Starcraft 2 wings of liberty campaign. StarCraft - For the big-eyed

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If during the passage of role-playing computer games the main questions of the players are “what to do?”, “how to pass?” or “where to go?”, then a strategy game, especially from the classics of the genre, Blizzard, poses completely different tasks for players. So the main question becomes “how to complete the mission?” for the goals are clear and understandable to us, and it is quite difficult to get lost on a well-visible battlefield. In StarCraft 2, we are given the opportunity to continue the epic battle of three races, only one of which is familiar to everyone without exception. You guessed it right, we are talking about people, who in StarCraft 2 are usually called terrans, and in Warcraft 3 alliance (humans). However, when looking at the StarCraft 2 campaign in detail, the epic battle for the Korlupu sector is not so unique, and the opposing sides are already well known to the players, and not at all from the history of the first StarCraft.

Let's start with a not too pleasant fact, because greed has never painted people and companies; now this property of human nature is often referred to as marketing. If you have already read my articles on the site regarding StarCraft 2, then you could already guess what I'm talking about; this statement applies directly to the passage of this strategy game from Blizzard. The history of StarCraft 2 was divided by the developers into three parts, according to the number of races, as a result, we got three games and three playthroughs. In general, all three campaigns tell about the same story, which smoothly flows into one another; and it makes no logical sense to share the passage of StarCraft 2 on the arbse site, because we are not bound by marketing considerations, or, to put it simply, greed.

Each StarCraft 2 campaign will have its own race, its own protagonist, and in the case of Heart of the Swarm 2, a charming heroine. One can note the excessive length of the StarCraft 2 campaign; after all, it was simply necessary to somehow justify the division of the game, more details about the shortcomings of the first part of SC2 are described on the site in the Wings of Liberty review. So the developers like to mention the fact that the Wings of Liberty campaign alone is longer than both the StarCraft 1 and Brood War campaigns combined, while modestly silent about the quality of the WoL campaign.

However, so that we don’t get bored at all when passing StarCraft 2, in each campaign we will have the opportunity to play not only for one race, which this or that part of StarCraft 2 is dedicated to. However, not everything is so bad in this high-quality real-time strategy game, and pass StarCraft 2 interesting to a certain extent, but with the right approach to the level of complexity, it is also difficult. The missions are smoothly and concisely interconnected, along the way we are shown videos between missions (mainly on the StarCraft 2 engine), mission tasks are varied and do not come down to a banal sweep of the map from the movable and immovable property of an insidious enemy.

Add in classic, unique StarCraft 2 gameplay, and enjoy all three campaigns of this strategy game from Blizzard. Moreover, it should be taken into account that StarCraft 2 is, first of all, an esports discipline, and the campaign in SC2 is not the main game element. Much to the delight of fans of free pirated copies of computer games, you can also play StarCraft 2 campaigns using pirated versions of StarCraft 2, while access to network arenas is tightly and categorically closed for them.


The first campaign of StarCraft 2 called "Wings of Liberty", the first part of the second StarCraft, had a difficult job on the one hand, but on the other hand, a more positive perception among Wings of Liberty players was ensured. After all, the players have been waiting for the second part of the legendary Starcraft for more than ten years, people yearned for the old heroes: Jim Raynor, Sarah Kerrigan, Zeratul, Mengsk. Therefore, any mention of them was like a red rag for a bull, although in fact these horned creatures do not react to color at all.

So StarCraft 2 was made more for the public to play on the feelings of nostalgia fans. Therefore, many, including myself, did not notice at the initial stage the protracted campaign for the terrans, the excessive sentimentalism of the heroes, although earlier the same Raynor was not distinguished by such a vulnerable soul. We meet him in the form of a bitter drunkard, on some abandoned planet, who, in longing and sadness for Sarah Carrigan, slowly wages a guerrilla war against the Mengsk regime.

And the incessant sighs about Sarah completely lead to a dead end at first, and then simply get bored. However, after switching to the flagship cruiser Hyperion, the situation improves, and, more importantly, the Wings of Liberty campaign becomes much more convenient, which is only worth the mission manager on the Terran ship. At the same time, Hyperion is not a lifeless vessel, but a whole city where you can not only talk with colleagues on the revolutionary front, but also improve your own army. You can also warm up in the lost Viking (Lost Viking), in the slot machine. Only, contrary to the sonorous name and a hint of the old interesting logic game from Blizzard, we will control not a brave Scandinavian, but a flying terran unit with a similar name .. Something, but the tasks of the campaign are varied, we will rob ... no, not banks , and trains; look for mysterious artifacts of the ancient race of Zen Naga (Hel Naga); rescue old friends and much more.

