Altar of oblivion enchantment. TES IV: Oblivion, Magic, School of Mysticism

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

All about enchantment.
In the world of Oblivion, enchantment is of great importance. This article aims to explain the mechanism of enchantments, as well as to reveal the possibilities for independent enchantment.

1. What is enchantment.
Enchantment is a kind of spell enclosed in an item. Such a spell works automatically when the item is used. 2. What are the enchantments.
Game mechanics involves four types of enchantments:
- weapon enchantment
- enchant items
- staff enchantment
- enchant scrolls

3. How to distinguish enchanted items.
Enchanted items are very easy to distinguish from ordinary ones both by the icon in the inventory and by the name. In the inventory, in the lower left corner of the icon of any enchanted item, you will see a bluish circle. This is the hallmark.
The names of common items usually consist of an adjective and a noun, sometimes with an auxiliary adjective as well (e.g. Daedric axe, glass longsword), while the names of enchanted items usually consist of a noun in the nominative and a noun in the genitive. Sometimes auxiliary adjectives are also found (for example, cuirass of invincibility, ax of hellfire). Only unique or quest items are knocked out of this rule, you can easily recognize them by their original name.
Unfortunately, externally enchanted items do not differ from ordinary ones in any way. But you can always look at the title and find out what the item is. Also, remember that staves are always enchanted.

4. How to find out what kind of enchantment is placed on an item.
In your inventory, move the cursor to the icon of the enchanted item and information about the enchantment will appear on the right.

5. How enchantments work.
Enchantments placed on weapons usually deal some additional damage to the enemy on impact, such as fire damage or life drain. However, weapon enchantments are not permanent. The extra damage can only be dealt for a certain number of hits, after which the weapon needs to be "reloaded".
You can find out how many more times you can use an enchanted weapon by hovering over it in your inventory. The drop-down menu will say "N can be used", where N is the number of possible uses of the magic weapon before it needs to be "reloaded". Weapon enchantments only trigger when you hit a living creature. When hitting the air or interior items, the enchantment does not work and the charge of the weapon is not consumed.
A weapon that has exhausted its magic charge and has not been "reloaded" becomes, in fact, a simple weapon. You can "reload" the weapon at any time and turn it back into magic.
Enchantments applied to armor, clothing or jewelry (hereinafter referred to as simply clothing) have a permanent effect, i.e. the enchantment lasts as long as you are wearing the enchanted item. Clothes enchantments always work only on your hero. If you see that the enchantment has a negative effect, it will still affect your hero. Usually, the negative effects of enchantments are offset by powerful buffs (for example, you can get protection from fire, but vulnerability to cold). Enchanted clothes have an eternal magical charge, i.e. you can not be afraid that the thing will "discharge" and the enchantment will cease to work. Remember, you will never have to "recharge" your enchanted clothes.
Staff enchantments have the same mechanics as weapon enchantments, with the exception that staves do not deal damage on their own. Remember, if your staff runs out of power, it becomes useless until you "recharge" it.
Scroll enchantments are essentially one-shot spells. You can read scrolls regardless of your skill level in a particular magical school. Also, reading the scrolls does not consume your magical energy (mana). Scrolls show up in both your inventory and your spellbook. You can put scrolls on hotkeys like regular spells. Reading a scroll has the same visual and audio effect as casting a similar normal spell. After reading the scroll disappears and you have to look for a new one. If you want to continue casting this spell from the scrolls. That. You will never need to "recharge" the scrolls either.

6. How to "reload" enchanted weapons and staves.
There are three ways to recharge your enchanted items:
- Use Soul Gem. The larger the soul contained in the stone, the greater the percentage of the magical charge of your weapon it will be able to restore. To completely "recharge" one unit of most enchanted weapons, one great soul is enough. Remember, if you "recharge" a soul with more charge than is needed to replenish the item's charge, you will lose excess energy. Enchanted weapons and staves do not have to be "reloaded" only when they are fully discharged. You can "recharge" them at any time, but be aware of energy losses. When you "reload" a weapon, you see the following entry under its name: n / m, where n is the current charge of the item, and m is the maximum. Under each soul stone is its charge. Try to make sure that the charge of the stone you use to “recharge” is as close as possible to the number m-n, then the energy loss will be minimal.
- You can recharge your magic weapons and staves from special people that you can find in any branch of the Mages Guild. This recharge is not free and not cheap.
- In the island ruins you can find large transparent Varla stones (not to be confused with the smaller bluish Welkynd stones). One such stone will charge ALL weapons in your inventory to the maximum. However, Varla stones are rare, so use them sparingly.

