Locations. What can be cooked from squid: quick and tasty Assassin's Creed 2 walkthrough family crypt

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?


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Republic of Florence.

First sequence

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bachelor party
A task: beat Vieri Pazzi's men. We are trying to properly fill everyone's faces, after which we rob to the skin.

You should have seen another guy
A task: visit a doctor and heal. We speak with Frederic. Then we follow him to the doctor. You can buy medicines and poison from him. The poison will be useful to us in the future. We run with my brother in a race to the roof of the church. We climb to the very top.

A glass before bed
A task: get to Christina's house. We jump into the haystack and, guided by the yellow marker, we get to the coveted balcony. I advise you to jump on the roofs. If you go on the ground, then beware of Vieri's people along the way - when they see you, they will try to start a fight with you. Then return to the family villa.

Messenger
Exercise: Deliver the letter to Giovanni Lorenzo Medici. Again I advise you to jump on the roofs. We run to the yellow marker on the map, give the letter and return to the family crypt :) We talk with dad and get a new task.

Help Mary
A task: Escort Maria Auditore to Leonardo Da Vinci's house. We go with mom to Leonardo Da Vinci, pick up the box (to pick it up, you need to press Shift standing next to it) and accompany our new friend and mother to our villa. We speak with Claudia (our sister)

Payback for Change
A task: find and punish Duccio. While there are no archers on the roofs, we move along them so as not to stumble upon Vieri's people. We find the traitor on the map, stuff our face and return to the villa. At the entrance we are met by the younger brother Petruchio, who asks us to collect feathers.

Mystery of Petruchio
A task: bring eagle feathers to Petruchio before he gets punished for getting out of bed. All given 2 minutes. 30 sec. you need to collect 3 feathers. Immediately climb onto the rooftops and act. Then we return to the villa.

Special Delivery
Exercise: deliver two letters and pick up a letter for Giovanni from the dovecote. Then you will have to return. Don't forget about free roofs. We return home and see that the father and brothers were taken away.

Prisoner
A task: get to Giovanni's cell at the top of the Palazzo Signoria and find out why he was arrested. The place is marked with a marker on the map. On the tower you will be wanted, so try not to run into soldiers while you are without armor and decent weapons. After talking with my father, we return home.

Inheritance
A task: find Giovanni's papers and deliver them to Uberto Alberti. At home, turn on eagle vision (E by default) and find a door behind which we try on an assassin's costume and find the necessary documents. Upon exiting the house, we will be guarded by two guards, undress and immediately climb onto the roofs, if you go on the ground, all your guards :) Near the doors of Alberto, we chop two more guards, give up the docks and go to the square.

The last Hero
A task: come to the trial of Petruchio, Giovanni and Federico. We watch the execution... And then quickly run away from the guards and climb onto the roofs, watch the video.

Republic of Florence.

Second sequence.

Escape Plans
A task: talk to Annette in her sister's house. Watch out, the guards are looking for you! We go to a brothel and get acquainted with the head of the Florentine courtesans Paula :) and take a couple of vital lessons of survival in the city...

Disguise
A task: learn from the Courtesans. After training, we will be able to: 1. Blend with the crowd. 2. Steal wallets. 3. Reduce your popularity.

Trump up your sleeve
A task: head to Leonardo Da Vinci's workshop and see if he can repair Giovanni's blade. You are still wanted and I advise you not to run into the guards: either mix with the crowd, or jump on the roofs. Leo's house is marked on the map with a marker. Once the blade is dead, you will immediately have a great opportunity to try it out: Leonardo is suspected of harboring a criminal and will be beaten in the backyard. Well, let's not look at this! We select from the menu (Q) the “hidden blade” weapon, sneak up on the guard from the back and kill quietly. Then return to Paula.

Judge, Jury, Executioner
A task: visit the exhibition in Santa Croce, find Uberto and bring him to justice. We get to the right place and watch the video as they go inside with Lorenzo. In order not to frighten off the victim, you need to quietly get inside. WARNING: the guards must not make noise, otherwise the mission is failed! Therefore, I advise you to enter the market from the roofs - it is more convenient to remove unnecessary security quietly and imperceptibly. After justice, we return to Paula's house.

