In the Warlords of Draenor add-on, you will be able to build your own personal castle.

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What many players have been waiting for so long will finally appear in World of Warcraft. Now, as in many other MMOs, it is possible to capture other people's fortresses and defend your own. Here's what Blizzard Entertainment has to say about it Nov 09, 2013 00:29 MSK


In the Warlords of Draenor expansion, you will be able to influence the fate of the world with military camp- a personal fortress that you can build and equip yourself, and in which you will be the master. You can change the layout of your camp, its appearance and game effects, as well as hire helpers. The garrison system will allow players to own another significant part of World of Warcraft and greatly diversify the gameplay - while you can choose how much time and effort you are willing to devote to your fortress.

The military camp exists in the game world as a separate object, but in order to visit it, you do not have to enter the portal, as when going to the dungeon. As you travel through Draenor, your camp will always be somewhere on the horizon.

And now - the details.

Companions

Companions are NPCs (Non-Player Characters) that can be recruited into service. You can send them on various missions to develop the camp or get additional trophies for your character. You can also entrust them with tasks such as collecting resources or crafting. Companions will do this regardless of whether you are in the game or not.

Companions have indicators such as level of development, item level and abilities that can be useful when completing missions or tasks. For example, if your follower is skilled in mining, you can send him to the mine of your camp to collect resources for you. Companions are common, uncommon, rare, or epic; this classification affects the number of characteristics they can have.

Attracting associates

In order to effectively manage the camp, you will first need to attract associates to it. Some will come to you on their own, and some need to be attracted, for example, with an improved tavern. As the game progresses, you will be able to gain the loyalty of new allies. Among other things, this will help you complete tasks ... or the opportunity to fork out for mercenaries.

In moments of rest from missions and tasks, comrades will always be in the camp. You can visit them at any time. One of the main goals of the war camp system is to make sure that the followers are active and keep the interest in the game. For example, if an ally fails a mission in a local dungeon, then they can be taken hostage, and the next time you find yourself there, you can save him.



Missions

Mission objectives

Companions can perform various missions. If you successfully complete them, you will receive the resources necessary for the development of the camp, but, among other things, they have the opportunity to receive wonderful trophies that will fit your character. Companions will gain experience for each completed mission.

The resources you will gather during missions include both regents for crafting and special materials for the camp. For example, if you send a follower to the mines, then, in addition to the usual ore, you can also get stone - a new type of resource from which you can build buildings (or improve them).

While Companions are great for solo missions, they can also be used in multiplayer. By sending a group of allies on certain missions, you will be able to combine them with your guildmate's mercenaries, even if he is currently out of the game.

Companion Development

Like your character, your companions will also develop. From levels 90 to 100, they will receive levels, which will significantly affect their abilities and the likelihood of a successful outcome of the mission. Their item level will increase as you equip them with special mercenary armor and weapons. As followers reach level 100, equipment will play a more important role in their effectiveness.



Camp and buildings in it

Building functions

Buildings are the components of your camp: stables, farms, mines, armories and much more. Thanks to them, you will be able to attract more followers, be able to assign them more complex tasks and train them more effectively. On top of all this, it will allow followers to complete missions faster and more efficiently, minimizing downtime.

Each building can be improved, which will affect its effectiveness and appearance. For example, after upgrading the barracks will increase in size and become more impressive. But not only! You will also be able to send more comrades on missions at a time (for example, with the barracks of the first level, you can send 5 mercenaries on missions at the same time, then 7, then 12 - the numbers are not final, but they give an idea).

Changing the appearance of the camp

The buildings in your military camp can be placed in different ways. You can place small buildings (mostly those related to crafting) on ​​modest-sized lots. Larger buildings, such as barracks, simply do not fit in small areas. Large buildings can be built from the very first days of the life of the camp: even at the initial stage there is enough space for them. As the level of the military camp increases, so does the amount of space in it and the size of the plots for building, not to mention the diversity and improved potential of buildings.

The appearance of the camps of the representatives of the Horde and the Alliance is different. You can set up camp in one of the defined zones of Draenor. You yourself draw up a plan for your camp (where the buildings will be located inside its walls) and choose what exactly you want to build. The "specialization" of buildings (details below) affects their appearance: furniture, decorations, as well as various effects that affect gameplay.

You can show off your camp to the players of your faction who are with you in a group: they will be able to enter your base, talk to your NPCs and evaluate the layout. Besides pure vanity, there is another reason to show your camp to others: the exchange of resources. If you, for example, have extra building materials, you can transfer them to your comrade's camp, and in exchange take what you need from him.



