Outdoor games according to the program of Vasilyeva M.A. The mobile game "Flight of birds" The mobile game "flight of birds" for the senior group

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

Elena Kiseleva
Conducting an outdoor game "Bird Flight", aimed at shaping the purposefulness of the children of the preparatory group

"Bird Flight"

Development tasks:

1. To form the ability to set goals that are important not only for yourself, but also for others.

2. To consolidate the ability of children to climb the gymnastic wall in the same-name side way, without missing the rails.

Content. Children stand freely on the opposite side of the playground, from the gymnastic wall. At the signal of the educator “The birds are flying away!” they start running all over the site (3x3m, at the signal “Storm!” - they climb into an empty place on the ladder in a given way, yielding to each other. At the signal “The storm has stopped!”, they descend from the ladder in any convenient way to the floor (without jumping off) and run around the room again.

Signals:

1. After the teacher’s words “The birds are flying away!” start running around the site (size of the site).

2. After the words of the teacher "Storm" - they climb onto the g / ladder.

3. After the teacher’s words “The storm has stopped!” - descend and return to their original place.

Questions before the start of the game:

At what signal do the players begin to run around the entire court (after the words "the birds have flown")

What is the best way to climb the stairs? (with the same name attached)

After what signal should you climb the ladder? (after "storm")

After what signal can you go down and return to your original place (after the words “birds go home”).

The game is played at least 3 times.

Pedagogical analysis of one playing

Which of the birds rose by the same name attached way? (hand out colored labels).

Who couldn't give up their seat? (Praise everyone for being considerate to each other.)

Which flock of birds won? (if there was a division into teams, count the number of colored marks, return the marks to the players).

FINAL pedagogical analysis

Which of the players always climbed in a given way (calculate the color marks of the players)

Which of the players was sometimes inattentive? (praise that everyone was attentive to each other, or that they were honest about their mistake).

Which team won? (if there was a division) - count the players who received colored marks during the game.

Complications:

1. Divide players into 2 teams and compete between them

2. Use different signals: sound (music, bell or whistle signal) visual (waving a sultan, a flag)

3. Change (increase or reduce) the size of the playground to 2x3m?

4. Change the method of climbing on the g / ladder to a different one attached (the same variable, a different variable).

Related publications:

Using the potential of children's interaction of different ages in the development of purposefulness and self-regulation In recent decades, studies have appeared in domestic pedagogy, the purpose of which is to identify the developing potential of children.

Synopsis of the outdoor game for children of the second junior group "Cat Muska" Purpose: To develop physical activity. Tasks: To instill interest in games; Learn to hear the teacher and perform certain movements;

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Abstract of the outdoor game "Sparrows and a car" with children of the second younger group Game activities for teaching children traffic rules in 2 junior group"Rainbow". Summary of the outdoor game "Sparrows and the car."

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List of fiction aimed at the formation of personal qualities of older preschoolers Personal qualities Literature Responsibility Russian folk tales - "The Fox and the Hare", "Sister Alyonushka and Brother Ivanushka", "Geese-Swans",.

Target: to exercise children in various types of walking or running, the development of speed of reaction, dexterity, the ability to focus on the word.

Game progress. On one side of the hall are bird children. On the other side there are various aids - gymnastic benches, cubes, modules, etc. - these are trees. At the signal of the teacher “The birds are flying away! »Children, waving their arms like wings, scatter all over the hall. At the signal "Storm! » all birds run to the trees and try to take any place as quickly as possible. When the teacher says “The storm has stopped! ”, the children descend from the hills and again scatter around the hall -“ the birds continue their flight. Teacher insurance is required.

Mobile game "Birds in nests"

Target: to teach children to walk and run in all directions, without bumping into each other; teach them to act quickly on the signal of the educator, to help each other.

Game progress. On one side of the playground, hoops (“nests”) are freely laid out according to the number of children. Each child (“bird”) stands in its own “nest”. At the signal of the teacher, the children - "birds" run out of the hoops - "nests" - and scatter all over the site. The teacher imitates the feeding of “birds” either at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” the food. "The birds flew into the nests!" - the teacher says, the children run to the hoops and stand in any free hoop. The game is repeated. When the game is mastered by children, new rules can be introduced: lay out 3-4 large hoops - "several birds live in the nest." At the signal: “The birds flew into the nests” - the children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push, but help each other to stand in a hoop, use the entire area allocated for the game.

Mobile game "Sparrows and a cat"

Target: to teach children to jump gently, bending their knees, to run without hitting each other, to dodge a catcher, to run away quickly, to find their place, to teach children to be careful when taking a place, not to push their comrades.