To the shelter
A task: reduce your popularity to move around the city safely. To lower it is necessary: ​​rip off posters with your image and a reward for your head, bribing heralds, killing corrupt officials. In general, for business! We tear down a couple of posters, if there is money, you can bribe one herald and you're done! ? We return to the brothel.

Arrivederci
A task: Take Maria and Claudia out of Florence and escort them to the Auditore Villa in Monteriggioni. It's simple: the main thing is not to lose your family in the crowd and follow the marker on the map (if you run and stop abruptly, the ladies running behind you can push you and in some cases you can run into the guards in a hurry. And patience ... on the way, how bad it will be full of wandering musicians who just get sick of their singing along the way = (Just don’t open your hands, otherwise clashes with the guards cannot be avoided and your companions may not survive.


Tuscany.

Third sequence.

Help on the Road
A task: take Maria and Claudia to Villa Auditore. We meet Vieri on the way and try to kick him in the ass with Uncle Mario! =) Most importantly, keep an eye on the health cubes of your mother and sister. With the completion of missions, you will now receive 1200f!

Home Sweet Home
A task: explore Villa Auditore with Mario. And the time has come to slightly improve your financial condition and collect statues! Visit the blacksmith and the doctor on the instructions of Mario. Then return to the house and proceed to the wall of the Code of Assassins. And for the practice lap.

Repetition is the mother of learning
A task: go through several stages of learning. After them we will get some important lessons on survival in battles. After we find out that Mario went to deal with Vieri, well, will we have to go to the aid of the unlucky uncle, saddling the faithful horse?

The inevitability of punishment
A task: help Mario and his men kill Vieri Pazzi. Here we will be able to practice all the acquired skills in the real case. Having found Mario (on the map, his location is located with a yellow marker), we get the task to get over the wall and kill all the archers, so as not to interfere with opening all the gates and not make a lot of noise. During the assault, do not forget to save the uncle's skin and kill Vieri.

New plans
A task: look around the villa and find the hidden Codex pages. Before that, read the letter and go talk to Mario. We get to the viewpoint on the roofs of the villa and look around (E) only after that we can find icons on the map with the location of the codex pages. Having found all the pages, we drop in to Claudia, will she explain to us what she will do while we make coups? The best part is that the more you invest in the development of the city, the more it will give you back. How much to give is up to you. To develop the city, you need to talk with the architect, who will always be next to the villa scheme. Next, we talk with Mario and go down to the Assassins' vault to lick Altair's ammunition! ? From now on, you can open and visit the tombs of the assassins. We are going to Florence to see Leonardo Da Vinci.

Live Example
A task: practice the new assassination techniques while Leonardo works through the pages of the Codex.
1. Drag the scarecrow into the haystack (F + LMB)
2. Climb up and jump down to kill. (F + LMB)
3. Climb onto the balcony and wall the victim from the balcony (F + LMB)
We return to Leonardo.

Fox hunting
A task: talk to La Volpe in Santa Maria Novella. Its location is marked with a marker. And here we will be tested for speed: quickly keep up with him. Next, we learn that it will be necessary to eavesdrop on the conversation of the conspirators in the catacombs. We go down and press Shift on the skull.

Novel Mystery
A task: Descend into the catacombs of Santa Maria Novella and infiltrate the Templar gathering. ATTENTION: they are looking for you, so if you are noticed, attack first. Pull the lever, raise the grate and run further. We make our way through the destroyed stairs along the beams and pull the second lever. We pass into the opened corridor, we see blind man's buffaloes, we jump further to the third lever. We make a leap of faith down (it is difficult to notice the first time, turn on eagle vision (E)). Open the door. To do this, we climb up the ruins on the left, drop one guard down there, climb the stairs and kill another guard. We jump along the beams to the first lever. Click. Next, climbing onto the suspended sarcophagus, we jump onto the beam on the left and press the second lever. The gates are open. I advise you to quietly kill them all, so as not to deprive yourself of the pleasure of competing for speed with the dodger? These guards have their own pattern, catch it and go! We jump into the haystack and act. After all, we eavesdrop on the conversation - it's in the bag! Opening the tomb and claiming the First Seal and we're one step closer to Altair's suit?