Building specialization

The specialization of buildings determines their characteristics and the bonuses they provide. For example, one of the specializations of the mine allows miners to collect ore faster, and another increases the likelihood that they will come across a vein with rare minerals. Some buildings will give your character access to professions they don't have (but don't expect to put buildings for all professions there - there won't be enough space).

At the beginning of the construction of the camp, you will have to interact with it quite a lot. But over time, it will take less and less strength. At lower levels, missions will have a shorter cycle (a few minutes, hours or days), and when followers reach higher levels, they can be sent on weekly missions. We want the military camp to be an important part of the game, while remaining simple, so that interacting with it is simple and enjoyable, and not annoying.

Your own base on Draenor

Your military camp is directly connected to gameplay Warlords of Draenor add-ons. It all starts when the head of your faction orders you to go to a foreign world and gain a foothold there - but what will be the fate of your fortress depends only on you.

Developers constantly introduce new locations for their users, make adjustments and are interested in the opinion of the general public in order to take into account their wishes in the future. One of these locations can be called the "Fortress". If earlier, back in 2011, only your castes and guilds were displayed here, now the player is presented with a wide range of opportunities for development, managing artifacts, and extracting resources in large quantities.

General information on the location "Fortress"

Players who have already reached level 50 can build their own fortress. You can buy access for 50k crystals or 100 green. Here you can hire your flyers as riders to get resources in special locations, and you can also rent riders to get different resources and percentage from each location. There is also a separate building for automatic control of flyers, descent into the dungeon to search for pandora chests and gold, a building for viewing complete list artifacts and other important sites.

To start using the location in full mode, you must first ennoble the site and build each building separately. To upgrade, you need to pay a certain amount in crystals and soapstones, or pay everything in greenery. If you pay for crystals, then the upgrade will take several days, if for greenery, then a few minutes.

By default, all buildings are built at the first level, but they can be improved. Upgrading is possible only for arena points, so we strongly recommend that you save them.

Buildings in the "Fortress" location

Let's go through each building in detail so that you know what it is for, whether it needs to be built in the first place, and also tell you about some tricks of the players.

1. School of generals. The main building where you can train your riders and hire them for fliers. In total, 5 levels were available, but not so long ago a sixth level was added. This is the main building that we advise you to upgrade first. The higher the level, the more coolness your mercenaries will have (read about coolness below). For beginners, the best option is 3 riders. If resources allow you to train and pump everyone - act immediately!
2. Corral. Here you can view full information about your riders, flyers, coolness, as well as the users who hired you, the time left at the end of the contract. There is an additional tab with amplifiers needed to increase the coolness when attacking with scary stories, to search for treasures on individual maps. Be sure to build this building to use all the "buns". Amplifiers when searching for treasures give a very good profit, and all the resources spent pay off with interest. Amplifiers are bought for the dust of adventurers, which is mined in intelligence in the hut. It will be discussed below.
3. Hut tourists. All flights of your fliers and riders are carried out here. Not to be confused with the contracts you make with other players! Here you let your flyers and riders hired in the tavern travel. In the "Intelligence" tab, you can send units to extract dust and pieces of the map. In the Treasure Hunt tab, you gain access to locations for pieces of the map and send your flyers, where they already extract resources for you: gold, feasts, crystals, and also full levels for some artifacts. For example, if a player has not assembled a boat to search for feasts, then in this location he can complete it without any problems!
4. Tavern. All the fuss about hiring riders happens here. You field your riders, which will be available for hire to other players, and you yourself look for riders for your flyers to fly in the hut. Please note that the prices you set increase several times for hiring from other players on the screen, so choose the best option after studying the approximate offers on the market. The higher the level of the building, the lower will be the percentage that is added to your price.
5. Watchtower. Monsters will constantly attack your buildings. In this tower, you will deploy 1-2 fliers for defense, or you will attack the monsters yourself to weaken their defense. For the attack, traces of monsters are needed. Obtained in the hut when you send units to explore.
6. Underground tunnels. This is an alternative to the dungeon, only here all actions are carried out automatically. You just need to choose a location for the descent and indicate which means you will use. Do not forget to purchase oils in the guild in advance to increase the chances of survival. In this building, you can mine a large number of pandora. During the day, you will have access to 6 trips, and if a good effect from the pandora falls out, then all 10!
7. Training camp. It is required for additional riders. If the building is not built, then you will not be able to rent out all the flyers. Try to raise it to maximum level to get maximum coolness.
8. House of the alchemist. Used for automated potion control. If you can not constantly monitor the brew, then use this building for automatic control. All operations are carried out free of charge, the main thing is that there are enough resources for cooking.
9. Control room. The principle is the same as at the alchemist's house, only here the control is carried out by flyers!
10. Armory. Again, it is designed to automatically change equipment, for example, if you go to a butt, then one equipment is put on, but if you beat horror stories, then another. Here you can fully customize the system for all cases!
11. Mill. Do you have artifacts and items that you don't need? Here you can grind them and get more interesting things. The benefit is not big, but at least something!
12. Museum. It displays complete information about all collected, not collected artifacts. All of them are divided into different categories for easy navigation. Having come here, you can immediately understand what to collect and what has been collected for a long time. Also in this building it is convenient to manage artifacts, receive daily bonuses. There is an additional tab "Attic", where you can buy a good increase in performance.
13. Reporting. Get reports on all the actions that you carry out in all buildings: extracted resources, hiring riders, information about coolness, attacks and other important information.

