +50% ammo rack durability.

Description: All you need to know here is that a wet ammo rack is only needed on those machines where it often detonates. It detonates, and is not damaged, although often this is interconnected. Like the "Non-contact ammo rack" skill, this equipment will not protect against ammo damage (to the point of being yellow).

When your absolutely whole tank is blown up with one shot, you experience a storm of negative emotions, so you remember such moments well. However, if you think about it, such situations are quite rare. Is it worth it to spend a slot for equipment for them - everyone makes his own choice.

Verdict: this type of equipment is useful on tanks, the ammo of which detonates most often. These include: IS-3, Type 59, T-44, less often T110E5 and IS-7. For the rest of the equipment, cases of BC explosions are rare.

Filling CO2 tanks

Effect: +50% fuel tank durability.

Description: Damage to tanks to yellow has no negative effects. Damage to the red state results in a fire. Thus, this type of equipment can be useful on machines that are prone to frequent fires due to hits in tanks (but not in the engine or transmission).

The usefulness of this type of equipment is questionable. A fire extinguisher usually saves from one fire. Two fires per battle is very rare. In addition, the equipment does not provide reliable 100% tank protection. If the enemy aims at the tanks, no carbon dioxide will save the car, it will only give a head start in 1-2 hits.

Verdict: a highly specialized type of equipment. Of the cars where tanks often burn, one can recall the KV-1, KV-1S, KV-3 and T-62A. And even then, in most cases, a fire extinguisher helps out.

Filter Cyclone

Effect: +50% engine durability.

Description: The Cyclone filter is installed only on Soviet tanks. In most cases, the best engine protection is not to turn astern to the enemy. In general, the situation is the same as with wet ammo racks and filling CO2 tanks. It seems to be useful, but there is always something more useful.

There is only one caveat here. Some players use the "Filter Cyclone + Twisted Engine Speed ​​Controller" build, suggesting that the filter will help to drive longer at higher speeds. However, in reality this is not the case. The reason lies in the fact that the regulator removes not individual points from the engine, but percentages of strength.

Verdict: a specialized type of equipment. In most cases, it gives way to other more necessary equipment.

Additional lugs

Effect: +10% flotation in soft soils, +5% flotation in medium soils.

Description: A specialized type of equipment, available only for some, not the most common German cars.

Most of the soils in the game are average, so the increase in patency on them is relevant. But the 5% bonus itself is not very big and is unlikely to be noticeable. However, it can be strengthened by upgrading the driver with the “King of Off-Road” skill. However, even in this case, the tank will not roll through the swamps, like on asphalt. One way or another, difficult areas are best avoided.

Verdict: a specialized type of equipment. Installed on a small number of tanks. Inferior in usefulness to other types of equipment. As a result, it does not find wide application among players.

Hardware Assemblies

This section lists the most common types of equipment assemblies and provides general guidelines for their use. More detailed equipment recommendations for each tank can be found in the vehicle wiki articles.

"Sighted wagon"

The most common build. The emphasis is on improving combat performance and visibility. This assembly is ideal for almost all heavy and especially medium tanks of 8-10 levels.

"Alternative Wagon"

This build is suitable for experienced crews with 3-4 additional specialties. A combination of ventilation + combat brotherhood + radio interception + eagle eye gives an increase in visibility equal to optics. At the same time, the bonus of ventilation and combat fraternity slightly increases the other characteristics of the tank.

"Drummer"

This assembly is recommended for installation on tanks with automatic loaders. If the crew does not have a combat fraternity, then it is more expedient to replace the ventilation with reinforced aiming drives, since the effect of the valve in this case will be practically not noticeable.

"Sniper"

Universal assembly for most tank destroyers and fans of cautious game on tanks with insufficient visibility, long aiming and reloading, such as T34, KV-1S, ARL44 and others.

"Rapid Shooter"

This build is suitable for tanks and tank destroyers with high visibility and fast aiming. For example, Tortoise, JagdTiger 8.8, Comet and others.