7. How to cast an enchantment yourself.
You can enchant weapons yourself. Remember that an enchantment once applied cannot be removed or changed, so be careful when enchanting rare or unique items.
You can enchant weapons or clothing yourself (remember that clothing also refers to armor and jewelry). You cannot enchant staves, scrolls, or arrows on your own. There are two ways to enchant an item yourself: - During the main quest, you will have to close at least 2-3 Oblivion gates. From these gates you can take out artifacts - Sigil stones. They carry an enchantment that you can cast on any item. To enchant with a sigil stone, you don't need anything other than the stone itself and the item you wish to enchant. However, each Sigil Stone only allows a specific weapon or clothing effect to be applied (each Sigil Stone has a Weapon Effect and a Clothing Effect, but you can only use one of these, if you choose). Those. you cannot choose anything, as with the other enchantment method, which will be described below. However, if you save just before picking up a stone from an Oblivion gate, you will, after a number of reloads, be able to pick up the exact stone that suits you best. This is due to the fact that the effect of the stone you receive is random and is generated at the moment you take the stone. With a little patience, you will be able to get from the gates of Oblivion the enchantments that you need for your playstyle.
- The second enchantment method requires you to have three things: a non-empty soul gem, the item you want to enchant, and access to the interior of the Imperial City Arcane University. Having these three things, you should go to the Mystery University, find the door to the Chironasium, inside the Chironasium you will see several music stand-like formations called "Altars of Enchantment" (not to be confused with "Altars of Spells"). Press "Use" on one of these Altars and the enchanting process will begin. In the window that opens, you must first select which item you want to enchant. Then choose a soul gem from the ones you have. The stronger the charge of the selected stone, the more powerful the enchantment you can cast. Further. In the lower left part of the window, select the effect you want to apply to the item. If you are enchanting a weapon, you will be prompted to select the strength of the effect. Here it is necessary to maintain a balance between the strength of the effect and the number of uses (you can see it next to the candle icon). Remember, the stronger the soul gem you have chosen, the more uses you will get with an equal effect strength. If you enchant clothes, you will only be prompted to agree to the choice of effect, and its strength will automatically be adjusted to the strength of the charge of the soul stone that you have chosen. You can add as many effects to a weapon enchant as you see fit. Homemade clothing enchantments always have only one effect. The selected effect(s) will appear in the lower right part of the window with an indication of their strength. Next, you must enter the name of the new item in the field at the top (you may or may not follow the rules for naming items described above) and click on "Create". The game will congratulate you on creating a new enchanted item, and the enchanted item will appear in your inventory. The item you have enchanted and the soul gem used in the enchantment will disappear. Warning! You can only enchant an item with an effect that you have already applied at least once with a spell. Do not be surprised that some effects are not in the list of available ones.
Afterword.
The author wishes you good luck in mastering a difficult but interesting phenomenon in the world of Oblivion - enchantments.

You can only find Altars of Enchantment in TES 4: Oblivion without add-ons at the Arcane University in the Imperial City. Only full members of the Mages Guild can enter the Temple of Science.

In order to give an item a magical effect, you must not only learn, but also be able to use a spell with such an effect. Suppose you are a beginner in the School of Destruction and know the spell Spark (Spark), then you will easily create a weapon that shocks. If your spellbook only has Shock (Shock) that is not yet available, then you will not be able to use it for enchantment. In addition to spells, you will need a filled soul gem, a non-magical item, and, of course, money. The power of the effect depends only on the quality of the soul stone and does not depend on your intelligence, or on the degree of advancement in a particular school of magic, or on the quality of the item itself.

The list of magical effects that you can give an item using an altar is given in the table. If there is no checkmark in the column with the letter "E", this means that the effect is not available regardless of whether you know such a spell or not. So, for example, it is impossible to create armor that constantly restores health or magic.

The processes for enchanting weapons and all other items of clothing, including the shield, differ significantly.