Important Tips! If you do not constantly monitor the location and protect the fortress, then the mobs will break through the defenses, and the buildings will be destroyed. Repairing each of them costs 5k kree (24 hours time) or 10 brilliant green (10 minutes). The developers also constantly introduce new additions to the fortress and provide permanent bonuses for players. Today in Botva, this is one of the most important locations where you can get a huge amount of resources.

Two months have passed since the release of WoD, and having felt the garrisons on the "live" servers, we can draw some conclusions regarding the usefulness of certain buildings. Under the cut - the fourth part of the garrison guide, in which we will talk about the optimal builds at different stages of the game with different characters.

Garrison buildings

Small garrison buildings

Everything is simple here. The higher the level of the building, the more orders you give to workers. There are 7 on the 1st, 14 on the 2nd, and 21 on the third. One task takes four hours. Therefore, you can puzzle the staff for a period of one to three days. It is convenient if you have crafting alts - the higher the level of the building, the less often you need to enter. In order to increase the number of orders, you can put a warehouse (not to be confused with a scrap warehouse). It will also give you access to the guild bank and Void Vault directly from the garrison.

In principle, the 1st level is quite enough, for which you need to complete several quest chains in the starting location. For level 2, you need a character level 94 or an outpost in Talador. Tier 3 blueprints are unlocked after completing the "Big Pile of Orders" achievement (250 orders completed in the garrison).

Recommendations : a salvage warehouse stands apart among small buildings. It is mandatory to take it, because from the missions the followers bring junk in which you can find all sorts of useful junk. In addition to the "green" and improvements to the armor and weapons of the followers, it may contain items for the transmog. The only alternative is the weapons factory. And you need to dress followers because otherwise they will not be able to complete missions with good rewards.

In addition, you can get an epic of level 665 from the salvage box. This epic is BoE, so if some trinka fell to you, then you can drive it for 25-30 thousand gold.

If you are satisfied with the weapons factory, then put a pavilion instead of a scrapyard.

Medium buildings

Sawmill

As experience has shown, the resources of the garrison are not always enough at the stage of pumping the garrison (and there are also problems on the cap). Sawmill - good way solve the shortage problem. We chop trees, give them to workers, we get WG. True, the method is somewhat stressful, because the trees still need to be found, and competitors are not asleep. I don’t remember how many times a tree was cut down under my nose on a roll. In addition, not every tree can be cut down, you must first pump the building. The last minus: after reaching the level cap, the movement of a highlevel character in Draenor is minimized. Ashran, garrison, locations where there are dailies for Apexis. It is unlikely that you will specifically farm firewood. If only because there are more attractive alternatives for the production of RG.

Sawmill blueprint level 3 is given for the "Sawmill Upgrade" achievement (75 orders at the sawmill).

Tavern

The building is useful for three reasons:

  • NPCs that enter the tavern give daily quests in the dungeons, with good rewards, including in the form of "blue";
  • the ability to hire followers with the necessary traits (at level 2);
  • at the 3rd level, additional missions become available with a good cash reward. How much you need it - decide for yourself. In my opinion, what they bring you from normal missions is quite enough. Tavern Blueprint Level 3 is awarded for the Come and Listen to Me achievement.

Recommendations : the building is useful if you are going to download a character on insta. However, swinging by 5ppl is not as effective now as by locations. Yes, and if you are a damage dealer, a queue of 30-40 minutes is not very pleasing. So it's up to you.