However, even here the shadow of an excessively long plot prevents Wings of Liberty from freely spreading its own wings. For example, why was it necessary to divide this most mysterious artifact into several parts, because collecting it already from the third part becomes boring. And, so that the players would not be completely disappointed in the Wings of Liberty Terran campaign, the developers skillfully introduced the opportunity to play for the protoss; otherwise, the wait for Legacy of the Void can become unbearable. Zeratul's memories of his detective investigation will not only allow you to enjoy the ancient power of the protoss, but also help in understanding the plot of StarCraft 2, and indeed the entire gaming universe. When playing through Wings of Liberty, you feel involved in game process, which for strategic computer games is more of a rarity than the norm.

And the illusion of choice when saving the colonists is simply touching, because you should not worry - the Wings of Liberty mission manager on Hyperion will allow you to go through all the missions, watch all the videos, and almost nothing depended on your choice from the very beginning. But it is simply necessary to use ingenuity when using research points, although real questions about choosing a branch of development arise quite rarely, the research options are too unequal in strength. The length of the Wings of Liberty campaign, which has already been mentioned more than once on the site, can lead, as in my case, to a loss of interest during the passage of the game. Various achievements that are given when certain conditions are met are not a sufficient incentive, in my opinion. But the modes of difficulty levels in Wings of Liberty are made to last, you can vary the aggressiveness and strength of the computer opponent in a very wide range, which is enough for the vast majority of players in Wings of Liberty.

1. Liberation day
2. The outlaws
3. Zero hours
4. The Evacuation
5. Smash and grab
6. Outbreak
7. The Devil's Playground
8. The great train robbery
9. Welcome to the jungle
10. Cutthroat
11. Haven's fall
12 Safe Haven

Heart of the Swarm is the hardest part of StarCraft 2 to promote (not beat) and sell, in my opinion. Some, disillusioned with StarCraft 2 after buying Wings of Liberty, will at best try a pirated version of the Zerg leader. Kerrigan and Zeratula are entangled in a web of intrigue and allusion - it's time for a sequel, a sequel within Heart of the Swarm.

The main character of the Zerg campaign will, of course, be the Queen of Blades, aka Sarah Kerrigan, betrayed by people and full of a thirst for revenge. Jim Raynor follows her like a ghost, trying to return his beloved, while Zeratul is full of philosophical thoughts and hopes for the salvation of his people. One way or another, Heart of the Swarm, part of the Zerg within StarCraft 2, will not bring answers to the questions of the plot or campaign, the events there, on the contrary, will become more complex and confusing. New units are designed primarily to justify the purchase of the same computer game for online matches through the battle.net game server; the campaign can, as in the case of Wings of Liberty, boast an even greater variety of units and buildings, the production of which will be available only in the campaign or a separate mission.

However, the powerful force of nostalgia in the case of Heart of the Swarm Blizzard will no longer help, forcing developers to implement new ideas. One of these ideas is Blizzard Dota, a dota map from the developer of StarCraft 2 and WarCraft 3 (and Diablo 3) within StarCraft 2; Dota from Blizzard has a separate section on the site, just like the classic Dota, which has gained popularity among many players and professionals in the eSports arena.


The climax of StarCraft 2's story will be shrouded in the protoss energy shield and the mystery of the ages in Legacy of the Void. However, you should not wait for the disclosure of all cards, explanations of all the reasons and motives, the developers cannot complete such a profitable story with one fat exact one, or a blot, as it happens. The developer left the most popular race of StarCraft 2, as they say, for dessert, as well as the ancients, like half of the Universe, the mysteries of the ancient race created by the legendary race of intelligent beings Zel Naga. Like the green-skinned orcs from WarCraft 3, the protoss are concerned about the history of their origin, and questions of a difficult and ambiguous fate, because the fall of the home world of Auir under the onslaught of the zerg, the heroic sacrifice of Tassadar - all these events are etched into the memory not only of Zeratul, who will lead his people as part of the Legacy of the Void campaign.