Game progress: Children - "sparrows" sit in their "nests" (in circles marked on the ground, or drawn on the asphalt) on one side of the site. On the other side of the site - "cat". As soon as the “cat” dozes off, the “sparrows” “fly out” onto the road, “fly” from place to place, looking for crumbs, grains (children squat, tap their knees with their fingers, as if pecking). But then the “cat” “wakes up” , “meows” and runs after the “sparrows”, which “fly away” to their “nests”. First, the role of the "cat" is played by the teacher, and then one of the children.



The game of low mobility "Flies - does not fly"

Game progress: Children go in a column one by one. The teacher names various objects. If the object flies, for example, an airplane, a bird, then the children should raise their arms to the sides and flap them like wings, if the object does not fly, then they should not raise their hands.

The one who raised their hands incorrectly is considered the loser.

"Carp and pike"

Game progress: One child is chosen as a pike, the rest of the players are divided into two groups . One group forms a circle - these are pebbles, the other group is carp , that fall within the circle. The pike is outside the circle. At the signal of the educator: "Pike!"- she quickly runs into the circle, trying to catch crucians . Carp hurry to quickly take a place behind one of the players and sit down, hide behind the pebbles. Carp caught by pike go beyond the circle and are counted. The game is repeated with a new pike. At the end of the game, the teacher marks the most dexterous drivers.

"Fishing rod"

Target: Improve coordination abilities, strengthen leg muscles.

Game progress: The players stand in a circle, the teacher will stand in the center of the circle. He holds a rope in his hands, at the end of which is tied a bag of sand. The teacher rotates the rope with the bag in a circle just above the floor (ground), and the children jump up on two legs, trying to prevent the bag from touching their legs. Having described 2-3 circles with a bag, the teacher pauses, counts the number of those who hit the bag and gives instructions on how to perform jumps

"Fishing"

Target: to consolidate children's knowledge of various types of fish, to improve the ability to act according to the rules.
Game progress. The players are divided into two groups. They stand opposite each other at a distance of several steps. One group is “fishermen” (there are fewer of them), the other is “fish”. At the beginning, a conversation takes place between them:
- What do you knit? the fish ask.
- Net, - the fishermen answer, performing imitating movements.
- What will you catch?
- Fish.
- What?
- Pike.
- Catch!
- The fish turn and run to the set line. Every angler tries to catch at least one fish. The game is repeated, but another fish is called. Fishing is allowed only within the boundaries of the sea. A fish is considered caught when the angler touches it with his hand.



Role-playing games.

"Cosmonauts"

Target: expand the theme of story games, introduce the work of astronauts in space, instill courage, endurance, expand the vocabulary of children: “outer space”, “cosmodrome”, “flight”, “outer space”.
Material: spacecraft and building material, seat belts, tools for working in space, toy cameras..
Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He suggests going into space to leave a satellite there that will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

"Space Adventure"

Target: teach to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Material: spaceship, medical instruments for a doctor, posters of our planet from space.
Game progress: the children are announced that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (To be smart, brave, strong, kind, cheerful.) And you also have to be healthy. Those who decide to go into space must pass a medical examination. The doctor examines tourists and writes out permission. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children consider (pictures) a view of the planet Earth, discuss why it is called the blue planet (most of it is covered with water). Children tell what they know about oceans, seas, mountains. The spacecraft makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists once again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

"Fishermen"

Target: Consolidation of children's ideas about fishing. Development of interest in the game. Formation of positive relationships between children Material: Constructor, twigs, threads, substitute items, toy fish.

Game progress: Starting the game, first of all, the teacher can organize an excursion to the river, where, together with the children, watch the fishermen, discuss questions: what does the fisherman move along the river, what boats are there, what does the fisherman catch, what does he fish for, what devices are needed for this. You can also organize a meeting with a fisherman there, ask him questions of interest to children. After that, in the group, the teacher conducts a conversation "What we saw on the river." The teacher asks parents to take their children to the river for the weekend, to show them how to fish. Then, together with the children, you can build boats and oars from building material, make fishing rods from long twigs. When all the preparations for the game are ready, the teacher can invite the children to play on their own. During the game, the teacher should support the children's interest in playing "fishermen" and guide the development of the plot using tips, questions, and reminders. For example, questions: What are you swimming on? Where is your boat going? What are you carrying in it? Advice: "Agree with the captain, load the fish on the ship and take it to the neighboring city, to the shops." Addressing the girls: “There, on the pier, they brought fresh fish. Do you need to buy some fish?” etc.

Didactic games.

"What's extra?"

Target. To consolidate knowledge of the signs of different seasons, the ability to clearly express one's thoughts; develop auditory attention.

Game progress. The teacher calls the time of the year: "Spring". Then he lists signs of different times. Children name an extra sign and explain their choice.