You can enchant armor, clothes, shields, rings and amulets for only one effect, acting on yourself, but permanent. A weapon can be enchanted with multiple effects of varying duration.

The process goes like this: you go to the altar, activate it. Select an item from your inventory, insert a battery, i.e. filled soul gem, determine the effect(s) and name of the item. Press the button and accept congratulations if you have enough money.


After enchanting, an item always has 100% durability, no matter how worn it was before. If the item was stolen, then after enchantment it is released from the "stolen" tag.

Below is a table of the power of enchanting things for a permanent effect. In the second line, in parentheses, the cost of creating an item in sevenths is indicated.

Permanent Enchantment Power

EffectPetty/
Crumb.
Lesser/
Mal.
common/
Usual
Greater/
Bol.
grand/
Great.
Chameleon / Chameleon 8
(520)
11
(715)
14
(910)
17
(1105)
20
(1300)
Feather / Feather 14
(350)
23
(575)
32
(800)
41
(1025)
50
(1250)
Fire Shield / Fire Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Fortify Attribute 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Fortify Fatigue / Stamina Boost 9
(225)
13
(325)
17
(425)
21
(525)
25
(625)
Fortify Health 6
(900)
7
(1050)
8
(1200)
9
(1350)
10
(1500)
Fortify Magicka / Fortify Magicka 9
(900)
13
(1300)
16
(1600)
20
(2000)
24
(2400)
Fortify Skill / Skill Up 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Frost Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Light / Light 12
(150)
19
(238)
26
(325)
33
(413)
40
(500)
Night-Eye / Night eye-
(100)
-
(100)
-
(100)
-
(100)
-
(100)
Resist Disease 10
(150)
15
(225)
20
(300)
25
(375)
30
(450)
Resist Fire 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Resist Frost 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Resist Paralysis 10
(300)
15
(450)
20
(600)
25
(750)
30
(900)
Resist Poison 14
(210)
23
(345)
32
(480)
41
(615)
50
(750)
Resist Shock 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Shield / Shield 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Shock Shield / Electrical Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Water Breathing-
(2000)
-
(2000)
-
(2000)
-
(2000)
-
(2000)
Water Walking-
(2000)
-
(2000)
-
(2000)
-
(2000)
-
(2000)

Permanent effects are unequal. It makes no sense to create a thing with a "feather" effect, since increasing the strength will not only allow you to carry the same amount, but also give an increase in damage. It is also unwise to enchant items to increase intelligence: an increase in mana is a maximum of 20, and you will not receive other effects.

Pay attention to the ability to give purely negative effects to wearable items. So, by enchanting the mage's weightless hood to permanently lower health and placing it on an enemy, you can play a cruel joke with him.

By enchanting a ring to "Destroy" armor or weapons, you can damage your own property and then repair it, improving the skill of a gunsmith.

In Oblivion, you can apply a magical effect to an item in two ways:

1. Use Sigil Stone, obtained by closing the gates of Oblivion.

Each sigil carries two specific magical effects: "on impact" and "on itself". The strength of the effect is determined by the quality of the stone, and the quality directly depends on the level of the hero until he reaches level 17, after which the player always receives transcendental sigils.

2. Use Soulgem and Altar of Enchanting.

Altars are available at the Arcane University - public access and in the chambers of the archmage, as well as in the Frostcrag tower from the official Wizard's Tower plugin. In order to get to the University, the hero must be a full member of the Mages Guild, t i.e. complete the initial chain of the corresponding quest group.The player himself chooses what magic effect will be applied to the item.The strength of the magic effect, as in the case of the sigil, is determined by the quality of the stone used, however, even a 1st level player can get great soul stones. Note that several magical effects can be applied to weapons.

Any non-magical weapon, shield, armor, clothing, ring, or amulet can be used to enchant. Clothes, armor, shields, jewelry are given a permanent effect, and the weapon is "discharged" with each hit. After the charges are over, the magic effect ceases to operate. Weapons can be recharged for money in the Mages Guilds or on their own by spending a soul filled stone or using a varla stone from the Ayleid ruins.

There are no non-magical staves in the game. The player will have the opportunity to choose the enchantment for the staff for the only time (see GM quests).