Trade Shop

Perhaps the easiest way to get WG. Give the vendor resources for the task and get a decent amount of WG. Also gives access to the auction. To do this, you need to collect a certain amount of spare parts to get the quest. Where and how to get the necessary items -.

Trading shop blueprint 3rd level is given for the achievement "Wild Friends". To do this, you need to upgrade your reputation with at least one Draenor faction to Exalted.

Gladiator's Shrine

If you love PvP, then this is the building you need to have - it gives bonuses in PvP. For example, at level 1, health regeneration is accelerated, and at level 3, at 35% health, incoming damage is reduced by 50%. In addition, with the help of the Gladiator's Sanctuary opens access to a PvP kit. For orders, you get blueprint of level 600 and 620, which scales in PvP mode to 660 and 670, respectively. In addition, the number of titles that are opened for the owners of this building is the largest among those that give garrison buildings.

Blueprint for the Gladiator's Sanctuary Level 3 is given for the "Bone Collector" achievement (4000 pieces).

barn

This building should be called a slaughterhouse. Key to obtaining Wild Blood, the main reagent for high level crafting item upgrades. By constructing a building, you get the opportunity to catch wild animals in Draenor. At the slaughterhouse they are skinned and get meat, wool and skin. At the 3rd level of the building, it is possible to catch Elites and get Wild Blood from them. Blueprint for a level 3 building is given for the Master Trapper achievement. To do this, you need to make 125 orders for skinning.

Recommendations: if you plan to seriously engage in crafting, then this building is a must. For accelerated leveling to level 3, put the same buildings on your alts - the order takes four hours, so even with a full load of the main, leveling will take almost three weeks. With alts, the process will speed up dramatically.

large buildings

barracks

The more followers the better. From missions they bring "blue", epics, gold. If you have a scrap warehouse, then you can even get a BoE epic from the boxes. Patch 6.1 will bring other useful things, such as Savage Blood. Therefore, five additional followers is a useful bonus. You will receive them at the 3rd level of the building. A blueprint for a level 3 building is given for the Draenor Patrol achievement.

Dwarven Bunker / Armory

By constructing this building, you will be able to collect fragments of the Iron Horde armor and buy transmog sets for them. In patch 6.1, they promise to sell upgrades for the weapons and armor of your followers for the same wreckage. You can get the same improvements by placing orders for the WG. At level 3, the building vendor gives a free Seal of Tempered Fate - an additional bonus roll after killing a raid boss.

Level 3 building is given for the "Filling the ranks" achievement - leveling 20 followers to level 100.

stall

The building is useful as an additional source of WG. Daily tasks for training mounts provide a decent amount of resources, so you should not neglect it. Mount collectors will find it useful to get additional critters. Blueprint for a building of level 3 is given for the achievement "Ultimate Rider".

Ogre Portal / Mage Tower

Having pumped two characters to level 100, I will say that there is no special need for a building. True, there is one useful bun - one of the portals leads directly to the Highmaul raid. So that might come in handy. Especially for those who like to run to their garrison during a break. Level 3 Building Blueprint is awarded for the "Find Your Waystone" achievement.

Goblin Workshop / Dwarf Workshop

The building gives access to all sorts of engineering stuff. I confess honestly, I did not put it, because the list of goodies did not impress. So, for information, the drawing of the building of the 3rd level is given for the achievement "Awesome technology".

Garrison builds

To begin with, let's designate the "growth points" of the garrison and the composition of buildings at different levels.

1st level: Character level 90. You get access to the garrison automatically after you complete the starting chain. Composition of buildings: 1 large and 1 small. The benefits of such a garrison are minimal, especially since the blueprints for large buildings are opened only after completing the quest chain, and only the barracks are available. And the presence of one small building will allow you to fully use only one profession.

2nd level: 91-93 character level. The composition of the garrison is 1 large, 1 medium and 2 small buildings. In principle, this is a sufficient configuration for an alt-crafter. If you get a little tense, then after pumping the character a bit, you will open a mine and a garden.

3rd level: Character level 100. 2 large buildings, 2 medium, 3 small and all additional. In general, only here you will get a full set of functions. And then, in fact, the initial one, because the main buns are in the buildings of the 3rd level.

Alt Crafter Builds

1st level we do not consider, it is practically useless.

2nd level garrison

Composition of the garrison:

  • small buildings: those that correspond to professions on the character.
  • medium building: since your character is unlikely to crawl out of the garrison, then put a trading post. The easiest way to get RG.
  • big building: the purpose of an alt crafter is to make money, and followers are a good help in this regard. Remember that their level does not depend on the level. In addition, they will be able to pump you. Therefore, set up a weapons factory to improve the fighters of your personal squad.