"Say one word"

Target: expand and activate vocabulary. Strengthen the skills of word formation of nouns.

A flower that blooms immediately after the snow melts. - Snowdrop.

The place where the snow melted and the earth opened up. - thawed

Warm weather with melting snow and ice. - Thaw.

The first flower to appear in early spring. - Primrose.

Falling drops of thawed snow. - Drops.

"What season?"

Target. Learn to perceive the text of the poem; educate aesthetic emotions and experiences; consolidate knowledge of the main signs of the seasons.

Game progress. The teacher reads a poem, and the children should highlight the signs of the season.

"Spring"

Target. To intensify the use of figurative vocabulary in children's speech.

Game progress. The teacher offers the children the following questions: What is the sun in spring? Radiant, golden, bright, orange, hot, spring, etc. What is the wind in spring? Warm, fresh, pleasant, refreshing, uplifting, gentle, cheerful, etc. What is the grass in spring? Young, thick, juicy, green, fluffy, emerald, etc. -Imagine a birch grove in spring, what is it like? Green, lush, curly, white-trunked.

"Flowers"

Purpose of the game: to teach children to admire growing flowers, to see and perceive their beauty, to educate children in respect for the beautiful creations of nature; fix the names of garden plants.

Game progress: Children are divided into two teams. In one team, everyone comes up with a name for themselves - the name of a flower, which they tell the teacher so that no one hears. The teams are facing each other. The game starts with a greeting. The team of children says: - Hello, flowers! -Hello children! Guess our names, "flowers" answer them. Children begin to list the names of colors. Guessed "flowers" run away. At the end of the game, the children read the poem in chorus with the teacher. After playing in the spring, children can plant or sow flowers.

"Pick up a rocket for an alien"

Target: continue to form a stable idea about the shape, color, size, geometric shapes.

Material: pictures depicting aliens and rockets from geometric shapes.

Game progress. On a sheet of paper aliens from geometric figures and rockets in the form of the same figures are depicted. It is necessary to connect with a line the images of the rocket and the alien, consisting of the same geometric shapes.

"Cosmic dust"

Target: to teach to see a given object among many objects, to develop visual attention, perception. - to form the concept of the relativity of the size of objects, the ability to compare objects by size.

Game progress: 1. Children are invited among the stars laid out on the floor to find the given one: - Find a big red star, or a small green one. - Find a big blue star. - Compare which of the big stars is bigger: red or blue? etc

"Find the Extra"

Objectives: to develop the ability to classify, to combine objects according to some basic, essential feature; to develop memory.

Game progress: The teacher shows the children sets of four pictures.

The task is set for the children - to find among the pictures an extra object that does not fit into the general scheme.

Suggested word sets

1. Sun, Jupiter, Venus, Earth, Africa.

2. Rocket, satellite, moon rover, space station, boat.

3. Comet, meteorite, star, asteroid, globe.

4. Astrolet, astronaut, astronomer, astrologer, astronaut.

5. Mercury, Venus, Mars, Jupiter, Ursa Major.

6. Gagarin, Tereshkova, Leonov, Savitskaya, Tsiolkovsky.

7. Ursa Major, Ursa Minor, Cassiopeia, Andromeda, Mars.

8. Star, planet, galaxy, constellations, telescope.

9. Sea, ocean, river, lake, desert.

10. Aries, Gemini, Virgo, Cancer, astrologer.

11. Plain, mountains, desert, forests, ocean.

12. Cosmodrome, launch, launch, takeoff, space suit.

13. Bold, brave, resolute, angry, courageous.

14. Rocket, satellite, moon rover, space station, technology.

15. Pluto, Mercury, Mars, Venus, Jupiter.

At the beginning of teaching children to play, a set may consist of three words, and then expand to four, then to five.

"Recognize the bird by its silhouette"

Target: To consolidate knowledge about migratory birds, to exercise in the ability to recognize birds by silhouette.

Material: Pictures with silhouettes of birds.

Game progress: Children are offered silhouettes of birds. Children guess the birds.

Target: develop auditory and visual attention, thinking; develop children's speech, enrich their vocabulary.

A sparrow chirps, a crow croaks, a dove cooes, a titmouse whistles, a duck quacks, a nightingale sings, a cuckoo cuckoos.

"What's extra"

Target: development of visual and auditory memory and thinking, activation of children's vocabulary.

Material: cards with a set of 4 words (pictures).

Game progress: three words - one generalizing concept, one word - another generalizing concept.