A detailed description of each type of enchantment can be found in the relevant sections:

Although the set of effects that can be applied to an item with the help of sigils is limited, but sorcery is much more powerful. Here is a table comparing some enchantments (with a permanent effect) using a great soul stone and a transcendental sigil stone:

Effect Great Soul Gem Transcendent Sigil
Fortify Attribute 10
any
12
only speed, strength, willpower, int.
Fortify Skill / Skill Up 10
any*
12
only blades and blunt op.
Fortify Fatigue / Stamina Boost 25 50
Fortify Health 10 30
Fortify Magicka / Fortify Magicka 24 50
Feather / Feather 50 125
Shield / Shield 10 20
Fire Shield / Fire Shield 9 25
Resist Fire 30 35
Chameleon / Chameleon 20 30
Spell Absorption No 15
Resist Magic No 20

There are magical effects that you cannot give your things with the help of an altar, but you can with the help of a sigil - these are Resist Magic (Magic Resistance) and Spell Absorption (Spell Absorption).

Merchants don't sell spells with the "Skill" effect, but you will gain the ability to create such spells yourself and enchant items if you get any ability with this effect, for example, visit the Jone Stone (see section

Useful bugs, tricks and small strategies for Oblivion on PC and Xbox360

All of the above that follows has been collected from many sites - these are tips from players around the world. Many of them can be useful and useful if you play Oblivion on PC or Xbox360. However, on PS3, it doesn’t hurt to at least try it.

Fight melee attacks

If a hand-to-hand soldier is heading towards you, climb onto the hill and shoot him with all available weapons.

If you are afraid of a big and scary melee that is coming right at you, then ... run.

Run and look for rocks, rocks - anything you can jump on.

So, climb to the very top and just shoot the enemy with arrows, fireballs - everything that is.

The poor fellow may live long, but he won't be able to defend himself.

How to get to you.

Your success is guaranteed!

Slow Items

If you're playing Oblivion and using different weapons, you may notice how quickly your inventory fills up.

If you're playing Oblivion like a true nerd and using different weapons, you may notice how quickly your inventory fills up. Well, and how much objects in general can slow you down, even if you still have two-thirds of the free space.

So, gentlemen, here's a good way for you to carry around a bunch of armor, potions, weapons - everything your darling wants, and even useless quest items that you, in general, didn't give up.

When you receive Shadowmere from the Dark Brotherhood, you automatically forget about all other horses in principle. Is that the animal rights activists will suffer.

So, beat Tenegriva until you pass out. His, not yours. And immediately, before he comes to his senses, search him as you would any enemy. Usually an unconscious character lying on the ground will only give you, uh, "Talk" to yourself. The horse you can search; press the left trigger and discard whatever you need to transfer. This is much better than carrying around any slag in your inventory during a battle.

This works on Xbox360 using horse armor; in other cases ... Well, check.

Proper selection of weapons

Carry different types of weapons with you at the same time: fiery, stunning, having a magical effect - and ordinary.

To hell with the various enemies in Oblivion, and remembering them all is simply unrealistic. And even more so their vulnerability to different elements and abilities. After the fifth level, you won’t get anywhere from enchanted weapons, so carry with you a simultaneous fiery, deafening, magical effect - and an ordinary, unenchanted one. Yes, all together. And with the weight, the Ease Burden spell, which can be bought in magic guilds, will help you.

Why is this? So that you do not feel stupid, hammering a fire-resistant enemy with a fire weapon and wondering what you will need to take with you next time. You meet the enemy - and start sorting out weapons one by one in search of vulnerabilities. Yes, sometimes the difference is pitiful units per hit. But somehow it can save your life.

Quickly close the Oblivion Gate

If you do not want to take a long bath with this or something else, then believe me, this is not difficult. Once you get into Oblivion, run as fast as you can and grab the Sigil Stone. Everything.

Quick Acrobatics Skill Upgrade

Well, who doesn't want to get a skill quickly? Exactly. Acrobatics is by no means an exception. Run to the stairs or the steep hill and just jump the way up. This way you will be in the air for a record short amount of time and quickly start a new jump. Voila!

To increase your Stealth skill, go to the Imperial City Arena, go to one of the sacred lotus ponds, and press Q (default) to enter Stealth mode.

The same egg, only in profile.

Go to the Imperial City Arena, go to one of the sacred lotus ponds and press Q (by default) to enter Stealth mode.