From this moment on, you will be able to visit the tomb of the Assassins.

We go to the marker on the map, which is located next to Leonardo's house.

Wolves in sheep's clothing
A task: stop the conspirators from attacking the Medici family. Before completing the task, stock up on medicines. Locate Francesco Pazzi with Eagle Vision (E). Kill 12 guards. After letting Pazzi run, protect the Medici and escort him home.

Farewell Francesco
A task: find and kill Francesco Pazzi. We go to the yellow marker on the map and see it on the roofs of the Signoria Palace (it stands next to the tower where our father was sitting before the execution). If the mountain does not go to Mohammed, then Mohammed will follow it... let's climb up! ? You can follow the same path as the first time. Pazzi will try to run away. We jump after him into a haystack, catch up and kill him.

Republic of Florence.
1478.

We speak with Lorenz, get a page of the Code, run to Leonardo Da Vinci and get the Biting Blade =) We go to Mario's villa and talk with uncle.

Bypass Maneuver
A task: meet Mario at the training ground. We will learn how to dodge blows, select weapons in battle (while holding the RMB, press the LMB while the enemy is swinging), disarm and evade. We go to Tuscany to talk to Mario's people. Marked on the map with exclamation marks. We go to the closest one on the map (it's from the very bottom right corner next to the Church) + get smoke bombs?

A man in a cassock is not yet a monk
A task: infiltrate the abbey and kill Stefano da Bagnone. We determine with eagle vision where our victim is. After climb on the bell tower and from there already kill the target, then using a smoke bomb we make legs. You can also hire mercenaries to distract the guards - they will also be quite useful. Move on.

Come out to play
A task: Find and kill Bernardo Baroncelli. It will be very simple. We act according to the old scheme: we turn on eagle vision - we find the target and kill it. Is it possible to hire guards for a distraction? We run to Santa Maria Assunta and get information on where to look for the next victim.

town crier
A task: kill Antonio Maffei on the tower of San Gimignano. The target is marked with a red marker on the map. Everything is not difficult: we climb the tower without being seen by the archers. You can shoot them along the way, but it’s really easier and faster to pass them unnoticed and immediately climb the desired tower. After killing Antonio, we go to the next target, which is located outside the city.

Behind closed doors
A task: with the help of Mario's mercenaries, neutralize the guards of the villa and kill Francesco Salviati. You can take a horse and beat everyone on horseback. Or, leaving the mercenaries to clash with the soldiers, quickly climb onto the roof of the building on the right and jump from it into the restricted area. Many methods were used for a more effective kill and stopped at only one: we jump off for a speedkill on Francesco, then with the help of a smoke bomb we blunt the guard and after opening the gate we run away, jumping on a horse. Fast, efficient and effortless? You can, of course, go ahead, but for a long time and you have a chance to miss the hero of the occasion. We return to the city.

With the same friends...
A task: follow Jacopo Pazzi to the meeting place of the Templars and then kill him. The main thing is not to fall behind! Use eagle vision to distinguish him from the crowd, go downstairs and keep up? If you look at the map, then we will need to spy on him to the ruined theater. The main thing in pursuit missions is always to see your target. If you lose your eyes, then you will be given 25 seconds for Ezio to bring him back into his field of vision. Eavesdrop on the conversation in the theater, deal with the enemies and finish off the Pazzi.

Republic of Florence.

Fifth sequence.

Go to the house under construction nearby and talk to Lorenzo, who will give you the Medici cloak - now we have a unique opportunity to never be wanted from this city? Next, we go to Leonardo and, not finding him, we follow him to the Mountains.