"What is missing"

Target: cultivate curiosity, empathy; develop coherent speech;

Game progress: The teacher exposes the silhouettes of birds (without a beak, paws, wings, eyes, tail, etc.). Children should say what the birds are missing

"Who lives where"

Game progress: Each pair of children gets an envelope with cards with images of birds. The guys must determine the habitat of these birds and place them under the appropriate models:

"swamp" - heron, stork, crane

"reservoir" - swan, wild duck, seagull

"forest" - cuckoo, woodpecker, owl, crossbill, wagtail, song thrush

"city" - sparrow, dove, crow

"bird yard" - chicken, goose, turkey.

"Find a shadow"

Target: To teach children to find given silhouettes by overlaying.

Material: Cards with the image of various birds, as well as their shadows.
Game progress: Invite the child to find where whose shadow is and connect the necessary pictures with lines.

"Guess whose tail"

Target. Develop the ability to analyze, consolidate the ability to distinguish and name animals

Material: Pictures depicting birds without tails and separately pictures with tails.

Game progress: Children independently look for the "owner" of the tail and pronounce the name of the bird, call whose tail

"The Fourth Extra"

Target. Strengthen children's knowledge about fish

Game progress. The teacher calls four words, the children must name the extra word:

1) hare, hedgehog, fox, pike;

2) wagtail, spider, starling, shark;

3) butterfly, dragonfly, raccoon, catfish;

4) grasshopper, ladybug, sparrow, perch;

5) bee, dragonfly, raccoon, dolphin;

6) grasshopper, ladybug, sparrow, stingray, etc.

"Call it sweetly"

Target: learn to form words using diminutive suffixes.

Pike-Pike, catfish, crucian carp, perch-perch, whale-kitik ...

"Where did the fish hide"

Target: to develop the ability of children to analyze, fix the names of plants, expand vocabulary.

Material: blue fabric or paper (pond), several types of plants, shell, stick, snag.

Game progress: children are shown a small fish (toy), which "wanted to play hide and seek with them." The teacher asks the children to close their eyes and at this time hides the fish behind a plant or any other object. Children open their eyes.
"How to find a fish?" - asks the teacher. “Now I will tell you where she hid. The teacher tells what the object behind which is like.

"Who lives where"

Target: to form the ability of children to correlate the image of fish with its habitat, correctly naming the fish.

Stroke: Two or more children take part in the game. Children put a picture of a river and a sea under the picture of the corresponding animal. The host opens cards with fish, and each player has his own card with water bodies, and the players take the ones that suit them. The winner is the one who first settled his animals in their homes.

THEME WEEK
"BIRDS"

Physical development

Facial massage "Flying ducks"

Ducks flew

Above the forest edge.

Lightly move your fingers across your forehead 6 times

hit the fir

The very top.

Just as easy to swipe 6 times on the cheeks

And a long tree

She shook the branches.

Use your index fingers to massage the wings of your nose.

Why don't we start the massage over?

Repeat

Communicative game "Chicks"

Educator. Do you know how chicks are born? The embryo first develops in the shell. After the allotted time, he breaks it with his little beak and crawls out. He opens up a big, bright, unknown world, full of mysteries and surprises. Everything is new to him: flowers, grass, and shell fragments. After all, he had never seen all this. Shall we play chicks? Then squat down and start breaking the shell. Like this! (Show) Everything! Smashed! Now let's explore the world around us - let's get to know each other, walk around the room, sniff at objects. But keep in mind, the chicks do not know how to talk, they only squeak.

Finger gymnastics "Migratory birds"

Tili-tili, tili-tili -

Cross your thumbs, wave your hands.

Birds have come from the south!

A starling flew to us -

Alternately bend the fingers on both hands, starting with the little finger of the left hand.

Gray feather.

Lark, nightingale
In a hurry: who is faster?
Heron, swan, duck, swift,
Stork, swallow and siskin -

Everyone returned, flew in,

Again, with their thumbs crossed, they wave their hands.

Ringing songs sang!

Forefinger and thumb make a beak - “birds sing”

Finger gymnastics "Come, birds!"

Breathing exercises "Bird"

Goals: coordination of hand movements with respiratory movements of the chest; the formation of deep breathing, rhythmic deep inspiration.

Equipment: bird toy, bird mask caps.

The bird sat on the window.

Sit with us for a while

Wait, don't fly away.

The bird has flown away... Ay!

The teacher shows the correct execution of the exercise: on a deep breath, raise your hands high up. On the exhale - lower.

Repeat 4-5 times.

Logorhythmic exercises without musical accompaniment

"The bird sings a song"

The bird sings a song:
- Ting, tink, tink.
The sun will rise soon.
Tin-tin-tin.
The mosquitoes will wake up soon.
Tin-tin-tin.
That's when we hire in plenty.
Tin-tin-tin.
I will bring midges to children.
Tin-tin-tin.
I'll pick up dew in my beak.
Tin-tin-tin.
I will teach the chicks to fly.
Tin-tin-tin.
Feel free to spread your wings.
Tin-tin-tin.