"Artilleryman"

Standard assembly for self-propelled guns. For large high-level self-propelled guns, the network should be replaced with optics (sometimes it helps at the end of the battle) or lining (slightly saves inexperienced fireflies from splashing and ramming).

"Firefly"

Standard assembly for a firefly that alternates between active and passive light. For more emphasis on passive light, ventilation can be replaced with a camouflage net.

"Sand King"

Choice for tanks and tank destroyers of levels 1-5.

  • For a beginner: the equipment is expensive and at the beginning of the game there are not enough credits for it. This is a normal situation. For several evenings of the game, you can reach level 5. Tanks and tank destroyers at this level have a high profitability, so it makes sense to linger on them and farm loans. Purchasing a standard set (Stereo Tube + Camouflage Net + Toolbox) will make it easier for you to play further.
  • The game regularly holds promotions, including 50% discounts on all equipment. During promotions, buy equipment for the future, this allows you to save huge amounts of money.
  • Do not forget to remove the equipment before selling equipment.
  • Please note that there are two types of Stabilizer and Wet ammo rack, Liner and Ventilation - three, Rammer - four, and Springs - twenty! When buying equipment through a store, be careful to make sure you buy what you need.
  • Remove hardware from machines you don't play. It will cost less than buying a new one.
  • The use of ventilation without fraternity in the crew is not recommended. The increase is too small.
  • Reinforced springs and their analogues do not affect the driving performance of the combat vehicle.

Well, here we are. Today, in our review of the game, we will talk about one of the types of tanks - self-propelled guns.

While in the game they came up with, or rather took from the history of the battle, such types of tanks as: ACS(Self-propelled artillery mount), Fri-Sau, Light, Average and Heavy. At first, I would like to talk about the ACS.

ACS- in the people this type of tank is simply called " Arta" or " Artillery". It is intended for air attack of enemy tanks. That is the task of art from afar to inflict damage on opponents. In most cases speed artillery small, about 30 km/h. There is an exception for speed. american self-propelled guns, at early levels they can go faster for light tanks.

Arta strikes most damage among all types of tanks. The downside is that the reload time is very long, and the tank itself has little armor compared to heavy tanks.

ACS management quite simple - after pressing Shift, such a sight will appear, if you wait a bit, it will decrease and it will be much easier to hit the opponent.

Tips:

- try to take at the beginning of the battle good position. The outcome of your SPG game depends on this. Take into account that mountains, houses and stones will prevent you from shooting.

— if at the beginning of the battle you were spotted by a light tank of your opponents, try as quickly as possible change position, since you are the most tasty morsel for the art of your opponents: little armor and little by little you move. It is much easier to get into the self-propelled guns and there is a high probability that your equipment will be killed from the first blow.

don't move. The highlight of the art is that it is difficult for enemy tanks to notice it. If the tank is moving, this feature disappears, but if you stand still, then the opponent will have to drive up to the ACS at least 50 meters to illuminate it. Of course, you will not notice the opponent's tank either, but still take your time. "And time is money."

What equipment to install? As you know, the equipment improves certain characteristics of the tank. Each type of tank has its own set. For ACS, this is

Pickup drive amplifier. It will speed up the zooming of the sight by 10%, which will improve the hit skill;

gun rammer. It will reduce the reload time by 10%, and this will be very effective for self-propelled guns. Since there is a long recharge;

camouflage net. Increases the invisibility of your tank, which in some cases can save your artillery from death.

Well, our review of the ACS has come to an end. In the next post, we'll talk about light tanks. I will be glad to see your comments. Good game.

Body kit in WOT A body kit in World of Tanks is a complex piece of equipment that can be used to improve the properties of a tank, smooth out its disadvantages and increase its advantages. I won’t say that there is a lot of it, but it’s quite enough to conduct some tactics.

The entire body kit in tanks can be divided into several groups:
strengthening the "survivability" of the tank(Cyclone filter, "wet" ammo rack, filling CO2 tanks, large, medium and small anti-fragmentation lining)
tool performance improvement(reinforced aiming drives, MK1-2 vertical aiming stabilizer, large, medium and small caliber gun rammer)
improvement in viewing range(stereo tube, coated optics)
rest(camouflage net, reinforced torsion bars, tool box, improved ventilation Class 1-3, grouser)


Cyclone filter needed for tanks prone to frequent engine damage. For example, Lowe, a premium tank of level 8, often gets a critical engine crit when shooting at the tank's frontal projection.