There are guards behind the door, so the skill will increase.

You do not worry - go, drink coffee, let the brave hero run while on the courts, think about his behavior, learn to hide well.

By the way, if Stealth is a profiling skill, then your level will increase.

Take note.

fun in the air

Well, finally, t, this is not a hint. But it's fun.

Jump up next to the NPC and start a conversation with him. And as long as he talks to you, you... stay in the air. It's a pity, but when you leave the conversation, you will also fall. Sadness.

Duplicate Items

To duplicate any item in your inventory, you will need a bow and at least two of any arrows.

To duplicate any item in your inventory, you will need a bow and at least two arrows - any. Stretch the string and, leaving the bow in this state, go into inventory. You need to remove equipped arrows from the active cell; then a message will appear stating that you cannot remove the weapon during the attack.

After that, select the item you want to copy and discard it.

After exiting the inventory, you will find that there is as much dropped item on the ground as arrows were equipped.

This only works if there were more arrows equipped than there were items you wanted to copy. That is, if there are two arrows, and, for example, three keys, it will not work. Before opening inventory, make sure the bow is fully drawn.

This doesn't work on most enchanted and rare items either, but there are exceptions.

They say that if you double-click on a magic scroll, and then throw the item away, the effect will be the same ... But this is not certain.

Kill Umbra and take her armor and sword

To kill Umbra and take her equipment, jump on the destroyed pillar in the square and shoot her. Well… Everything. The sword that devours souls is yours.

Quick increase in Stealth skill

There is another way, yes. Enter the house where someone is sleeping, go into stealth mode, and then go into the wall. Into the wall Into the wall And don't stop.

In my opinion, the option of drinking coffee is still preferable.

Reminder

Play Oblivion as if you were in this world, living the life of the character you created.

Just a little reminder that Oblivion is a sandbox where you can and should have fun.

Many gamers try to play Oblivion the way they played any other RPG - Final Fantasy, Neverwinter Nights, Diablo... They think they're playing a game with standard features and objectives.

However, Oblivion must be played as if you are in this world, living the life of the character you have created. When someone says they didn't like Oblivion, but liked other RPGs, it usually comes down to a desire to stupidly follow directions: tasks in a journal, a strictly built plot ...

Only here in Oblivion you create your own story. And, realizing this, you will greatly facilitate your gameplay. You just have to make choices as you would in real life - and don't be afraid to make mistakes.

The most fun for me usually started when I was about to be caught, or when I was not strong enough to win the fight - and I had to get out and come up with something unusual. No, really, Oblivion is a huge sandbox where you can both build your little world out of sand and destroy it to hell! Do not be shy.

Light Enemies While Playing

If you want enemies to be easier to defeat, just create a new character and choose as your main skills those that you hardly use or don't use at all. Yes, you will not be particularly pumped - like the opponents you will meet.

Tired of being overloaded?

To reduce weight, you can make potions that will reduce weight, though not for long.

Unfortunately, this advice does not apply to real life, but only to games.

In general, there are several tips. One of them requires a more or less pumped Alchemy skill and access to the Arcana University.

The simplest solution is to enchant a weapon or piece of armor to increase strength or decrease weight.

There is more difficult - through alchemy. If you have the skill level, you can make potions that will reduce the weight by hundreds.

True, only for a few minutes. And if you drink several potions at a time, you can lose weight over 1200 units for more than 500 seconds.

Quickly kill ten bears

In order to get a bear, you can lure it into the garden, and then shoot it with a bow or fill it with spells.

If you have problems with pumping, and you nevertheless committed to kill ten wild bears for the farmer, then you should not despair.

Go for a walk, and when you run into a bear, run as fast as you can back to the farm. And then head to the fenced garden.

The bear will chase you. And when he's in the garden, run outside before he kills you and slam the door behind you.

Everything. The bear is trapped, and now you can shoot him with a bow or spell. Repeat ten times.

Easy killing minotaur lords

The Minotaur Lord is the most complex and expensive monster.

Once you have passed through all the steps to the title of Grand Champion of the Arena and become one, you will be able to fight against certain monsters once a week for a certain fee. The most complex - and expensive - of these is the Minotaur Lord. It comes to the point that you can oppose three of these peppers at a time.