Children rhythmically tap the fingertips of one hand against the fingers of the other.
Rhythmically clap your hands.
Rhythmically pat on the shoulders with crossed arms.
They snap their fingers rhythmically.
Hands are crossed in front of them, fingers are apart, rhythmically waving "wings". Rhythmically they open and close the "beak": the four fingers of the hand collected in a pinch are closed with the thumb. Rhythmically squat, arms to the sides.
Make rhythmic smooth movements with your hands.

Movable

Movable "Birds"

Children form a circle, stand at some distance from each other. They turn to face the teacher, who is in the center of the circle. The teacher reads the text of the poem and shows the movements.

little birds,(Perform hand waving)

One-two, one-two!

Hop-hop, jump-hop!

(Jump in place on two legs, hands on the belt)

little birds,(Perform hand waving)

One-two, one-two!

Clap-clap, clap-clap!(Clap hands)

little birds,(Perform hand waving)

One-two, one-two!

Top-top, top-top!(Stomp feet, hands on waist)

little birds,(Perform hand waving)

One-two, one-two!

Scatter who where!(Scattered away)

Note. After the words of the teacher"Scatter who where!"children run away to a place on the playground indicated by the teacher in advance.

Small game mobility "Gulenki"

Children form a circle with the teacher, hold hands. Under the reading of the Text of the poem by the teacher, they go in a round dance to the rightside:

Oh, lyuli, lyuli, lyulenki!

The gulenki flew to us,

The gulls have arrived.

They sat down near the cradle.

All together go in a circle in the opposite direction, teacherpronounces:

They began to coo

Don't let Vanya sleep.

Oh, you ghouls, don't coo,

Let Vanya sleep.

Children stop, teacherpronounces:

The first ghoul says:

"We need to feed the porridge".

Children imitate food with a spoon.

And the second one says:

"Vanya should be told to sleep".

Children squat down, hands under the cheek.

And the third ghoul says:

"You have to go for a walk".

Children scatter around the playground, walk next to the teacher.

Movable games for younger preschool age

mobile game "Birds in the nest"

On the playground3-4 circles are indicated by lines or cords(diameter of circles 1-1.3 m)These are bird nests. Bird children are placed in nests. The teacher is in the center of the playground. HeHe speaks:

The beautiful spring has come, Bringing warmth and joy. Where are you, little birds - Sparrows and titmouse? Fly out of the nests, Spread your wings!

Children step over the lines of outlined circles - fly out of the nests and scatter all over the site. teacher"feeds"

birds on one, then on the other sidesites: children squat down, tapping their knees with their fingertips, pecking grains. Then they run again, jump around the site. teacherHe speaks:

Lovely birds, Sparrows and titmouse! Fly to your nests, Lower your wings! The children run to the nests by stepping over the lines. All birds must take their nests. The game is repeated.

Notes. 1. At the stage of learning the game, you can put a visual landmark in each of the nests(dice, skittle, etc. red, yellow, blue or green). 2. When repeating the game, you can invite children to jump out of circles on two legs, and not step over the line. 3. The teacher needs to dose physical activity(run)and children's recreation.

mobile game "Sparrows and a cat"

Inventory: cat mask.

On the playground, colored cords, ribbons, ground marks are used to mark 2 lines 3.5-4 m long parallel to each other. The distance between the lines is 4-5 m. A little aside, at an equal distance from the lines, there is a cat's house. Children stand behind the first line facing the second line - these are sparrows in nests. teacherpronounces:

Fly out of the nests, sparrows!

Peck at the grains, sparrows!

Fly fast

Wave your wings!

One-two, one-two

Wave your wings!

Children go out onto the playing field, put their hands to the sides - the sparrows spread their wings, - scatter in all directions on the site between the two lines. The cat wakes up saying"Meow meow"and runs after sparrows. They should quickly fly to the nests, behind the second line. The cat takes the caught sparrows to her house.

Notes. 1. Caught sparrows do not miss the repetitions of the game, they again get up with the rest of the children, occupy their nests. 2. The teacher assigns more active children to the role of a cat, changing the driver with each repetition of the game. 3. Remind the children that when escaping from a cat, they must run behind the opposite line, and not behind the one they originally stood behind.

Movable voice acting game "Merry Sparrow"

Children form a circle, stand facing the center at some distance from each other. The teacher is in the middle of the circle, shows the movements that the children repeat after him.

Sparrow from a birch

Jump on the road!

No more frost(Clap hands)

Chick-chirp!

Here it gurgles in the groove(Perform tilts left-right)

fast stream,

And the paws do not chill -(Jump on two legs, hands down)

Hop-hop-hop!

