Didactic manual "I'm learning Tatar!". Didactic games for teaching the Tatar language

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Increasing the efficiency of teaching Russian-speaking children the Tatar language using original didactic and interactive games using ICT

In this material, you can get acquainted with what author's and didactic games can be played with children and how games affect the effectiveness of teaching Russian-speaking children Tatar ...

in teaching preschoolers the Tatar language"

Educator:

Within a few recent years and at present, in our preschool educational institution, there is a rapid process of implementing a new teaching method for teaching children the Tatar and native languages.

Home goal this process is the effective organization of work on the use of teaching materials.

Based on this goal, the following tasks that relate to all participants in the educational process:

1. To study the regulatory and legal documents on the introduction of the new teaching materials in the educational process.

2. Develop a plan of work with Russian-speaking teachers for teaching the Tatar language.

3. Contribute to the creation of a language environment in groups in order to assimilate the minimum vocabulary for children.

4. Develop didactic games and material for teaching children the Tatar language.

As for educators, the following question has ripened before us:

How to consolidate with children the new vocabulary learned during the Tatar language classes - vocabulary that is non-native for Russian-speaking children?

Of course in the form of a game, but an instructive game. It should not be forgotten that, in accordance with the Federal State Educational Standard, the upbringing and educational process should be based on age-appropriate forms of work with children. And the game is the main form of work with children preschool age and leading activity for them. Has been put forward hypothesis:

Along with the systematic use of the new teaching materials in the classroom and in regime moments, the development of didactic games will contribute to the qualitative assimilation of the minimum vocabulary, the skills of mastering the vocabulary minimum in colloquial speech (dialogues) of teachers and pupils.


In this way, the most important tasks for educators currently is:

Creation of the conditions necessary for the wider introduction of author's games in the educational process, in our case, in our free time.

General goals of the games:

v Development of coherent and dialogic speech;

v Vocabulary expansion;

v Development of creative thinking skills;

v Development of attention, memory;

v Education for independence.

The first game is "CAR PARKING". The game helps to achieve the correct pronunciation of the main studied colors (red, green, blue, yellow, white, black) and different combinations of numbers from 1 to 10 in the Tatar language, develops logical thinking, attention, memory, coherent and dialogic speech, brings up children's desire bring the job to the end. The child chooses a car for himself, pronouncing the color of the car in Tatar, then driving up to the parking space, he discovers that there is a lock with a code on the back. The code consists of not one, but several digits. The child calls a combination of numbers in the Tatar language, observing their sequence. If naming one number does not cause particular difficulties for the child, then already naming several numbers is not an easy task for Russian-speaking children. Today, a slightly modified version of this game was shown to you. The game is intended for …….

Next game - "THE HOUSE IS BEAUTIFUL, THE HOUSE IS BIG".

During this game, children activate vocabulary on the topics "numbers", "furniture", "family", "food", develop dialogic speech, visual memory; unlike the previous game, here the children, on the contrary, themselves make up a combination of numbers pronounced in the Tatar language (by a teacher or another child).

The combination of numbers in this case is the lock code for entering the house.

And, having already entered the house, the children practice in fixing family members, pieces of furniture, dishes, food, in determining their various properties (size, color, etc.), using the studied speech patterns. For example, “Kirill, nerse kirek?” - "Uryndik kirek." - "Nindi uryndyk?" - "Clean, matur, kechkene, I was uryndyk." Of course, it is difficult to get complete answers from children, but at least the basic vocabulary learned by children is fixed. Children pronounce Tatar words with great desire, and this is already a great achievement for them. During the dialogue between children, an educational goal is also carried out: children learn to listen to each other to the end and are always ready to help each other. The game is intended to ……..

The next game is "IN THE GARDEN » . This game is mainly used to consolidate vocabulary on the topic "Vegetables" and to practice counting (from 1 to 5 for senior group, 5 to 10 in prep). It also takes the form of a dialogue. Children count vegetables, compare them by size (zur berenge - kechkene berenge), by quantity (bish kisher - durt sugan), determine their properties. This game can be used....