"Wet" ammunition- for those players who have not yet learned not to expose the ammo rack for shots. Essential for the T43 and T44, as these tanks often explode due to ammo rack damage.

Filling CO2 tanks- in my opinion, a useless feature. Not once in the game has my tank exploded due to a hit in the tank.

Large, medium and small anti-fragmentation lining- a vital body kit for heavy tanks. Not only does it save you from splashes, fragments and small artillery, it also absorbs damage from a ram by 15% (absorption - absorption).

Reinforced pickup drives- it makes sense to put on self-propelled guns and tank destroyers and on tanks with which you like to shoot from afar.

Vertical stabilizer MK1-2- a body kit available from level 8 and allowing you to reduce the spread of the gun when turning by 20 percent. We put on the tank and do not think.

Gun rammer of large, medium and small caliber Improves rate of fire by 10%. Mandatory presence on tanks with a rate of fire of 2-5 rounds per minute.

Stereoscopic telescope(Horns) - Improves line of sight by 25%. But at the same time, the tank should not be in motion. Optimal for tank destroyers and self-propelled guns. It makes no sense to carry light and medium tanks with you, which are constantly on the move.

coated optics- the same as a stereo trumpet only for ST and LT. Increases vision range by 10%. For fireflies, this type of body kit is required.

Improved ventilation Class 1-3- fan - slightly (by 5%) increases the skills of the entire crew. It should be set at the beginning, when the tank crew has not yet been pumped.

camouflage net- reduces visibility of a stationary tank by 25%. Suitable for tank and self-propelled guns. True, large self-propelled guns (SU14) will not benefit from this grid.

Toolbox we carry with us until we finish the “repair” skill of the entire crew. It often happens that because of a downed caterpillar, you get a portion of land mines and go to the hangar. The crate, on the other hand, speeds up the repair of a damaged module by 25%.

Reinforced torsion bars, Christie suspension— improved tank carrying capacity by 10%. It makes sense to bet when your tower is open, and the chassis has not yet been explored. Installed body kit and you can put the tower.

Grousers- it makes sense to put on heavy tanks, since they have low maneuverability in marshy and rough terrain.
Of course, you can try cheat engine tanki online, but in a client-server connection, it will hardly help.

The game distinguishes 5 types of tanks, for each of which, you can pick up certain complex equipment.
Light tanks - coated optics, fan, toolbox
Medium tanks - rammer, vertical stabilizer, fan.
Heavy tanks - rammer, vertical stabilizer, anti-fragmentation lining.
Tank destroyer - masking network, rammer, stereo tube
ACS - rammer, stereo tube, aiming drives.

Of course, some body kits depend on individual preferences and features of the tanks.

Equipment - systems, assemblies and components that improve the characteristics of the tank. It can be simple (removable) or complex (non-removable).

Removable equipment can be moved from one machine to another, or to a warehouse free of charge. In order to dismantle complex equipment, you need to pay 10 units of gold.

simple equipment

Effect:+25% to vision radius from a stationary tank.

Description: One of the most useful pieces of equipment. The 25% vision bonus is very impressive, and sometimes decisive. A tank or self-propelled gun that spotted the enemy first has a huge tactical advantage. As a rule, this is the right to fire the first shot or the opportunity for various maneuvers (change of position, retreat, turn to the enemy with armor). In addition, a good view is financially beneficial: if the tank sees further, then it shoots less often at someone else's light, on the contrary, it shines on the allies, thereby earning credits - as a result, all the income from its shot and part of the income from the shot go to the piggy bank allies.

The stereo tube only works in a stationary position, so active game lovers usually prefer an alternative - coated optics. However, in fact, even fast tanks can benefit tremendously from the use of a stereo tube. It can be a passive light for the allies or a careful movement from cover to cover: we reached the bush - looked around, if there is no danger, we move on.