The ravines dry up -(Clap hands)

Jump, jump, jump!

Insects will come out -(Perform"spring", hands on the belt)

Chick-chirp!

Small game mobility "Where is the sparrow hiding?"

Inventory: plastic or rubber sparrow toy(toy height 10-15 cm).

The teacher hides the toy in the playground in advance. The teacher stands in the center of the playground, the children scatter around him. teacherHe speaks:

Jumping nimble sparrow

Everything faster, faster, faster!

I pecked at the crumbs of bread,

flew over the earth,

I sat on the birch.

Shy. Fly away somewhere!

I ask you, my friends,

You find a sparrow!

After the words of the teacher, the children go to look for a toy. The one who finds it first brings the toy to the teacher.

Movable

mobile game "Swallows"

The swallows flew(Children run in a circle, waving their hands)

All the people were watching.

The swallows sat down(Squat down, hands down behind back)

All the people were amazed.

Sit down, sit down

Soared, flew.(Run in a circle, wave their hands)

Fly, fly

The songs were sung.

mobile game "Pigeons and a cat" .

We choose the leader by counting.

A nimble sparrow gallops among the white doves,

Sparrow - birdie, gray shirt.

Respond, sparrow, fly out, don't be shy!

On site(in the room)several large hoops are laid out -"houses for pigeons". At the signal of the teacher"Doves, fly!""pigeons"fly out of the nest-houses and fly all over the site,"cat"at this time trying to catch as much as possible"pigeons". At the second signal of the teacher"Pigeons, go home!"« birds » fly to their homes. The teacher together with the children calculates how many"pigeons"caught"cat".

mobile game « birder »

Children become in a circle, is selected« birder » - a driver who is blindfolded. Everyone chooses for himselfbird whose voice he will imitate. The children walk in circleswords:

In the forest, in the woods

On a snowy oak tree

Birds perched ,

Quietly they sang songs.

Herethe birder is coming

He will take us prisoner.

The children run away« birder » trying to catch someone. The one who was caught portrays hisbird voice , a« birder » guess which one« bird » he caught. Then a new one is chosen« birder » .

mobile game « Birds in a cage »

Half of the children stand in a circle, holding hands. Hands up"collars"is a cell. The other half of the children run in and out in"collars". At the signal of the teacher(clap hands)"collars"drop down, caught kids call any migratorybird th come out of the cage . The game is repeated 2-3 times.

Movable games for senior preschool age

mobile game « birder »

The players are divided into 3-4 groups of 4-6 people each. Each group of children chooses for themselves some sort of migratorybird whose cry they would like to imitate. (For example, the first group -"geese", characteristic cry -"ha-ha-ha", the second group"ducks", characteristic cry -"quack quack", the third group"cuckoo", characteristic cry -"coo-coo", the fourth group -"cranes", characteristic cry -"curls-curls".) All children stand in a circle, in the center of which is the driver« birder » blindfolded.« Birds » arbitrarily walk, circle around the area around« birder » andpronounce:

Birds spread their wings ,

To the southbirds fly away ,

The birds sing merrily .

Ay!The birder is coming !

Birds , fly away!

« birder » clapping hands playing-birds freeze in place (you can’t hide behind any objects, but« birder » starts looking for them. The player that the driver finds imitates the crybirds which he chose.« birder » trying to guess the namebirds and the name of the player he caught. The caught player becomes the driver« bird-catcher » . The game is repeated 2-3 times.

mobile game "Starlings and a cat"

3-4 children are selected -"starling", one child -"cat". All are wearing matching masks. The rest of the children, 3-4 people each, hold hands, form circles -"birdhouses". Each contains 1-2"starling". "Cat"is on the sidelines. To light cheerful music"starlings"running around the hall. With the end of the music appears"cat"and trying to catch"starlings". "Starlings"hide in birdhouses, which can contain no more than 2"starlings". Caught"starling""cat"takes him to his house. The game is repeated 3-4 times.

Mobile game "Owl and birds"

The players choose an owl, he goes to his nest. Imitating the crybirds , which was chosen, the players fly around the site.

On signal"Owl!"allbirds trying to fly to their nests. If the eagle owl manages to catch someone, then he must guess which one it is.bird , and only then the one caught becomes an owl.

Instructions for carrying out. Before the start of the game, children choose for themselves the names of thosebirds whose voice they can imitate(for example, dove, crow, jackdaw, sparrow, tit, crane, etc.). nestsbirds and an owl is better to choose on high objects(on stumps, benches, etc.). Birds each hides from the owl in its own nest.

Option. Children are divided into 3-4 subgroups and agree on whatbirds they will portray. Then they approach the owl andthey say: “We are magpies, where is our home?”; "We are seagulls, where is our home?"; "We are ducks, where is our home?"Owl names the place wherebirds must live . Birds fly across the playground , on word"Owl"hiding in their nests. Caughtthe owl must recognize the bird .