Next is the game "DRESS ALSU AND MARAT". Here the vocabulary on the topic “Clothes” is fixed, the properties of clothing items are also determined, in addition to independence, in this game such a quality of personality as accuracy is brought up. The game is good to use in ……..

Next game - "Magic Apple Tree" The game is distinguished by its clarity.

The child approaches the apple tree, tears off the apple he likes and answers questions, for example, “Nindi alma?”, “Niche alma?”, “Niche sary (kyzyyl, yashel) alma?”, “Nindi alma kirek?”. You can also ask additional questions in Russian, requiring children to give short answers in Tatar, for example, “How many more apples of this yellow color are on the tree?”, “What color are the other apples on the apple tree?”, “What color of apples are more on the tree ? etc. Opening his apple, the child discovers a magic word inside, with the help of a teacher, reads this word, pronounces it several times, translates the word into Russian, at the same time, explaining the meaning of this word (already in Russian): in which cases and why, when expressing what this word is used. You can ask the child to bring some situation using this word. If the child finds it difficult to answer, the teacher asks the child leading questions, thereby imperceptibly forcing the child to enter into a dialogue in the Tatar language and helping the child to comprehend the meaning of the magic word.

The game is called "Magic Apple Tree", that's why magic apples grow on this apple tree (they melt magic in themselves). This explains the fact that they are of different colors on the same tree. What kind of magic these apples keep in themselves, children will learn during the game.

The game is multifunctional, as it includes such goals as consolidating vocabulary on the topics “Colors” (“Toslәr”) and “Numbers” (“Sannar”) and teaches you to answer the questions “How much?” (“Nichә?”), “What?” ("Nindi?").

The game can be used both in a group form of work with children, and in individual work with a particular pupil.

Later, the reverse side of the tree was also used, and the game was already called “Family Tree”. The name itself already says that the material on the topic “family” is fixed in the game, but not only ... On the reverse side of the disc, the child finds a family member already in the process of some activity and accordingly answers the question “Nishli?”.

What is the result of using these games? I would like to point out that, in fact,

The developed games captivate and in a relaxed atmosphere immerse the child in the language environment, where he absorbs new information. Children do not even think that they are learning, without noticing it, they learn Tatar words, phrases, sentences much better, and on this basis they practice the correct pronunciation of specific Tatar sounds. In addition, children practice dialogic speech, which is an important factor in the development of language culture and a feature of the new teaching materials.

SKILLED USE OF SUCH GAMES:

contributes to a better assimilation of program material and deepening of knowledge,

replenishes and expands vocabulary,

allows you to consolidate speech material in a playful way,

develops thinking,

fosters and maintains a keen interest in the language in students.

1. Didactic game "My house"

I play this game in the final lessons. With the help of this collage it is convenient to check the knowledge of children. You can come up with various questions, tasks. The kids love it. For example,

A) finger game.

This finger is grandfather,

This is grandma's finger

This finger daddy

This finger mommy

This finger is me.

B) D / and "Call me home"

Educator: Call home dad?

Child: Dad, go home, etc.

All tasks are performed in the Tatar language. Thus, children develop speech, the ability to speak words correctly.

C) On the topic "Products": "Name it right"

Children name the products that they see in the picture (apple, bread, milk, tea, pear, banana, grapes).

D) Theme "Toys": the game "What, what?"

Educator: What's this?

Child: Doll.

Educator: What doll?

Child: A clean, small doll (in Tatar).

E) Theme "Counting to 5" D / and "How many apples"

Educator: How many apples does the girl have?

Child: One apple.

Educator: How many apples does the hedgehog have?

Child: Two apples, etc.

And also the same game for the older age. It's called "Learn by Playing"

A) D / and "Clothing store"

Educator: Give mom a sundress.

Child: Mom, take a sundress (in Tatar).

(Same with the rest of the family.)