This part, the final part of StarCraft 2, if not doomed to commercial success, like the flagship Wings of Freedom, then has a very good chance of receiving not only multimillion-dollar profits, but also the love of the players. In many ways, such a privileged position of the part dedicated to the protoss of Legacy of the Void is due to the closing position of this expansion, as well as the race itself, for which many players have an internal sympathy, because the zerg, resembling insects, are far from pleasant to everyone, and people are too ordinary.

Despite the fact that the developers will leave a loophole for the continuation of the space saga called StarCraft 2 in the form of a convenient and high-quality door, some of the plot twists will be completed during the passage of Legacy of the Void. And not for nothing, old Raynor is on friendly terms with the protoss, while only Sarah Carrigan connects him with the zerg. His usual job of destroying the zerg can hardly be classified as a civilized relationship..

arbse.net has collected a lot of information and materials on StarCraft 2 (Wings of Liberty, Heart of the Swarm, Legacy of the Void) in one single section on this popular strategy computer game.

StarCraft 2 Wings of Liberty Campaign, Expert walkthrough with all achievements:
Mission 21 Heart of Darkness (secret mission)

Exercise: Disable the reactor, Rayonor must survive.
Achievement 1 Demon defeated: Kill a Brutalisk without taking any casualties against him on Fighter difficulty
Achievement 2 Honored Gunsmith:
Collect all weapons on Veteran difficulty (13 pieces).
Achievement 3/Additional task: Kill Brutalisk, find Protoss relics (4 pieces).
Secret Achievement/Feat of Strength Monster Battle: Kill a Brutalisk with an A.P.E.C on Fighter difficulty.

When playing on expert, it is better not to lose units at all and tank with Raynor.


At the terminal, we choose which turrets to enable, I did not notice any difference between the choice.

  • Grenades: Use on enemy clusters. You should not save them, but also squander them.
  • Plasma Cannon: Use on single large targets.
  • Treatment: if you haven't lost your first medics, it will be useless.
  • Time Rift Generator: Slows down the hybrid.


At the next terminal, Zerglings are the best choice. Don't forget to destroy the camera, it will drop protoss technology.



One weapon that many may miss is behind the door that Raynor has to break open.



It's time to use the plasma gun on the tank, turret.

To complete two achievements, you will have to go through the next area without a robot. At this point, you can spend all weapons, leave 2 plasma shots on the final torus.



You can blow up barrels that will kill some of the troops.

At the end, you will be offered reinforcements, if you have lost doctors, then choose them, otherwise I would still choose marauders, because. they live longer.



Kill opponents and return for the robot, and then open the cage with brutalisk.
You can help your robot with an army, the main thing is to withdraw the troops at the end so that the robot delivers the final blow.

We destroy the reactor in the next room and prepare for the 2nd part of the mission.

A hybrid will start chasing you, but you need to try to inspect all areas so as not to miss weapons, killing enemies along the way. In battles where the protoss are fighting the zerg, just ignore them and move past.


This is one of the most common places to miss weapons. Top 2 forks and bottom 2 forks.
You must first go up, and then come back and go down.

There are no more difficult zones, the mission can be completed even if you have one Raynor left.


13 weapons, 3 zerg tech, 4 protoss tech.

Corner of Bronze (tips, for those who, even with a guide, cannot complete the mission):

  • Complete 1 achievement and unlock a Feat of Strength on Fighter difficulty.
  • Complete 2 achievements on Veteran difficulty.
  • On the expert, stage 1 is also passed, and in the second you can simply run without collecting technologies and weapons, because. completed these tasks on other difficulties.

Passage option from speedrunner Furios Paul:

Normal 0 false false false RU X-NONE X-NONE

The main task: hold out until evacuation.
Additional task: save friendly units
Achievements:

Not one step back (Complete the mission without losing or dismantling any buildings),

The best defense is... (Destroy 4 enemy incubators on Veteran difficulty)

It's no secret that if you play on the difficulty level of the fighter and below, the last mission will not seem difficult to you. But even on the "fighter" you have to sweat. I'll try to tell you how to complete the last mission, so to speak, using my example.
So, I really hope that when choosing what to get rid of - from worms or from enemy air units, you chose not to flood the tunnels, but to destroy the orbital platform on which flying units are born. I have not tried it myself, but they say that if you do not get rid of the danger from the air, you will simply be demolished by hordes of cockroaches released by the owners of the flock. In this case, you have to defend yourself from both air and ground units, which in itself is not easy with such a stream of creatures.