Municipal preschool educational institution

"Kindergarten No. 1 "Sun" of the urban district of Zvenigorod"

Summary of GCD for physical development in the middle group

on the topic: "Bird flight"

Prepared and hosted:

Educator Brazhinskaya E.V.

2015

Target: exercise children in walking and running in a circle, with a change in direction, walking on toes, on heels, teaching children to crawl on a gymnastic bench, exercise in jumping on two legs from hoop to hoop.

Benefits: hoops four pieces, gymnastic bench.

Course progress.

1 part

Walking in a column one at a time, running in a circle, walking with a change in direction, walking on toes with arms to the sides, walking on heels - hands on the belt, normal walking.

Rebuilding into units.


part 2

General developmental exercises.

1.”Birds flap their wings”

I. p. Stand straight, legs slightly apart, arms along the body.

Issue. “Birds flap their wings” - raise your arms to the sides to shoulder level, wave, lower, say: “Chick-tweet” 4-6 times.

2. “Birds turn their heads”

Issue. Turn to the right to straighten up, turn to the left to straighten up, return to the starting position 5 times.


3. “Birds bend down”

I. p. feet shoulder width apart, hands on the belt

Issue. bend over, do not bend your knees, reach your toes with your hands (wings). Return to starting position 5 times.


4.”Birds bathe”

I. p. lie on your back, stretch your legs, arms along the body.

Issue. “Birds are bathing” - move freely with bent arms and legs, return to the starting position 5 times.

5. “The birds are jumping”

I. p. feet shoulder width apart, hands on the belt.

Issue. jumping - legs apart - legs together.

Average pace (8 jumps after a pause, repeat 4 times)



It is possible for one child with good coordination in this type of jump to stand in front of the children and jump with them so that the children can feel the rhythm of the jump.

Walking in a column one by one

Children sit on chairs.

The main types of movements.


1. Crawling on the gymnastic bench (2-3 times)

2. Long jump into a hoop (2-3 times)

The teacher arranges aids.

Children stand in two lines and watch how two children show an exercise, crawling on a gymnastic bench. After 2-3 repetitions, the teacher stops them and again two children show long jumps into the hoop.

Outdoor game: "Bird flight".

Children (birds) gather on one side of the hall, opposite benches or high chairs.



At the signal “fly”, the birds fly around the hall, spreading their wings (arms to the sides) and waving them. At the signal “storm”, the birds fly to the trees (children sit on a gymnastic bench or chairs). When the teacher says “The storm has passed”, the birds calmly descend from the trees and continue to fly. The game is repeated 3-4 times.

part 3.

The game “Flies does not fly” little mobility to attention.


"THIRD WHEEL".

Target: consolidate knowledge about the diversity of birds.

Game progress . The teacher calls the birds mixed up, whoever notices a mistake should clap his hands (sparrow, crow, fly, bullfinch, etc.).

"WHAT IS THIS BIRD?"

Target: at Teach children to describe birds according to their characteristic features.

Game progress . Children are divided into two groups: one group describes the bird (or riddles), and the other must guess what kind of bird it is. Then the groups change places.

"BIRDS".

Target: to consolidate the ability to classify and name animals, birds, fish.

Game progress . Children become in a circle. The host calls a bird (fish, animal, tree ...), for example, “sparrow” and passes the ball to a neighbor, he calls “crow”, etc. Whoever fails to answer is out of the circle.

"DO NOT SNOOZE!" (birds wintering, migratory).

Target : develop auditory attention, speed of reaction.

Game progress . The teacher gives all the children the names of the birds and asks them to carefully follow: as soon as their name is heard, they should stand up and clap their hands; who misses his name, out of the game.

"CORRECT THE MISTAKE".

Target : to teach children to understand the meaning of the sentence.

Game progress . The teacher reads the sentences. They made mistakes that the guys should correct.

Sparrow walks on the ground.

A crow is chopping a tree.

The crossbill pecks at lard, etc.

"BIRDS AND CAT"

Target:

Move: 3-4 the child is depicted as birds, the rest are chicks, one child is a cat. Before the start of the game, birds and chicks are on trees - benches, stumps, logs. The cat is at a distance of 20-30 steps from the birds in a circle drawn on the floor.

Birds fly off the trees (jump), fly to the site and after a while call the chicks. They also jump, squat (peck food), fly. At the “cat” signal, the birds fly away to the trees - they climb or jump onto a hill, the cat tries to catch the birds. Caught becomes a cat.

Rules : chicks fly out only at the call of birds; children run only within the playground; a cat cannot catch someone who stands on a raised platform.

