All id effects in minecraft. How to make effects in Minecraft

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What is the state effect ( status effect) if we are talking about Minecraft mechanics? Effects are various modifiers that are applied to game entities ( entity) and can be both beneficial and detrimental. Effects can be applied as a result of various events in the game, but usually they are obtained as a result of potions. If we are talking about effects from the point of view of redstone, then the command will come in handy here /effect, which can apply and remove effects both on the current player and on other players. Let's take a closer look at this command. The basic command syntax is as follows:

/effect < игрок > < эффект >[ duration ] [ amplification ]

There is also a separate syntax for removing the applied effects from the player:

/effect < игрок >clear

The second syntax of the command does not raise any questions, but let's take a closer look at the first one. As for all other commands, enclosed in< >parameters are required, while those in square brackets are optional.

The first command parameter is player The to which the specified effect is applied. If the player's name is given explicitly, rather than as a substitution like @p , then the player must be present in the game to successfully apply the effect.

The second parameter of the command is Effect, which is given by its ordinal number. At the moment there are 23 different effects in the game, the effects are numbered starting from the number 1 and their current list will be given at the end of the article. In order for the effect to be applied successfully, the identifier must exist. If a number is given for a non-existing effect, such as 50 , then the command simply will not work.

The third command parameter is duration effect action. The duration is specified in seconds and defaults to 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 1000000 seconds, that is, approximately 11.5 days of real time. If the effect duration is set to 0 when an effect is applied, the effect will be removed from the player. Of course, this is only true if the specified player was actually affected by the specified effect at the time the command was applied.

The last parameter is gain and it indicates how powerful the effect will be. The maximum value for this parameter is 255, and if this value is exceeded, the effect will not increase as a result and will remain equal to the maximum.

As an example, consider the following command for a command block:

/effect @a 1 60 5

This command will apply to all players (@a ) within a five block radius of the command block ( ) a speed effect (1 ) for a minute (60 ) with a 100% boost (5 ).

Let's sum up a little about the behavior of effects in the game. Any entity exposed to the effect's value will receive its modifiers for the duration of the effect. During the duration of the effect, particles will be emitted from the location of the entity, the color of which depends on the applied effect. Effected players can open their inventory and see a list of all current effects, as well as their strength and remaining duration. The amplification of the effect determines the strength of its effect, and the greater the value of the amplification, the stronger the effect will be. It should be noted that maximum level effect is 127. If the effect amplification is greater than 127, then the effect will be considered "damaged" and will be reversed. For example, when applying an instant heal of level 128, the player will not be healed, but will receive damage, and the imposition of a slowdown of level 128 will not slow down, but speed up the player. However, there are some exceptions, such as the speed effect, which, when set to level 255, will incredibly speed up the player. Any effect applied using the /effect command is completely removed as if it were applied by using a potion.

At any time, different effects can be applied to the player at the same time, even if they have the opposite effect (for example, Strength and Weakness). However, the same effect cannot be applied multiple times, even if the applied effect differs in levels (for example, Strength and Strength II cannot be active at the same time). If the applied effect is already present on the target, a new version effect will replace the old one, resetting the duration timer and setting the new gain value, but only if the new effect is at the same or higher level than the existing one.

It should be repeated that no single effect can be permanent. If the effect is applied for a very long period of time, for example 200 hours, then when opening the inventory panel, the player will see the value **:** as the duration, however, the timer will still run and sooner or later the effect will end.

Any effects can be canceled by drinking milk, using the /effect command with the effect number and duration 0, or by directly canceling the effects with the /effect command<игрок>clear

Hi Ongab, today there will be a good article that will show some light on the /effect command, I think you will be interested)

What is the status effect if we are talking about Minecraft mechanics? Effects are various modifiers that are applied to game entities (entity) and can be both useful and harmful. Effects can be applied as a result of various events in the game, but usually they are obtained as a result of potions. If we are talking about effects from the point of view of redstone, then the /effect command will come in handy here, which can apply and remove effects both on the current player and on other players. Let's take a closer look at this command. The basic command syntax is as follows:

There is also a separate syntax for removing the applied effects from the player:

/effect< игрок >clear

The second syntax of the command does not raise any questions, but let's take a closer look at the first one. As for all other commands, enclosed in< >parameters are required, while those in square brackets are optional.

The first parameter of the command is the player to which the specified effect is applied. If the player's name is given explicitly, rather than as a substitution like @p, then the player must be present in the game to successfully apply the effect.

The second parameter of the command is the effect , which is specified by its ordinal number. At the moment there are 23 different effects in the game, the effects are numbered starting from the number 1 and their current list will be given at the end of the article. In order for the effect to be applied successfully, the identifier must exist. If a number is given for a non-existing effect, such as 50, then the command simply will not work.