3rd level garrison

Perhaps, here you fully realize the potential of such a character.

  • small buildings: two for the main professions, put either a chanter pavilion or a scrapyard on the third site. I recommend the warehouse, because from the missions, the followers bring not only junk, but also sometimes BoE epic. Another option is a warehouse. Then you will have to visit the character less often, because the number of tasks increases.
  • medium buildings: trading post for WG and barn for Wildblood.
  • large buildings: barracks and armory. The first at the 3rd level will expand the active composition to 25 people, and the armory will give upgrades for them.

Build at the stage of pumping up to level 100

It is important to keep in mind the shortage of RG here, because the speed of leveling the character will be higher than the rate of obtaining resources of the garrison.

2nd level garrison

The solution is the following:

  • small buildings: two for the main professions, or one for the chanter pavilion - a lot of blue-green junk will fall, so it will come in handy for spraying.
  • medium buildings: sawmill or tavern. The sawmill is a good way to get extra WGs while leveling up. Tavern - as an additional source of body kit. If you are a pevepecher, then put the Gladiator's Sanctuary.
  • large buildings: barracks or stalls. The barracks will allow you to have a follower companion. Stables are again a source of additional resources for the garrison.

PvE builds on the cap

Option 1

The option is designed for the fact that you rarely play alts, raid and don't like to mess around with crafting.

  • small buildings: two for the main professions, one for a scrapyard or spraying things.
  • medium buildings: trading shop (for WG) and tavern (possibility of hiring followers with the necessary traits).
  • large buildings: barracks and weapons factory. You definitely need pumped followers. Among the many missions are those where followers can bring an epic from a Heroic or Mythic version of the raid. The factory is needed to improve the body kit of your fighters.

Option 2

This build is for those who raid, but at the same time like to earn extra money on the auction.

  • small buildings: two for the main professions, one for the scrapyard.
  • medium buildings: a trading post (for WG) and a barn (for the extraction of Wild blood).
  • large buildings: the same as in the first option.

Look like that's it. If you have any valuable comments - feel free to express in the comments.

The next part of the guide will be devoted to followers.

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Garrisons in WOW- one of the innovations introduced in the supplement. This guide contains everything we currently know about garrisons. In the process of building a garrison, you will have to fight the Iron Horde, hire several allies, give them missions and get worthy rewards. With the development of buildings, you will also receive bonuses for the character. The garrison is the center of events throughout the expansion.

In addition to general guides, on our website you can find a guide for each of the buildings of the Garrison: , , , .

We recommend using the addon. Master plan- this is the best addon for managing the garrison at the moment. The addon can be found and downloaded. For convenient mission management, we recommend using the addon Garrison Mission Manager. You can find and download it.

  • With Girnazon, you can learn new recipes for professions.
  • The garrison will help you open the way to Ashran, where the faction capitals are located (the flight master is only unlocked after completing the quest from the garrison). The garrison is of particular importance to PvP players, as it Ashran has an outdoor PvP zone.
  • The garrison can be used to gather ores, herbs, and furs without having the required professions (mining, herbalism, and skinning).
  • Garrison missions will grant gear items that are higher than the level of the dungeon you completed (for example, players who complete the raid on Normal difficulty will receive items from Mythic difficulty). Read our.
  • also starts in the garrison.
  • Garrison is the main source of Apexis Crystal, which can be found in completed orders. For more information read our.
  • Seal of Forged Fate can be obtained from the garrison with little to no effort. One seal can be obtained for one of the missions that randomly appear in the list once a week. In addition, the Dwarven Bunker / Military Factory automatically gives one seal per week. You can read more about seals.

With the help of the garrison, you can get many rewards (for example, pets, mounts, toys, transmog items). All of these will be listed below.

Changes in patch 6.1

The main change in update 6.1 is as follows. Having built a level 3 Town Hall, you will be able to take various quests daily from one of the 5 visitors. Quests can be related to dungeons, raids, treasure hunts, excavations, or professions.