Of course, blind-sighted tank destroyers, such as Ferdinand, ISU-152, Jagdpanther and others, will feel the greatest benefit from the stereo tube. The tube will allow them to be the first to spot an enemy at line of sight, fire, and then back into cover to reload.

For blind vehicles with 260-330 field of view (Hetzer, SU-152, SAu-40 and others), the stereo tube can become a real lifesaver, especially at the end of the battle when you need to drag. With a stereo tube, even a weak tank is able to fight off several opponents coming under fire one at a time, or bring friendly artillery fire on them.

The pipe should not be used on melee tanks such as Maus, E-100, IS-7, KV-5 and others. In addition, on vehicles with a 390+ field of view, the effect of the pipe will be excessive at a visibility limit of 445 meters. Of course, in this case, the tank gets a bonus to unmasking enemies, but it's still more rational to use optics on such vehicles.

Verdict: the stereo tube is of little use on howitzer self-propelled guns and on melee equipment. For combat vehicles with a view of 390 or more, it is more rational to use coated optics. For all others, this type of equipment is recommended for use. For most ambush snipers and lovers of passive light tactics, it is a must.

Camouflage network.

Effect: significantly reduces the visibility of a stationary machine.

Description: Unlike the Disguise skill, the net is useful not only for stealthy vehicles - the stealth bonus is fixed. However, occupying a precious equipment slot with a camouflage net should be where it is really necessary and in conjunction with the "Camouflage" skill.

A net in combination with a stereo tube can be useful for passive light: a light tank with camouflage, a net and a stereo tube drives into a bush not far from the enemy’s movement path and directs fire on allies, remaining unnoticed. In addition, nothing prevents the use of similar tactics on tank destroyers: until a certain moment, we shine on the allies, and when the enemy comes close, we open fire ourselves.

The grid can also be useful on self-propelled guns if enemy light has broken through to it. If the scout is not riding straight at you, but is busy searching at a certain distance, it will be more useful to lie low, covering himself with a net, and not try to destroy the enemy on his own, thereby revealing his position. Even if there is nowhere to wait for help, a good disguise gives a chance to let the enemies get closer and make a more prepared shot.

Verdict: useful piece of equipment. Recommended for light tanks, tank destroyers and self-propelled guns whose crews are working on camouflage. Fans of cautious play and sniper tactics who are well versed in the mechanics of camouflage and detection in the game will bring the greatest benefit.

Toolbox.

Effect: +25% repair speed.

Description: This type of equipment is useful on the equipment, which is often criticized. First of all, these are tracks and a gun. In this regard, the box will be most useful on heavy melee tanks with a large margin of safety (E-100, E-75, T32, KV-5, IS-3 and others) - they often have to either become a rhombus or dance with their body, making it difficult for the enemy aiming. In such cases, the projectile often flies into the track. American TTs and tank destroyers, such as T29, T32, T30 usually play through the tower and often get crit guns several times per battle. In addition, super-armored vehicles, such as Maus, often suffer from gun crits - desperate to break through their armor, lower-level enemies like to switch to land mines and ruin our lives by breaking the main caliber. Speeding up repairs will be useful for tank destroyers - enemies often deliberately shoot down a caterpillar in order to go into the flank and rear of a helpless self-propelled gun. Often, the caterpillar is also torn off by an artillery mine that exploded nearby. Timely repairs will allow you to get away from subsequent shells launched "after".

It is important to remember that the effect of the crate stacks with the “Repair” skill pumped by the crew. Moreover, without repair, the box will be practically useless. Another thing is when the repair is swinging, but has not yet reached 100%, and this case is the most common reason for installing a toolbox. That is, when pumping repairs from the crew on some TT or ST, we put a box. When the repair is completely (or almost completely) pumped for all tankers, we change the crate for some other useful equipment. It should be borne in mind that the time for repairing modules for different machines is different. For example, for a German VK3601(H) with a 100% repair, a downed caterpillar is being repaired for 7 seconds. Installing a box helps reduce this time to 5 seconds.