The third command parameter is duration effect action. The duration is specified in seconds and defaults to 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 1000000 seconds, that is, approximately 11.5 days of real time. If the effect duration is set to 0 when an effect is applied, the effect will be removed from the player. Of course, this is only true if the specified player was actually affected by the specified effect at the time the command was applied.

The last parameter is gain and it indicates how powerful the effect will be. The maximum value for this parameter is 255, and if this value is exceeded, the effect will not increase as a result and will remain equal to the maximum.

As an example, consider the following command for a command block:

/effect @a 1 60 5

This command will apply to all players (@a ) within a five block radius of the command block ( ) a speed effect (1 ) for a minute (60 ) with a 100% boost (5 ).

Let's sum up a little about the behavior of effects in the game. Any entity exposed to the effect's value will receive its modifiers for the duration of the effect. During the duration of the effect, particles will be emitted from the location of the entity, the color of which depends on the applied effect. Effected players can open their inventory and see a list of all current effects, as well as their strength and remaining duration. The amplification of the effect determines the strength of its effect, and the greater the value of the amplification, the stronger the effect will be. It should be noted that the maximum effect level is 127. If the effect amplification is greater than 127, then the effect will be considered "damaged" and will be reversed. For example, when applying an instant heal of level 128, the player will not be healed, but will receive damage, and the imposition of a slowdown of level 128 will not slow down, but speed up the player. However, there are some exceptions, such as the speed effect, which, when set to level 255, will incredibly speed up the player. Any effect applied using the /effect command is completely removed as if it were applied by using a potion.

At any time, different effects can be applied to the player at the same time, even if they have the opposite effect (for example, Strength and Weakness). However, the same effect cannot be applied multiple times, even if the applied effect differs in levels (for example, Strength and Strength II cannot be active at the same time). If the applied effect is already on the target, the new version of the effect will replace the old one, resetting the duration timer and setting the new gain value, but only if the new effect is at the same level or higher than the existing one.

It should be repeated that no single effect can be permanent. If the effect is applied for a very long period of time, for example 200 hours, then when opening the inventory panel, the player will see the value **:** as the duration, however, the timer will still run and sooner or later the effect will end.

Any effects can be canceled by drinking milk, using the /effect command with the effect number and duration 0, or by directly canceling the effects with the /effect command<игрок>clear

List of currently present in the game effe

Minecraft effects affect mobs or the player for a certain time. There are currently over 20 different effects in the game. Do you think it's not enough? No problem! After all, their number can be increased by installing the Effects mod under Minecraft. Nevertheless, in this article we will consider the standard modifiers that are present in the official game client. Do you want to know more about them? Welcome to this article.

How to make effects in Minecraft?

There are several ways to get this or that effect. The simplest is to use a potion. Where to get it? You can brew the potion yourself (the effect that the player will receive depends on the ingredients). In addition, the potion can be found (for example, in chests that are located in the village). It is worth noting that there are several types of potions. The usual is drunk and imposes the effects of "Minecraft" only on the one who applied it. And exploding and settling potions, in turn, are sprayed in a certain radius, and act on several players or mobs at once. In addition, various effects can be obtained if you stand near the lighthouse.

Enter command - another way to get effects is to enter in special console. However, this method is not suitable for everyone. After all, in order to use commands on servers, you need to be an administrator. And in a single game you need a creative mode.

Several modifiers can hang on one player at the same time, even if they are opposite in effect (for example, speed and slowdown). It's also worth noting that Minecraft effects don't stack. That is, if you apply several identical potions, then in this case the effect will not increase.

Positive effects "Minecraft"

Speed ​​- expands the player's field of vision and increases his walking speed by as much as 20%.

Haste - increases the speed of movement of the hand by 20%, due to which the blocks are destroyed much faster.

Strength - increases melee damage by 130% in relation to the initial indicators.

Jumping - gives the player the ability to jump higher. In this case, the character loses 0.5 less heart when falling.

Regeneration - restores 0.5 hearts every second.

Resistance - Reduces all damage taken by the player by 20%.

Fire resistance - makes the player completely immune to fire and even lava.

Absorption is an effect that adds two additional hearts to the life bar. Initially, they are full, but if you take damage, they will disappear.

List of negative effects

Slowdown - narrows the player's view and at the same time reduces walking speed by 15%.

Fatigue - Hand speed is reduced by 20%, which causes blocks to break more slowly.

Glow - the contours of the character's figure begin to sparkle, and they can be seen even through opaque blocks. The effect is applied when a ghost arrow hits.

Nausea - creates a visual effect, due to which the image begins to spin (exactly the same effect is created when entering the portal).

Blindness - narrows the view and at the same time does not allow you to run, inflict critical damage.