Holidays in Romagna
A task: drive Leonardo's cart towards Venice. Tip: push the soldiers against the rocks and trees along the roadside, try to stumble on the rubble of boxes as little as possible and avoid fire. A map is also given to help, so a quick glance at the map will always be ready for the next turn. (Alya the third Prince of Persia =) We let Leonardo go after finishing the soldiers and go to the green marker on the map and get into Romagna. We find Leonardo at the pier and find out that we do not have a pass =(

TUTTI A BORDO
A task: Help the woman calling for help to get back to the docks. We take a boat and go. We deliver Katerina to the dock and then she helps us out. The way to Venice is open!

We return to reality for a while ... We again play for Desmond. They will want to test us - how much we have adopted the abilities from Ezio! We go down after Lucy and turn on the switches, activating the security system. Then we get a little buggy and now we are already playing for our old Altair. We run after a man in the clothes of a Templar. Climbing the tower and then ... Here many had a problem how to climb the beam with a lantern =) We climb onto the balcony, approach the wall, run up the wall and jump to the right and left (depending on which side of the beam with the lantern you climbed to the balcony). And we see the video.

Republic of Venice.
1481.

Benvenuto
A task: take a short walk through Venice, accompanied by Alvise and in the company of Leonardo da Vinci. We run to the question mark on the map and get acquainted with Rosa =)

Mark for memory
A task: help Rosa get to the river. Let's be a bodyguard =) Everything is quite simple, but you need to act quickly. It is necessary to have time to kill all the guards before they kill Rosa. Stock up on medicines and throwing knives, do not spare yourself and try to kill with the first blow. This protection mission consists of two stages: in the first one, you have to run after the girl on the ground. Have time to deal with all the guards and do not miss her. In the second part, it will be necessary to remove the archers from the balconies while Rosa and her companion Hugo are sailing on a boat to the shelter. This is where throwing knives come in handy =) Next, we go to visit the den of thieves, where we are offered cooperation. Now we're in business! It will be necessary to talk to all the leaders of the thieves' brigade. First of all, we talk with Rose.

By personal example
A task: learn from Rosa how to pull yourself up in a jump. We show a master class and go to the Cathedral in order to prove in practice that we can.

Huge Leap Forward
A task: climb the tower as quickly as possible, pulling yourself up in a jump. All given 5 minutes. Then jump into the haystack (do not forget to update the map (E) before this and to Rose. We run to the next beginning of the fragment. Meet Hugo. He will ask you to free his comrades.

The escape
A task: release the thieves arrested by Emilio. We run to the blue markers, only three of them and three times we will have to pull our allies out of the cells. You can remove everyone from the roof with throwing daggers =) After each rescue, take them to Hugo so as not to lose anyone. After completing the task, we run to the pier to Hugo and get a new task.

Met by clothes
A task: loot the chests containing the armor for Emilio, then steal the boat and sail it to Hugo. Let's go to the markers. If you want to quickly complete the task, hire the thieves who are always nearby and set them on guard. We steal the boat and onto the yellow marker. Now we run to Antonio.

Cleaning the house

A task: find traitors among the thieves and kill them. We go to the green zones on the map. With the help of Eagle Vision, we find traitors. The first is on the ship, standing on the pier. We approach the ship, dangle from the side and pull it into the water? The second one is on the market. He, like the first one, is surrounded by guards, but he can also be easily pulled into the water. We swim up while he walks at the other end of the market and grab onto the ledge and catch the moment when the guard turns away and drags him into the water. We find the third one on the roof. In principle, he will run into us =) Let's go to Antonio.

Decisive Assault
A task: help Antonio and his thieves defeat Emilio. Your mission is to kill all archers. We run to the red markers on the map - these are archers. It's a good idea to stock up on throwing daggers. By this time, they should already have bought large bags for medicines and daggers. Then we go down and talk to Antonio. Now our goal is to kill Emilio! We hire thieves - and distract the guards for them to climb the building. Advice: climb from the side where OUR archers stand. If you climb on the other, they will shoot at you. We climb to the very roof and kill all those who can set fire to us. Try not to dump the corpses down, otherwise the guards will raise the alarm. We jump from the balcony to the dodger and take on Emilio. Everything! We run to the next beginning of the fragment.