  • Dungeons: Daily quests in the dungeons require you to kill the final boss. As a reward, you will receive a bag that can contain a level 630, 645, or 655 item.
  • Raid: Raid quests can only be completed once a week. As a reward, you will receive a bag that can contain an item of level 645 or 655.
  • Treasure Hunt: Such quests are designed for 3 or more players and require defeating a named (elite) mob. As a reward, you will receive an Apexis Crystal bag, which can also contain a level 645 or 655 item.
  • Excavations: The dig quest can be obtained from Harrison Jones when he visits your garrison. There are 6 different quests, and as a reward you will receive a bag of Apexis Crystals, which can also contain a level 645 or 655 item. After completing the quest, you open the corresponding mission for your associates. Completing all 6 quests will unlock the Master Relic Hunter achievement, which is required for Don't Call Me Junior with the Harrison Jones Companion reward (the second component is the Master Explorer).
  • Professions: Professional quests are designed to exchange ordinary reagents (ores, herbs, dust, etc.) for Primal Spirit or special reagents (Mechanism Parts, Alchemical Catalyst, etc.)

By completing new quests (except for professional ones), you can get items that allow you to summon one of 6 new bosses to your garrison. The summoned boss is designed for 10-40 players, and its health depends on the size of the raid participating in the battle. Bosses and items required for summoning:

  • - Dungeon of the Abyss;
  • - Bloodied banner of the Iron Horde;
  • - Large rune stone;
  • - Lighthouse of the Legion;
  • - Arcane Relic of the Highmaul;
  • - Oak Heart.

After defeating all the bosses, you will receive the achievement Commander and Commander.

needed for:

  • construction of buildings;
  • distributing missions to allies (some missions have resources as a reward, but there are not many of them, so you should not count on it);
  • purchases of crafting reagents in the Trade Shop;
  • placing orders at the Dwarven Bunker / Military Factory.

Garrison resources can be obtained:

  • from the chest that will stand next to the town hall after completing the tutorial quests (1 unit of resources every 10 minutes, maximum - 500 units);
  • in orders at the Sawmill, (120 units of resources per day);
  • in orders in the Trading Post, (120 units of resources per day);
  • as a reward for quests in the garrison (most of them are given only once);
  • as loot from mobs on Draenor.

If you rely only on the chest, you can get 144 Garrison Resources daily. If you fulfill orders with the Sawmill or the Trading Post, this amount increases to 264 units. If you complete orders in both buildings, you can get 384 food. Upgrading a garrison to the third (maximum) level will cost a little more than 12,000 units. resources, i.e. this will take at least a month.

2.1. Garrison Return Stone

One of the important items associated with the garrison is the Stone of Return to the Garrison, which allows you to quickly teleport to the garrison. This item has its own cooldown, which is different from the cooldown of a normal return stone. In this way, you can make the quest location your home, and then move to the garrison if necessary. If you lose a Garrison Return Stone, speak to the Innkeeper at the Town Hall to get a new one.

3. Garrison Buildings

There are 20 buildings that can be built in the garrison: 10 small, 5 medium and 5 large. The size of a building does not determine its power or usefulness. The garrison has several foundations of various sizes. A small building can only be built on a small foundation, a medium building on a medium one, and a large building on a large one. This means that players are limited in their choice and cannot build only small or only large buildings. You can build and change buildings using the architect's table, which is located in the town hall. By default, each building is level 1, but you can upgrade it to the second or third level, unlocking new bonuses.

You cannot destroy an erected building, but you can replace it with another building of the same size. To do this, use the architect's table and drag the icon of the new building onto the old building.

As soon as the garrison is built, it will already have a town hall of the first level and two foundations: a large one (already occupied by barracks) and a small one. By leveling up the town hall, you will unlock more foundations:

  • Level 1: 1 small and 1 large foundation;
  • Level 2: 2 small, 1 medium and 1 large foundation;
  • Level 3: 3 small, 2 medium and 2 large foundations.

Upgrading the town hall to the second level costs 200 x Garrison Resources and is done automatically when you complete the quest Better Bigger, Better (Alliance) or (Horde). Both quests require most of the quests to be completed in your faction's starting location. On beta servers, these quests often changed (for the Alliance) or were heavily bugged (for the Horde). As soon as we receive new information, this section will be updated.

Upgrading the town hall to the second level requires character level 92, but the quest can be taken in advance.

Upgrading the town hall to the third level costs 2000 x Garrison Resources and is carried out automatically when completing the quest My own castle (Alliance) or My own stronghold (Horde). Both quests can be taken in the garrison immediately after reaching level 100.

3.1. Building guides

We have written a series of guides for all buildings. The table below contains all links to guides and a brief description of the buildings. If you want to learn how to quickly unlock level 3 buildings, read our. There are no additional restrictions for the construction of buildings of the first level, however, drawings will be required for further pumping. Some blueprints can only be purchased after obtaining all the necessary achievements.