In general, the recommendations for using the box are the same as for using the repair skill. Where repair is the first skill (and this is the majority of equipment in the game), there the box will come in handy. And where we set the repair to 3-4 skill, there the box will not be particularly useful. Among these vehicles, LT and ST up to level 5 can be noted, as well as all howitzer self-propelled guns. The reason lies in the fact that for tanks with a small margin of safety, stopping under fire due to the loss of a track, as a rule, leads to a quick death. The caterpillar simply does not have time to repair (both with and without a box) and it is more expedient to use a repair kit.

Verdict: A tool box is a useful piece of equipment. Recommended for TT, ST and tank destroyers from level 5, whose crews are doing repairs. Most useful for heavy tanks with a lot of HP. It is removed for free, so it can be useful as a temporary measure for tanks that have not yet purchased the necessary equipment.

Sophisticated equipment

Rammer - reduces the time of loading (reloading) guns by 10%. Not available for tanks with automatic loader (drum), except 59-16.

Improved ventilation - adds 5% to the level of mastery of the main specialty and additional skills of all crew members (does not affect skills). Not available for open felling vehicles.

Reinforced aiming drives - increases aiming speed by 10%.

Elevator Stabilizer - reduces spread while moving and turning the turret by 20%.

Coated optics - adds 10% to the viewing radius, but not more than 500 m. Exceeding this value increases the quality of the view, that is, camouflaged enemies will be detected earlier. When used together with the Stereotube, the bonuses are not summed up, the larger one is used (that is, the tube works at rest, the optics are in motion).

Spall Liner - Increases damage absorption from explosions and ramming by 20%, 25%, 30%, or 50%. The action applies to the explosion of HE shells that did not penetrate the armor or “covered” the tank.

Springs - increases the carrying capacity of the suspension by 10% and adds 30% to the durability of the chassis.

"Wet" ammo rack - increases the HP of the ammo rack by 50%. Thus, it becomes more difficult to damage it and, accordingly, to blow it up.

Filter "Cyclone" - increases the durability of the engine by 50%. It does not make sense to put this equipment for use with the Twisted Speed ​​Regulator consumable, since the latter does not remove a fixed number of engine durability points, but percentages of durability. Installed only on Soviet tanks.

Filling tanks with CO2 - increases the durability of tanks by 50%. Only available for tanks 6-10 levels.

Additional lugs - increases flotation by 10% in soft soils and by 5% in medium soils.

Video

If you play World of Tanks, then it will hardly be a secret to you that having an expensive tank is not enough to succeed on the battlefield. You need to be able to properly develop your car, skillfully complete it, and also understand its advantages and disadvantages in order to fight, destroy opponents and stay alive. Each of the machines has its own strategies, which can be more or less successful. Naturally, everything also largely depends on the player himself - many tanks require a lot of practice and skill to control. But still, without proper development, any tank, even in the most capable hands, will be ineffective. For example, take the Soviet heavy tank IS-3, which is very popular with World of Tanks players. This vehicle has fairly high speed and a lot of firepower, but you can't even imagine what kind of threat it will pose if properly manned. So, what kind of equipment to put on the IS-3 so that this tank turns into something incredible?

gun

Already the original gun, with which the model is sold in the store, can please a novice tank lover. Pretty high armor penetration, good damage, high rate of fire - all this makes even the stock IS-3 a powerful tank. But what equipment to put on the IS-3 to make it even better? You can start by reducing the caliber to 100 millimeters, but at the same time, the D-10T gun will increase in rate of fire, get not the largest spread, and most importantly, reduce the aiming time on this tank to a possible minimum. But this is not the most optimal weapon, you can put the D-25T instead - here the rate of fire increases only slightly, but the damage and caliber do not fall so critically. But the best weapon for this tank is the BL-9, this gun increases penetration, rate of fire, and also minimizes the spread of shells. So, everything is clear here - it's time to figure out what equipment to put on the IS-3.