One Field Berries
A task: follow the Templars to eavesdrop on their conversation. I advise you to hire courtesans to form a group where you will be invisible. We run after the new one to Antonio and talk to Rosa.

If it doesn't work right away...
A task: Find a way to infiltrate the Doge Palace. Escort Antonio to the square, then inspect the palace. After we run to Leonardo Da Vinci.

Who does not take risks does not drink marsala
A task: test Leonardo's flying machine. So let's go! More precisely, they flew =) I advise you to take it immediately to the left to the sea - there will be updrafts of wind. The further and longer you fly, the faster you complete the task.

A good start is half done
A task: deal with the guards so that Antonio's men can start fires that will heat the air for the flying machine. Our goals are marked with a red marker. Some go in pairs =) so you will have to kill them very carefully so that the celebrity indicator does not go off scale. The first couple can be killed quickly if you climb onto the upper ropes that go over the bridge where they stand and jump down on them, killing both with hidden blades (do not forget to immediately take off your portraits on the walls, otherwise at the end of this task all the guards will hunt for you cities). The second couple can be pulled off the input on the ship. We hang from the side and catch the moment to imperceptibly pull it away. We remove three more archers with throwing daggers. And two more guards, you can drag it quietly by swimming to them in the water. If you start a fight with them, the soldiers that are nearby will come running to his aid. We return to the quarter of thieves. The fires are lit, let's go!

brave flyer
A task: fly in Leonardo's car to the Doge's Palace. After infiltrating the palace, kill Carlo Grimaldi. Fly by car over the fires, they are all marked on the map. If you want to complicate your task, you can beat the archers with your feet, although it is quite possible to pass without this. On the roof, it will be necessary to quietly remove all the guards, if the alarm level of at least one goes off scale, then the mission will fail. After removing all the guards on the roofs, jump from above to the guard from above and then kill Carlo Grimaldi without any problems.


Republic of Venice.

Ninth sequence.


Let's go to Leonardo.

Knowledge is power
A task: Practice using the Pistol, a new version of the Hidden Blade. After killing three scarecrows, we return to Leonardo. We run to the next beginning of the fragment.

Girls in trouble
A task: catch up with the killer and deal with him. Here you can not follow the rules and you can cheat a little =) We cross the bridge and climb the building on the left, we go down from the opposite side of the killer to the balcony and you can choose from it: either kill him with hidden blades, or shoot him with a brand new weapon =)

Wise Nun
A task: talk to Teodora about Marco Barbarigo. We're going to the carnival!

Gathering Ribbons
A task: Get more ribbons from the ladies at the carnival than your rivals. Simple: go to the blue markers and steal =)

Capture the Flag
A task: Defeat your opponents in the game "Capture the Flag". Here it will be necessary to try, each subsequent enemy becomes faster. Stock up on medicines - they will help to deceive tricksters =) You can’t run away from an opponent on the ground, so as soon as you get the flag, run with it to the roofs, or at least hang on a balcony or wall - all this will drive your opponent into a stupor. All three times you can jump from the roof to the ground. At the same time, having killed most of the health, but surviving =) As soon as we capture the flag, we climb the first building that comes across and assess the situation, we run to the goal, not forgetting to tighten our health with medicines.

Race Started
A task: Beat the record set by the previous runner. The task is to run from point A to point B along a certain track in 2 minutes. Not difficult.