3.1.1. Small buildings

Name Description
Allows you to recycle scrap that is generated during missions. Scrap recycling helps to get items for followers.
Allows you to access your personal or guild bank, the Void Vault, and the Transmog Master.
Allows you to learn alchemy recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Alchemy Catalyst by completing orders.
Allows you to learn blacksmithing recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Truesteel Ingot by completing bounties.
Allows you to learn enchanting recipes if you have a profession, or craft items if you don't have a profession. Allows you to receive the Time Crystal by completing orders.
Allows you to learn engineering recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Gear Parts by completing orders.
Allows you to learn inscription recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Battle Paints by completing orders.
Allows you to learn Jewelcrafting recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Taladite Crystal by completing orders.
Allows you to learn leatherworking recipes if you have a profession, or craft items if you don't have a profession. Allows you to get Glowing Skin by completing orders.
Allows you to learn tailoring recipes if you have a profession, or craft items if you do not have a profession. Allows you to get a Piece of Hexcloth by completing orders.

3.1.2. Medium buildings

Name Description
Allows you to complete orders and receive Luxurious Fur , Glowing Leather , Cooking Reagents, and Wild Blood .
Allows you to complete PvP quests and unlocks access to Highmaul Colosseum.
Allows you to get for wood from Draenor.
Allows you to hire a follower on a weekly basis, selecting the necessary abilities and features. Unlocks companion missions that reward more gold than usual.
Allows you to exchange for various crafting reagents. It also allows you to change reagents for resources. Unlocks factions (Alliance) and (Horde). It also allows you to use the auction.

3.1.3. Large buildings

Name Description
Unlocks access to patrol missions, which give more experience for followers than regular missions. Allows a follower with the Bodyguard ability to accompany you throughout Draenor's zones. Increases the number of slots for allies to 25 and allows you to change banners and guards in the garrison.
Increases the chance of getting a rare or epic item as a quest reward. Allows you to buy items for transmogrification (without stats). Allows you to receive items for followers by completing orders. Gives 1x Seal of Tempered Fate every week.
Allows you to use entertaining, but very fragile engineering devices (appear randomly and work only for one day). Allows you to create a siege engine for traveling through Ashran.
Allows you to create up to 3 portals to different locations in Draenor.
Allows you to capture 6 specific Draenor Beasts and use them as mounts. Increases mount speed on Draenor by 20%.

3.1.4. Special buildings

Special buildings cannot be erected, they can only be improved. They do not occupy a foundation and appear when you upgrade the town hall (for example, the Menagerie appears at the third level of the town hall, and all other special buildings at the second).

3.2. Guides for leveling professions

Garrisons are closely related to professions, so we decided to write a whole series of guides on leveling professions using a garrison.

3.3. The order of construction of buildings

The order in which buildings are built depends on your play style, but up to character level 100 and town hall level three, everything is pretty standard.

3.3.1. First small building

It may seem to you that it is best to build the Scrapyard first in order to quickly equip the character and allies, but this is a bad idea. In order to receive items from the Scrapbox, the warehouse must be at least the second level. To upgrade the warehouse, you need a character level 96. By that time, you will already have a level 2 garrison and two foundations for small buildings. Therefore, we think it's best to build a building that matches your profession first, or an Enchanting Pavilion to disenchant BoP items and earn money by selling reagents (or using them to level your profession).

3.3.2. First big building

The first big building will be the Barracks, because. they will need to be built on a training quest. Once you get the first one, you will be able to purchase blueprints for the Level 2 Barracks in Ashran, upgrade your building, and hire a bodyguard to accompany you on your travels across Draenor.

In addition, you can build Stables. With Stables, you can get 1620 in 12 days, which will greatly help in the development at an early stage of construction. Stables also allow you to interact with various objects (for example, collect wood for the Sawmill) without dismounting.

3.3.3. Second small building

When choosing the second small building, still refuse the Scrapyard. The second small building is given at level 92, but in order to benefit from the warehouse, you will need level 96. Therefore, we advise you to build a second professional building.

3.3.4. First middle building

To upgrade all buildings of the garrison to the third level, you will need 12,950 Garrison Resources. If you only get resources from the chest, it will take you several months to collect the required amount (even if you do not spend resources on missions). Therefore, the first medium building should be the Sawmill. After you upgrade all the buildings to the third level, you can replace the Sawmill with another building.

3.3.5. The third level of the town hall. What to do next?

After your town hall reaches the third level, you will be able to build really useful buildings.