B) On the theme "Vegetables" game "In the garden"

Akbay planted vegetables in the garden. Guys, look what vegetables he grew?

Children name vegetables in Tatar. And then they count. For example, two cabbages, four potatoes, five carrots, etc.

C) D / and “Who is doing what?”

Educator: What is mom doing?

Children: Mom is washing potatoes. etc.

D) On the topic "Furniture" d / and "Pick up furniture"

The teacher shows two bears and says that they need to pick up furniture in size.

The big bear has a big bed, a big chair, a big table, and the little one has a small table, a chair and a bed. Children answer in Tatar.

D) D / and "Call it right"

Educator: What food do you see here?

Answers of children in the Tatar language.

Educator: How many apples?

Children: Four apples.

Both the name of the products and the invoice are fixed here.


And for the preparatory group “We are already big - roads lead to school”

A) D / and "Who is on the hill"

Children name forest, domestic animals and poultry.

B) D / and "What's in the portfolio"

Children take turns naming school supplies in Tatar.

C) The tale "Turnip"

Children tell stories from pictures.

D) Word game "What are you doing?"

Boy: I jump, I sit on a chair, I play, I run, I eat, etc.

E) On the topic "Colors" d / and "What ball will you give?"

Educator: Dasha, what ball do you like?

Dasha: I like the red ball.

Educator: Who are you giving the ball to?

Dasha: I will give the balloon to Akbay.

E) Dialogue between children "Where are you going?"

Girl: What are you doing?

Boy: I run. And what are you doing?

Girl: I go to the circus (to a cafe, shop, etc.).


2. The next game is called “Who is doing what?”

From the beginning, children choose a petal.

Educator: Which color?

Child: This is red (they call the color in Tatar), turn it over and make up a sentence according to the drawing.

Child: Mom is sitting on a chair.

This game to teach children to name colors correctly, make sentences in the Tatar language, enriches children's vocabulary.

3. Didactic game "Help Mom"

The teacher explains that you need to help your mother prepare a salad and compote. Children should name what is needed for salad and what is for compote in the Tatar language.


I hope you enjoy and use my games, thank you all for your attention!

Didactic games do it yourself

Layout "Pets"

was made of waste material (cardboard and newspaper tubes), for preschool children.
You can get acquainted with the master class on making a layout
Target: reinforce the concept of pets.
Tasks:
Educational:
Strengthen children's knowledge about pets. Note the characteristic features of animals.
Strengthen the ability to compare, find similarities and differences.
To form the ability to distinguish between animals and their cubs.
Develop the skill of writing a short story about animals.
Developing:
To develop children's memory, thinking, imagination.
To develop in children an interest in wildlife, emotional responsiveness.
Educational:
To instill in children a love for their native land.
To educate children in a good attitude towards animals, to arouse a desire to help them.

Model "Miller's Yard"

Purpose: the layout is intended for directly educational and gaming activity children of senior preschool age, for interior decoration.
Target- to promote the emergence and development of emotional and cognitive interest in the historical and cultural heritage of Russia.
Tasks:
1. To consolidate knowledge about the features of peasant labor, about the profession of a miller.
2. Expand the idea of ​​the life of a peasant family in Russia.

Didactic game: "Feed the bun"


Target: development of fine motor skills and tactile sensitivity.
Equipment: not high plastic jars with lids, beans.
Making a manual: on the lid depict a bun (or other character) from self-adhesive paper. Make a hole in the mouth with a clerical knife (it is convenient to cut a hole if you twist the knife in a circle)

"Fisherman"


There are a lot of options for this game. It can be complicated depending on the age of the children. I offer my options with children of the younger, middle group.
The child catches a fish with a fishing rod.
1. "What size, color is it"
Purpose: to exercise children in determining the size of the fish; consolidate knowledge of color.
2. "Where, what grows"
Purpose: to teach to classify objects on the topics "Vegetables", "Fruits".
3. "Who lives where"
Purpose: to teach to classify objects on the topics "Domestic, wild animals"
4. "Where is whose mother"(requires additional animal cards)
Purpose: to teach to select domestic and wild animals, to name them correctly.
5. "The fourth extra"
Purpose: to teach to classify objects by topic.