The trick is to run back to the exit to the Arena at the very beginning of the battle: the minotaur lords are simply too gigantic to crawl through after you. And since they don't have long-range weapons, you become unreachable.

You will need a bow and at least about 50 arrows. Well, or a good arsenal of attacking spells. Voila - without any problems, the minotaur lords were defeated. And for your torment, you get at least 2000 gold. Agree, it's quite good.

Solving problems with Eloquence

Things will become much easier when you join the Arcana University (mutka with the Mages Guild). You just need to create a very cheap spell: increase Charm (Charm) by 100 points for 2 seconds. It's really cheap. This will solve all possible problems with Eloquence. This is insanely useful in terms of Trade.

Gold from Count Skingrad

The Count of Skingrad is very distracted - which is what needs to be done.

Oh, this Count of Skingrad is very distracted - and it will do you good.

When you finish the vampire quest (the one where you get cured of vampirism), he will offer you a reward for saving his wife from suffering.

Only now he will not remember that he has already awarded you.

Ask him for 2500 gold again and again.

You will quickly be able to afford that ohhhhhhof that lovely house or upgrade your Alchemy or Commerce skill, which are pretty slow to fill up.

It's easier to win battles

The easiest way to defeat the AI ​​is to climb to a high point where the enemy cannot reach you.

The easiest way to defeat the AI ​​is to climb to a high point (like a rock) where the enemy can't reach you.

The pumped Acrobatics skill is very useful here - you can easily jump to where no one will ever touch you.

Well, now use long-range attacks - magic and arrows to help.

Well, what if the enemy is also a trucker? See if you can hide behind cover or at least dance around something without going down.

If you fall or the enemy somehow rises towards you, try doing the same thing again in the same place - or find a better place.

Best light armor for beginners

Best Light Armor for Beginners - Bruzef Amelion Armor Set

Probably the best light armor you can get at the beginning. Go to Leyawiin (a town in the south). Right outside the city you will find the Tomb of Amelions - in the north, on the east bank of the "river". Follow the right side of the river and you will be happy.

Inside will be a whole set of Bruzef Amelion's armor. They increase resistance to frost damage, the sword adds 5 cold damage. Believe me, at the beginning of the game it's just great. And it looks pretty. Pieces of armor are scattered throughout the tomb, but finding them is not difficult.

Just leave the cuirass and sword in your inventory later - a quest will be associated with this tomb, and if you don’t have them, you will lose a thousand gold.

You don’t have a house, but do you have to leave garbage (and not only) somewhere? Use rooftops. Country houses are especially good for this purpose; they can usually be jumped from slopes or rocks. Items do not lie in the inventory, NPCs do not climb roofs, so your things will be safe and sound.

But it’s not worth shoving anything into random containers - when the game is restarted, everything can simply self-destruct.

+5 to favorite stats

Oh, this is puzzling. The issue is resolved through the console. Will you risk? Forward.

Open the console (key "~") and enter "setdebugtext 10", then add "TDT" - these commands will display all the information about your skills and show how much is left until the skill is upgraded. By entering "TDT" again and again, you can open and close this information.

Have you played enough? Look at how many points you have earned in each attribute.

For example, if it says STRENGTH: 10, it means that you have received 10 points of strength, which means that you will receive another +5 after leveling up. If you manage to take advantage of this and choose your profiling skills wisely, it will be quite easy to have +5 to your chosen stats during each level up.

Easily increase Stealth and Athletics

To increase the Stealth and Athletics skill - rest your forehead against a wall or corner and turn on the autorun.

These two skills can be well pumped at the same time. Stealth increases when you meet the following three conditions at the same time: you have at least one NPC near you, you remain undetected (the eye icon is dark), you are moving. Achieving this is very simple: just find a wall or corner next to which there is an NPC who is not looking at you.

Well, a guard or a goblin in a cave would be perfect. Did you find this? Excellent. Enter stealth mode, rest your forehead against a wall or corner, and turn on autorun. Well, autorun, as you like. The hero will continue to move into the barrier, while remaining in stealth, and at this time you can calmly admire how your skill grows. Just don't forget to get rid of all light sources first: spells, torches... And remember: if your Stealth is less than 50, take off your shoes, otherwise you will be noticed.