  • If you want to get equipment faster, build the Barracks, Dwarven Bunker/Military Factory, Inn, and Scrapyard.
  • If you plan to travel a lot in Draenor, build Barracks, Stables, Mage Tower/Spirit Hall and Gladiator's Sanctuary (speeds up resource regeneration, allows you to safely fall from heights and breathe underwater).
  • If you are into PvP, build Gnomish/Goblin Workshops and Gladiator's Shrine.
  • If you plan to quickly level up professions and earn money on them, build an inn (until you find followers with the right traits), a barn (if you have leatherworking or tailoring), a trading post (instead of a barn or an inn if you need them). no longer needed) and professional buildings.

As you can see, the possibilities are endless, the above are just some of the options for the possible development of the garrison.

3.4. Building Achievements

Below is a list of achievements related to garrison buildings.

  • Upgrade time: upgrade any building to the second level.
  • Builder: upgrade all available buildings to the second level.
  • Forward and Up: Pump any building to the third level.
  • Master Builder: Upgrade all existing buildings to the third level.
  • Tiring Your Hands: Gain access to all special buildings.
  • More Lots (Alliance): Upgrade your Town Hall to level 2.
  • More Lots: (Horde): Level up your Town Hall to level 2.
  • Even More Lots (Alliance): Upgrade your town hall to the third level.
  • Even More Lots (Horde): Upgrade your town hall to the third level.
  • Draftsman: Learn the blueprints for 20 garrison buildings.
  • Master Draftsman: Learn the blueprints for 40 garrison buildings.
  • Master Draftsman: Learn the blueprints for 60 garrison buildings.
  • Garrison Architect: Complete all of the above achievements.

3.5. monuments

There is an empty stone slab in your garrison that can be placed on one of five monuments. Monuments are given for special achievements.

  • Master of the Draenor Craft: Craft 50 epic items of at least level 600.
  • Defender of Draenor (Alliance): 5,000 honorable kills on Draenor.
  • Defender of Draenor (Horde): 5,000 honorable kills on Draenor.
  • (Alliance): Defeat all Tier 17 raid bosses on Mythic difficulty.
  • Draenor Raider Mythic (Horde): Defeat all Tier 17 raid bosses on Mythic difficulty.
  • Draenic Fur Breeder: Win 2000 pet battles on Draenor.
  • Apexis Master: Collect 100,000 Apexis Crystal.

Pictures of monuments can be viewed at MMO-Champion.

3.6. Garrison outposts in Draenor locations

You will be able to set up outposts in Gorgrond, Talador, Spiers of Arak and Nagrand while completing quests in these zones. Outposts come in two types, so you will have to make the final choice (i.e. you cannot change your mind and get the pets, mounts and toys that are given for choosing the second type of outpost). there is a detailed guide that allows you not to make a mistake in choosing.

In short, outposts give players zone buffs and bonuses, so your choice should be based on their usefulness. In the Spiers of Arak, the choice is not entirely clear. The first type of outpost gives a 20% bonus to the experience gained in this location, the second type of outpost provides access to a merchant from whom you can purchase a follower's contract and curious toys.

4. Companions and missions

Thanks to the garrison, you will be able to hire allies and. After a few hours, the indicated ally will return and bring you equipment, gold and other valuables. At any given time, you can have up to 20 active allies (25 with Level 3 Barracks). If you need new associates, you can fire some of them. If at any given time you have more than 20 active followers, you will not be able to issue missions to them. Dismissed associates can be hired again for 250g. It will take them one day to get back to their usual rhythm.

As you travel through Draenor, you will be able to recruit new allies. Some will join you as you complete quests, contracts with others can be purchased from merchants or received as rewards for completing missions. All followers that can be hired directly are immediately displayed in the corresponding window (or in the mission window, which opens by pressing the garrison button next to the mini-map).

From the interface, you can learn about all the necessary information about the comrades-in-arms: their abilities, features and ways to attract to your side. In addition, companions can be hired at the inn. There you will be able to designate the abilities and features that you need. Recruiting at the inn is very beneficial for hiring followers who cannot be recruited by normal means (for example, there were no followers with the Jewelcrafting trait on the beta servers).

5. Awards

5.1. Peta

pet Source
albino chimera Menagerie
bone wasp
Crazy Carrot herbal garden
Everblooming Peacock
firewing Menagerie
ghost bell Menagerie
land shark fisherman's hut
Nightshade Sprout herbal garden
Puddle Nightmare Menagerie
barn
Sentinel's Pet Daily for the dungeons in the Tavern
Solar Fire Kaliri Menagerie
solar sprout Menagerie


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