"Carnations and rubber bands"


For this game you need wood plywood, stationery carnations and bank rubber bands.
Purpose: for the development of fine motor skills, visual, color and spatial perception, imagination ;; consolidate knowledge of various types of geometric shapes, lines.

Game "Funny gnomes".



Target: learn the names of the days of the week and the order in which they follow, consolidate the concepts of yesterday, today, tomorrow.
First option.
"What a gnome is gone."
Children close their eyes, the teacher removes one gnome. Children open their eyes and guess which gnome ran away.
Second option.
Children close their eyes, the teacher changes the order of the gnomes. Children open their eyes and arrange them in the correct sequence.
Third option.
We teach together with the children yesterday and tomorrow, if today is Monday, yesterday and tomorrow, if today is Tuesday, etc. goal: to develop tactile perception in children; enrich the children's active vocabulary with new words, develop memory, attention, imagination, imaginative thinking; fine motor skills.

"Tactile caps"


for the game I took:
- caps from under bottled water;
- diversified fabric, fur, sandpaper, leather, beads;
- glue.
Progress:
- I cut out circles of the same size from various materials as the caps and glued them.
How we play:
- Put all the caps in an opaque bag and ask the child to pull out the cap with a smooth texture, etc.
- "Find a Pair"
- "Find dissimilar lids"(e.g. fur and leather)
- "Guess what (who) it looks like"
-"Guess who am I"(red fur - fox, sandpaper - hedgehog, smooth skin - frog)

Educational game "Squares with a secret"



Purpose: to enrich the active vocabulary of children with new words, to develop memory, attention, fine motor skills.
Touch or tactile perception plays an important role in development. And it is connected with the development of imagination, imaginative thinking and creative abilities of speech in children. And the training of fine motor skills of the fingers stimulates the timely development of speech skills.
Each "square" is sewn from opaque fabric. This is a flat pillow 6x6 in size, inside of which there is a cardboard frame, and in the center there is one small object. "Squares" with the same objects inside there should be a pair number. This game is multifunctional.
First option "Find a couple." The child feels the "square" and finds a pair for it.
Second option. It is necessary to divide the "squares" into two piles so that there are no identical ones in each. Spread the first pile on the table, and distribute the "squares" from the second to the players equally. The players put their "squares" in front of them. An adult becomes the leader, but can also take part in the game. The host takes the "square", feels it and describes its contents in words. For example, he says that there is a large smooth stone. The player who has a double "square" takes it for himself. The first person to get a pair for each of their "squares" wins.

Educational game "Candy"


Purpose: to teach to differentiate non-speech noises, to find "sweets" that sound the same, to develop logical thinking, attentiveness, memory.
Hearing is no less important tool for understanding the world around us than sight and touch. The ability to hear and distinguish sounds also needs constant training. The better the child hears, the faster he will learn to understand the meaning of what he is told and the faster verbal communication will become an effective way for him to acquire new knowledge.
Each "candy" is made of kinder - surprise. The "sweets" are filled with various fillings that produce a certain sound when shaken, and are lined with bright fabric. A pair is made up of "sweets" that make the same sound when shaken, with the same filler. It can be beads, cereals, paper clips, etc.
The first option is "Find the same." Two are playing. "Candies" are laid out on the table, the player takes any one "candy" and rattles it, and then takes another one and also shakes it. You cannot take more than two "sweets". If the sound is different, then the player puts each in its original place, and the move goes to the next player. If the sound is the same, then the player takes both candies for himself, and gets the right to immediately make another move. The game continues until there are no candies on the table.
And this is a similar game to "sweets", the manual is made of chocolate eggs and glued with thermal film

Game for the development of fine motor skills "Box with a surprise"



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