"OWL"

Target: exercise in running with the performance of role-playing movements; in the ability to quickly respond to a sound signal, to maintain a static posture for some time; develop endurance; organization.

Stroke: all children are birds, butterflies, etc., one is an owl, which is located on the side of the playground. At the signal "day" the birds fly away. At the signal "night" everyone stops and stands motionless. An owl flies out, looking for those who are moving, and takes them to the nest. After 15-20 sec. The day signal is given again. Options : you can give such signals “the day is coming - everything comes to life”, “the night is coming - everything freezes”; or signals can be musical: day - loud music, night - quiet.

"BIRDS AND CAT"

Target: exercise in soft jumping, landing on half-bent legs; in the ability to enter the game on a signal; in following the rules of the game.

Stroke: Vosp-l lays out a circle of rope or cord. Children stand in a circle from the outside. One child is assigned to lead - a cat (crow), which is in the center of the circle; The cat falls asleep, and the birds jump in a circle, fly. At a wake-la signal, the cat wakes up, says: “Meow!”, And begins to catch the birds, and they fly away outside the circle. The cat leaves the caught birds near itself. The game is repeated with another driver, after the previous one catches 4-5 birds.

Rules : you can catch only those birds that are in a circle.

Complication: children do not jump in a circle, but only jump in and jump out;

"Sparrows and a car»

Target: develop the ability to disperse throughout the area of ​​​​the hall; speed of reaction; spatial orientation; generate the need for physical activity

Stroke: benches are placed on one side of the hall, sparrows sit on them. On the other, they indicate a place for a garage. “The sparrows fly out of the nest,” says the Vos, and the children jump from the bench (20 cm), run in all directions, raising their arms to the sides. A horn sounds, and a "car" appears - a child in whose hands the steering wheel is. Sparrows quickly fly to their nests. The car is returned to the garage. The game is repeated.

"Bird and chicks"

Target: exercise in the ability to use the entire court for the game; perform game actions; change the direction of movement on a signal; generate the need for physical activity.

Stroke: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). The kids, squatting, depict chicks in nests, the teacher - a bird. To the words “Flew - flew!” the chicks fly out of the nests and try to fly far away for food. To the words of the educator “Flew home!” The chicks return to their nests. The game is repeated 3-4 times.

Rules: The teacher makes sure that the chicks act on a signal, recalls that you can’t fly into someone else’s nest, you need to fly away from home - there is more food.

"Sparrows and a cat

Target: exercise in soft landing on bent legs; in the ability to quickly respond to a signal; run with dodge.

Stroke: Children stand on benches or on large cubes laid out on the floor on one side of the playground. These are sparrows on the roof. A cat sits on the side (a teacher or one of the children). The cat is sleeping. “Sparrows flew,” says the teacher. Sparrows jump off the roof, spreading their wings, scatter in all directions. But then the cat wakes up. He says "meow-meow" and runs to catch sparrows that are hiding on the roof. Caught cat takes to his house. The game is repeated 5-6 times.

"The Cat and the Sparrows"

Target: exercise in the ability to maintain the direction of movement and change it depending on the situation; develop attention; the ability to act only after pronouncing a conditional phrase.

Stroke: the cat is located on one side of the hall, the sparrows are on the other.

Sparrows are approaching the cat:

Kitty, kitty, kitty,

Kitten - black tail,

He lies on a log

He pretended to be asleep.

After these words, the cat exclaims: "Meow!" - and begins to catch sparrows that run away from him into the house, beyond

"Birds in their nests»

Target: exercise in running in different directions while performing swings with straight (bent) arms; develop spatial orientation; reaction.

Stroke: children are divided into 3-4 groups and become inside the nest (hoops or circles of cords). On a signal, they “flew” - they fly out of the nest and scatter throughout the hall, performing role-playing actions. At the signal "birds, to the nests" - they run away to their places. Repeats 3 times.

"Sparrows"

Target: exercise in walking and running for endurance; continue to improve the skills of changing direction on a signal.

Stroke: children stand in a line (or in their places - in nests). Sparrows wake up in the morning - they stretch, spread their wings, clean their beaks, jump out of the nest and fly. At the signal “fly away”, music sounds and sparrows fly freely around the hall. As soon as the music stops, the signal “to the nests” sounds, and the children quickly take their places.

“Jump like….”

Target: exercise in the ability to convey the image of an animal in motion; develop a positive attitude towards the independent execution of movements; imagination in the transfer of figurative movements.

Stroke: children depict jumping animals, birds, insects that they know. The teacher passes by and tries to guess if she was mistaken, the children say: “No, they didn’t guess,” and they themselves name the animal. If you guessed right: "That's right, you guessed it."




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