Athletics, even without being the main skill, stuffs even easier. All you have to do is walk or run. Well, you understand, right? You rest against a wall - better in a corner, so as not to turn anywhere - and use the autorun. Thus the displacement is zero, but the velocity is not. This means that you are rocking yourself calmly, as if traveling. Also, you automatically provide yourself with +5 speed when you catch the next level-up.

Story above all else

In open world games, as a rule, everyone dilutes the storyline with the help of side quests and exploring locations. However, in Oblivion, things will have to be done a little differently. To be more precise, quite the opposite. The fact is that with the performance of various tasks you are pumped, and at the end of the game your opponents will automatically be of the same level as you. But the allies with whom you go will remain low-level, and therefore die with ease. And you probably won't be able to finish the game.

100% invisibility

First of all, you need to be able to enter the Arcane University - for this you need to complete at least one Mages Guild quest. Then make sure you have five large soul gems. Yes, it is difficult, but very important. Now enchant five pieces of armor with Chameleon. Congratulations, you are completely invisible! Enemies will not attack you, and the guards will not notice that you are stealing something. Check it out if you don't believe me.

Is there a threat?

If you are not sure if you should be afraid of an attack, quickly enter stealth mode. If the crosshairs of the sight are yellow, then look around: the enemy is somewhere nearby.

Loot storage in bones

Perhaps the most heartbreaking thing about Oblivion is when you have to part with valuable loot due to overload. This problem can be solved by killing a collapsing enemy - for example, a skeleton or a lightning atronach.

Take a fragment from the corpse of a fallen enemy using the "Z" key. In a small bone, you can store as much loot as you need. Don't forget to bring it back to town to sell or keep for later.

Seeking cover under fire

When you're being stormed hard in the abandoned tower, run up the stairs to the very top.

When you're being stormed hard in the abandoned tower, run up the stairs to the very top.

There you can jump onto a ledge where the enemies can't reach you.

There you will have time to heal and prepare for the second run.

It's also a great vantage point to gauge the number of enemies - not just for tactical purposes, but also, um... aesthetically.

Always immediately try to mark such safe places.

It can be high cliffs that are not easy to reach, destroyed walls ... Sometimes it can even reach the roofs of buildings.

Slight increase in Alchemy skill

Alchemy, oddly enough, is one of the most easily pumped skills. Duplicate the necessary ingredients (it is written above how) and start preparing potions. Lots of potions. And yes, these potions can also be sold, and not cheap ...

Life hack for the quest "Through the Nightmare"

For a successful passage, reload until you get a weapon with 80 damage and an enchantment for nine times the use of weapon disintegration.

For those in the tank: a quest from the Mages Guild in which you need to free Henantier from the world of his dreams. It's about the Test of Perseverance. First, it's worth saying that if you have the Acrobatics skill, you can jump onto the balcony without a ladder and bypass the battle with two minotaurs. If this skill is not enough for you ... Let's move on to the second point.

Save before starting the Trial. The fact is that weapons spawn randomly, that is, each time is different. Yes, the lightning staff will always be in place, but the other two ... Randoooom!

Got a not-so-good set? Reboot. Reload until you get a weapon with 80 damage and an enchantment for nine times the use of weapon disintegration. Now you can destroy minotaur hammers, and everything will be much easier. This is especially noticeable at higher difficulty levels.

Lots of free money

After you become the Grand Champion of the Arena, you will have the opportunity to fight with one, two or three minotaur lords.

This thing will provide you with a minimum of 6000 gold per week. After you become the Grand Champion of the Arena, you will have the opportunity to fight with one, two or three minotaur lords. Actually, these guys are hard to put down. But go ahead and take three at once. But when the gates go down, run not forward to the arena, but back.

Minotaurs simply won't fit into your corridor because of their huge heads. It is enough to step back and throw spells at them or run up to them with a sword, beat them and run back so as not to get hit.

If you start to lose health, back off. Wait until the mana is restored, heal up and ... Again.

You will receive 3200 gold for the victory and will be able to pick up three weapons that the minotaurs leave behind - usually axes, hammers, etc. Selling cheap.