Levitation - the player begins to fly up uncontrollably. This modifier is applied if the mob shulker hit the character with its projectile.

Hunger is a Minecraft effect that causes the hunger indicator to empty faster.

Poisoning - removes 0.5 hearts every second. If the player has only 0.5 life left, the effect does not kill. When poisoned, the health indicator turns green.

Wither - removes 0.5 hearts every one and a half seconds. But, unlike poisoning, it can kill. When withered, the health indicator turns black.

Command Line Effects

Instant healing - immediately after the command is given, the player recovers 3 hearts. In case the effect was used in relation to the mob, it removes 3 hearts.

Underwater breathing - when the player is under water, the bubbles are not taken away. Thanks to this, you can swim as much as you like. In addition, the effect increases the range of vision underwater.

Invisibility - the selected player becomes invisible. Mobs also do not see the character until he starts attacking them.

Night vision - increases the brightness of the image and the range of vision in the water.

Weakness - reduces all damage dealt by the player by 0.5 hearts.

Health Boost - Restores 2 hearts. If the player has a full supply of lives, then in this case it acts like absorption.

Luck - increases the chance of catching fish while fishing.

Bad Luck - Reduces the chance of catching fish while fishing.

What is the state effect ( status effect) if we are talking about Minecraft mechanics? Effects are various modifiers that are applied to game entities ( entity) and can be both beneficial and detrimental. Effects can be applied as a result of various events in the game, but usually they are obtained as a result of potions. If we are talking about effects from the point of view of redstone, then the command will come in handy here /effect, which can apply and remove effects both on the current player and on other players. Let's take a closer look at this command. The basic command syntax is as follows:

/effect < игрок > < эффект >[ duration ] [ amplification ]

There is also a separate syntax for removing the applied effects from the player:

/effect < игрок >clear

The second syntax of the command does not raise any questions, but let's take a closer look at the first one. As for all other commands, enclosed in< >parameters are required, while those in square brackets are optional.

The first command parameter is player The to which the specified effect is applied. If the player's name is given explicitly, rather than as a substitution like @p , then the player must be present in the game to successfully apply the effect.

The second parameter of the command is Effect, which is given by its ordinal number. At the moment there are 23 different effects in the game, the effects are numbered starting from the number 1 and their current list will be given at the end of the article. In order for the effect to be applied successfully, the identifier must exist. If a number is given for a non-existing effect, such as 50 , then the command simply will not work.

The third command parameter is duration effect action. The duration is specified in seconds and defaults to 30 seconds. It should be noted that in the game there is a maximum duration of any effect and it is equal to 1000000 seconds, that is, approximately 11.5 days of real time. If the effect duration is set to 0 when an effect is applied, the effect will be removed from the player. Of course, this is only true if the specified player was actually affected by the specified effect at the time the command was applied.

The last parameter is gain and it indicates how powerful the effect will be. The maximum value for this parameter is 255, and if this value is exceeded, the effect will not increase as a result and will remain equal to the maximum.

As an example, consider the following command for a command block:

/effect @a 1 60 5

This command will apply to all players (@a ) within a five block radius of the command block ( ) a speed effect (1 ) for a minute (60 ) with a 100% boost (5 ).

Let's sum up a little about the behavior of effects in the game. Any entity exposed to the effect's value will receive its modifiers for the duration of the effect. During the duration of the effect, particles will be emitted from the location of the entity, the color of which depends on the applied effect. Effected players can open their inventory and see a list of all current effects, as well as their strength and remaining duration. The amplification of the effect determines the strength of its effect, and the greater the value of the amplification, the stronger the effect will be. It should be noted that the maximum effect level is 127. If the effect amplification is greater than 127, then the effect will be considered "damaged" and will be reversed. For example, when applying an instant heal of level 128, the player will not be healed, but will receive damage, and the imposition of a slowdown of level 128 will not slow down, but speed up the player. However, there are some exceptions, such as the speed effect, which, when set to level 255, will incredibly speed up the player. Any effect applied using the /effect command is completely removed as if it were applied by using a potion.

At any time, different effects can be applied to the player at the same time, even if they have the opposite effect (for example, Strength and Weakness). However, the same effect cannot be applied multiple times, even if the applied effect differs in levels (for example, Strength and Strength II cannot be active at the same time). If the applied effect is already on the target, the new version of the effect will replace the old one, resetting the duration timer and setting the new gain value, but only if the new effect is at the same level or higher than the existing one.

It should be repeated that no single effect can be permanent. If the effect is applied for a very long period of time, for example 200 hours, then when opening the inventory panel, the player will see the value **:** as the duration, however, the timer will still run and sooner or later the effect will end.

Any effects can be canceled by drinking milk, using the /effect command with the effect number and duration 0, or by directly canceling the effects with the /effect command<игрок>clear



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