Tower selection

The tank's stock turret gives it only 175 millimeters of frontal armor. If you decide to keep it, then you will have to think hard about what equipment to put on the IS-3, since you will have to somehow compensate for such a thickness of armor. This is quite difficult to do, so it is better to purchase an improved tower, in which the armor thickness will increase to 250 millimeters, and besides, another twenty meters of viewing radius will be added. However, the turret traverse speed drops slightly, but this is easier to compensate than almost a full centimeter of armor. If you look at the original IS-3 tank, the photos will make you impressed - it was a powerful machine that made the enemies terrified. In capable hands in World of Tanks, the IS-3 also instills fear in opponents.

Is it worth changing the engine?

The original IS-3 engine is also quite good, but still worth replacing. FROM new version engine power will increase by fifty horsepower, which will allow him to add speed. The IS-3 tank, whose photos are already making one feel respect for it, is initially quite fast for a heavy model, but with the new engine it becomes even more dangerous. Moreover, the probability of a fire is reduced by three percent, and the weight of this motor is also fifty kilograms less. In the World of Tanks game, the IS-3 is a threat in any garb, but if it is properly and maximally pumped, then anyone will be in trouble.

Installation of a new running gear

The stock undercarriage bears the name of the tank itself, but it can be replaced with a new one, to the marking of which the letter M is added. But what does this give? Should I change it Not in the first place, but it is still necessary to change it, because in the game "World of Tanks" the IS-3 boasts of its agility. The new undercarriage will allow him to carry three tons more, which can positively affect the outcome of any battle. Moreover, the vehicle becomes more agile, as its turning speed increases, which can also play an important role in combat. A review of the IS-3 tank so far shows that in the maximum configuration it is becoming more and more intimidating. What will give him a change of radio?

Possible radio receivers

The stock radio on the IS-3 is not particularly impressive - it only works at a distance of 440 meters. That is, if you are too far from your comrades, then the vaunted review of the IS-3 tank will not help you - the enemies you see will not be displayed on the radars of your comrades-in-arms, and you will have to fight on your own. Therefore, it is very important that you change the radio to a better model. At level 9, you will be able to install a radio that will transmit a signal over 600 meters, and at level ten, you will have a chance to maximize this aspect of your tank, as you will unlock a model with a communication range of 730 meters. Then teamwork will be carried out at the highest level. World of Tanks is a game that requires interaction between comrades. And if you go into battle as a group of single tanks, then it will be much more difficult for you to win than if you fought in a close team in which maximum understanding reigns.

Installation of additional equipment

As you know, each tank has three slots for installation. Some useful objects that are useful in battle can be placed there. Given the fact that you need to focus on firepower as the leader of the IS-3, you can choose a rather interesting kit. First of all, install the rammer, which increases the rate of fire of the gun, which is very important if you do not decide to stick with the D-10T gun. Then be sure to use heavy duty drives, as they will ensure the convergence is faster, which is one of your machine's weakest points. Do not forget about ventilation, as the crew plays a big role in this car, and without ventilation it will not be as effective. Installing additional equipment is not a universal process, that is, it cannot be said that the above-mentioned set is one hundred percent winning. You need to look at the circumstances, because there are plenty of equipment options, and you will have plenty to choose from.

Advantages of the tank

So, the IS-3 is a model that can be used both for defense and for attack, but it looks best in the role of high-speed support, preferably from the flanks. Among the main advantages that can be noted in this tank is excellent armor, which you can make even better. But still, the most important thing is the power of the gun and high speed. Also, do not forget about the good agility of this tank, which gives it more freedom of action on the battlefield.

Tank Disadvantages

However, it's worth saying. that the IS-3 also has certain disadvantages that have to be reckoned with. For example, many complain about the low viewing range. The biggest problem with the IS-3 is, of course, the aiming speed. However, you can normalize this with the help of reinforced drives and experienced and skillful control of the machine. Otherwise, this tank is more than good, and with the right development, it becomes a great attacking support force that any opponent has to reckon with. The IS-3 can also impose a fight alone, but it looks best when there are more powerful tanks, as well as light models - in general, in a group offensive.



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