Almost easy to increase your Speech skill

Pretty quick and easy way to level up Eloquence - only for Xbox360 though. Start a conversation with someone and try to convince them. Start the circle mini-game - it doesn't matter if you understand what to do in it or not. Just spin the circle and press A without stopping. You can do this for a very long time. You can relax and watch TV. The main thing is to continue to twist and press. It doesn't matter how the NPC reacts there. Well, something like this...

Enemies don't like eyebrows

Well, eyebrows. Borders. Like invisible barriers between locations. As some oldfags remember, in Morrowind, opponents could not move to another zone. In Oblivion, this seems to have been fixed ... Or not?

It turned out that aggressive NPCs can indeed cross the boundaries between locations. But they very rarely do this in large groups. Sometimes they don't do it at all. This is especially noticeable in Kvatch if you enter a location with about six hostile Daedric subjects. You can just turn around and leave - one will follow you, the rest ...

Further experiments showed that the enemies go out of the zone one by one, maximum two.

Rule and humiliate, gentlemen.

Free cool horse

The game gives you the opportunity to get a unicorn or a horse.

To get a free horse or even a unicorn, head south of the Imperial City across the moat until you see a camp on your compass.

Enter it and go south again until you see Hircine's shrine, then go south again into an open field, kill the three minotaurs and...

Here it is, the unicorn.

Fast and strong!

Just do not attack him, otherwise he will never let you ride on himself.

Choose the Journeyman as the mage's birth sign

When starting a game as a mage, always choose Journeyman as their birth sign. In the end, this will allow you to cast master spells that require 500+ mana points.

Well fed crab

On the road from Skingrad to the Imperial City, there is a cave called "Green Meadow". You will have to wander inside, but in the end you will find a crab that has already eaten even the grandmother who cooked it.

Secrets of the game The Elder Scrolls IV: Oblivion

Enchanted Items- These are ordinary items (armor, weapons, jewelry, etc.) that have magical effects applied to them. For items directly worn by the player (armor, clothes), effects with a permanent effect are used, for weapons - effects with an effect on impact. Items can only be enchanted using special enchantment altars. The exception is Sigil Stones, with which the player can enchant items anywhere, but with significant limitations in choosing the desired effect. To enchant with the help of altars, you need soul stones with captured souls. Uses a magical effect to fill soul gems Soul Capture schools of mysticism.

My walkthrough role play The Elder Scrolls IV: Oblivion with commentary. Thank you so much for your video comments and likes! Happy viewing! Signature...

Use of magic

Some effects in the game are not included in spells and therefore are not available for creating other spells and enchantments. These effects are either specific to the character's race and zodiac sign (for example, the effect Spell Absorption is one of the features of the sign Atronach, dragon skin- the ability of representatives of the race Breton), or only available through ingredients and potions (for example, Restore magic) or are part of gameplay(for example, the blessing of Stendarr).

Scrolls, ingredients, and potions can be purchased from vendors. Separate scrolls are given to complete some quests, they can also be found in various ruins and caves, ingredients can be collected from plants and slain creatures, and potions can be created from ingredients. Ingredients and potions, like scrolls, differ from spells in that they take up space in your backpack and are disposable (they disappear after use). Moreover, they have a non-zero weight (and the weight of the character's luggage is limited by the characteristic ). But when using them, magical energy is not wasted.

In total, when creating spells and enchantments, it is possible to use the following effects:

  • Recovery, Increase, Absorption, Decrease and Exhaustion for each of the 21 skills, 8 characteristics, and 4 derived characteristics of characters and creatures.
  • Increase and decrease resistance to diseases, magic, fire, etc.
  • Treatment of diseases, poisoning, paralysis.
  • Summon ethereal creatures ( Ghost, Deidroth etc.) and the materialization of ethereal (daedric) items of armor and various types of weapons ( Summon Cuirass, Summon Sword etc.).
  • Managing other characters and creatures ( Enrage Humanoid, scare away the undead, Enchantment etc.).
  • Other effects: Open, lock up, Light, Telekinesis etc.
  • Direct Physical Damage Spells: fire damage, Electric Damage etc.

Diseases

Unlike Morrowind, where there were as many as three types of diseases, in Oblivion only one remained, ordinary diseases, including both simple and plagues (according to Morrowind). Corprus and lycanthropy are absent in the game. In addition, one can also become a vampire. Diseases are not magic, but they act in a similar way. Vampirism is a condition for the onset of a side storyline for a cure.



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