But after all, you chose getting rid of the air, and we'll talk about this option 🙂
We have 3, and if you look closely 4, approach paths. It's a lot. We must leave 2. We do it this way.

Left flank. We are building a line of bunkers from the very top to the storage facilities below. The vaults need to be lowered so that your units can pass through there. An even line of 5 bunkers. In parallel with this, mariners are already going there from the "reactor" barracks. We put them in bunkers. In parallel with this, from the factory, tanks also come there, which we seat in the same way as the bunkers - in a line down. It is especially important to place tanks not close to the bunkers, but on a square further away - so that repairmen can move between tanks and bunkers. Further, if you have a slower, you need to put it at the very top, between the upper bunker and the tank, and at the very bottom. If you have a hive mind emulator, put it just behind the top bunker. Maybe two, but one was enough for me. In parallel with this, we are doing upgrades to attack ground units. At the end of the building, we send 7 repairmen to the corridor.

Ideally, the left flank looks like this: a row of bunkers, a corridor for repairmen, and 3 lines of tanks in sidge mode. (on the screen there is not enough upper bunker and not enough tanks)

Right flank. We put only 2 bunkers between the hillock on which the artifact stands, and between the ascent to the right hillock. It turns out that here the passage is not completely closed - this is important! Behind these bunkers are 5-7 repairmen. In the upper left corner of this building, behind the bunker, there is one slower or two hive mind emulators. Behind the corridor for repairmen there are 4 rows of tanks.

Between the flanks. Right next to the mountain on which the artifact stands, we put one line of tanks from the left to the right flank.

Buildings.

A barrack with a reactor that has 3 functions: fill the bunkers of the left flank, fill the bunkers of the right flank, create an army against Karigan (more on that later).
2 factories with an attached laboratory. One plant works on the left flank, one on the right.
Airport where Banshees will be produced.

Armory upgrades.
For this mission it would be nice to have the following upgrades:
Tanks deal +40 damage to targets and almost never hit their own with splash shots (mandatory!).
Banshees last longer while in stealth mode and fire a splash.
Mariners can use stimpacks (mandatory!)

So, finally, how does it work. Worms appearing at the base will not bother you, because they will be immediately destroyed by tanks. As soon as the worms appear above the right flank or below the left, they must be destroyed by the Banshee in stealth mode. You can also destroy the worms that crawl out on the way to the center of these reptiles, but you shouldn’t go far - you won’t kill everyone, you’ll only lose time and Banshees. If the worms are not destroyed, the flow of creatures will be so great that it will be more difficult to fight back.
Don't worry about the fact that the zerg can easily approach the artifact along the parapet from both the left and the right flank. If they don't go, they will be carried away by the bunkers. For those who still climb the hill, there is a line of tanks located along the hillock.
Periodically, elephants (ultralisks) will approach from the left and right. If you have a hive mind emulator, you will need to subdue them. On the right flank we put the elephants in front of the bunkers, towards the end of the mission it is better to lead them up to the artifact. On the left flank, I put them lower, at the end of the line of bunkers.
Toward the end of the mission, several worms will spawn right next to the artifacts. Up to this point (I hope you will often save so as not to miss the moment) it will be necessary to go around the defenses with five repairmen and build flamethrower towers on top (I hope you have them developed). They are quickly demolished, but their usefulness cannot be overlooked. When this happens, it will be necessary to send a Banshami artifact to control the area. They will help the flamethrower towers.

And finally, what to do with Karigan. Do not try to kill her with Banshees or cruisers, Thors. Just scratch. In general, cruisers and tori are not for this mission. As soon as a warning was received that Kerrigan was coming, we brought a crowd of mariners (20 people) to the edge of the defense on the right or left side, depending on where she was going. When she approaches the base, we use the artifact, thereby ridding the space of unnecessary things and attack with mariners, not forgetting to apply stimpacks.

***No related posts found***

0. First, let's mention the secret mission:

In the very right corner of the screen on a mission screen star you need to destroy a peaceful building. By the way, on the minimap it is not displayed as a red dot until you find it.


1. Top left corner of the map "Time H" you can find an unusual fighter - tauren 80 level from World of Warcraft in the armor of a marine (formerly an April Fool's joke from Blizzard). If scared off, he will immediately run away using his space shuttle. (Bio toilet ^^)


2. Another old friend is waiting for the players on the planet Redstone 3 (Devil's sandbox map). On the edge of the map, on a small island surrounded by lava, the main villain rages Diablo 2 The dreadlord Diablo himself. Unfortunately, it is impossible to attack and finish off the demon. But by zooming in on the camera, you can get a good look at it.

3. Found in Starcraft 2 place and characters of the series metroid. On one of the maps, next to the protoss base, two real metroids are sitting in flasks.

4. Goliath mercenaries are controlled by Dustin Browder (SC2 Lead Designer):

5. On the hyperion in the cabin you can see a hologram of a dancing woman, and she is dancing the notorious dance of the Night Elf from World Of Warcraft. The editor tells us that this is -.

6. There is a very real group consisting of Blizzard employees - Level XX Elite Tauren Chieftain. With each new game in Warcraft, her level is increased to the maximum possible for this game. For example, when the WotLK addon came out, the group was called L80ETC.
In SC2, the group's album L800ETC is advertised on TV, which, as it were, hints that there will be many more add-ons for WoW.

7. In many missions on the street you can find posters with advertising iPistol, iCruiser(A parody of food Apple). Also on TV you can see funny ads, such as iPistol.


8. The surprise is hidden in the very first, timed to coincide with the announcement StarCraft 2 cinematic. Start browsing and hit pause. Rewind the video exactly to the second second. If you manage to carefully drag the slider, you will see a hidden background image - a photo of cheering people. Most likely these are the developers rejoicing at the announcement of the game.

9. On the TV screen, you can find an advertisement for a new album. The song called is a reference to a Katy Perry song. "I kissed a girl".

10. In the mission "Big Dig", where we burn the protos tomb with a laser, you can see a robot that looks like a killer jar from Warhammer 40k.

11. In the mission where we save the buildings of the Moebius Foundation: approaching the last building, you can see the theater. On the billboard, the name of the performance will be written: "Diablo".


12. And the local cinema has a very funny repertoire:







13. Zeratul's ship is almost an exact copy of the relays from mass effect 1-2 .

14. In the missions "Gates of Hell" in the crash of the "Battlecruiser" General Warfield screaming on the radio "Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage!".
Which in the first place is a reference to the comments Dustin Browder first gameplay videos.
And secondly, it is a reference to the mission "Hammerfall" from original StarCraft where we save General Duke. By the way, Warfield at the end of the mission says the phrase "You are the last person I would like to see here" - which again is a reference to the original. Duke says exactly the same phrase.

31. In the mission "Ghost Chance", at the top of the map flying blue bio sorter. He also sometimes flies in space. You can notice this while on the bridge. He also meets in the mission "Bosom of the Void". And in general, along the way in any mission where there is space in the background. In order for this miracle to appear, you need to find a Marine Tauren in the mission "Time H". (see above)


32. In the mission "With a knife to the throat" on the underground conveyor passes ads for WarCraft and StarCraft GHOST. Also there was seen a strange man in the armor of a ghost and with a huge head.


33. As you know, chat channels became available after patch 1.2. After entering the game, in the main menu, click several times on the central battlenet icon. In this case, you will be taken to a secret chat channel "Cow Level" (The Cow Level). For those who don't know, the name of the channel is a reference to a secret level from Diablo 2=)

When writing any message, it will automatically be accompanied by a "mooing" in a cow way:

Moreover, interestingly, you can’t get on this channel in the usual way xD

34. On a mission "Storm in the Harbor", between the lower and left-lower infected colony at the bottom of the reservoir, you can find a Marine immured in a gray parallelepiped. Copying Han Solo, similarly frozen in carbonite, from episodes 5-6 Star Wars! (thanks for finding Aldeminor)

At the moment it seems like everything. I am more than sure that this is not all. Therefore, this article will be updated periodically.

Good mood to you all! =)



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