You can't get good by cheating
A task: defeat all rivals. It is allowed to wave your fists to the left and to the right =) After we see how they brutally break us off. We return to Antonio and the sister of mercy.

wild fun
A task: steal the golden mask and Dante Moro to enter the party and kill Mario Barbarigo.
We go to the green area on the map and with the help of Eagle Vision we find Moro. We bribe courtesans to keep everything quiet and dusty and rob our dupe? Carnival will be! Here they will try to recognize us, but you can either mingle with the crowd, or hang from some edge and wait until the level of vigilance of the guards drops to the optimum. To kill Barbarigo, we mix in the crowd, select a pistol and shoot our target. Further into the water and to the other side. To reduce the popularity we have gained, we can bribe one herald and kill one official. Mission accomplished.

Republic of Venice.

tenth sequence.

We run to Antonio. Now let's raise an army! =) We run to the Beginning of the Fragment and find a dying ally.

Fighter in a cage
A task: release Bartolomeo d'Alviano from the cage. We run to the zone where the yellow marker is located, and then we focus on the voice =) After the release, we run after our hero to the south. At the entrance to his office, you will have to face two more guards.

Nobody is forgotten
A task: release the mercenaries who are under arrest in the Castello quarter. 3 times in total we will have to release Bartolomeo's mercenaries from imprisonment and take them to a safe place on the roof. In order not to particularly raise your fame, you can kill guards with metal knives from roofs and balconies, or you can bribe mercenaries for kroshilov .. Then we return to Bartolomeo.

To Battle!
A task: Take the mercenaries to the places marked by Bartolomeo. We go to the red markers on the map. There we will have to win back the territory with a fight, our allies will help us in this. You will need to do it 3 times. Try not to catch the eye of the detachments of patrolling guards - otherwise the battle cannot be avoided. After completing the task, we return to Bartolomeo.

With one sword, two birds with one stone.
A task: give the signal to attack and then kill Dante and Silvio. We go to the viewpoint marked on the map. We give a signal and run to help Bartolomeo, kill all the guards and follow him. We fight with Dante, then this coward will run and we will follow him. Catching up and killing our hares =)

Republic of Venice.

Eleventh sequence.

Patience is rewarded
A task: grab the cargo from the ship. The main thing is not to miss the courier. Chase him on the ground for the first part, and as soon as you come across a barrier of guards, climb onto the roofs. After watching the video, you have 1 minute 30 seconds to get to the courier unnoticed and take his place.

Performance
A task: kill the Spaniard. Stay in formation until you reach the main stage. It is marked with a yellow marker on the map. We fight with the Spaniard, we watch the video, we make a leap of faith.

Romagna.

Twelfth sequence.

Let's go to Katherine

Warm welcome
A task: Escort Katerina and Machiavelli to Forli. We follow them, we find out that the city is being stormed. We protect Katerina with Machiavelli. Next we have to open the gate. We take a boat and swim to the yellow marker, if you want to get into a fight, then go around the wall along the beams, dive under the grate and we are in the city. We remove everyone. Who can stop us from opening the door. We rise to the wall, where there are two archers and set the mechanism in motion.

Bodyguard
A task: travel with Machiavelli and Caterina to Rocca di Ravaldino, Caterina's fortress. You have to run after them. Don't forget the smoke bombs! When things are bad, they really help.

Fortress defense
A task: protect the fortress from all enemies. Again, you have to protect this couple .. White markers pick up all the bass ammo. After all, we run to Katerina. Still, a very charismatic person! =)

Godfather
A task: save Katerina's children. 10 minutes for everything. On average, without particularly straining, you can go through 7, so the time is given decently. I advise you to run across the rooftops to the first target and avoid skirmishes with the guards. In battles, checkers will help you not to waste time. Bianca is just in the building that is closest to the bark and slightly to the right. Then we run to the next zone and free Ottaviano Riario. He will be at the very top of the tower. Let's move on to the next fragment.

Checkmate
A task: Find and destroy Cecco Orsi to get the Apple. You can go two ways, get on a horse and purposefully run to Orsi, or sneak up on the roofs, jump into a haystack, drag 2 patrolling guards into a haystack, remove the guard on the roof, where there is a cart with horses and jump on top of our victim. After all this, we get the Venetian Cloak.

Apple from the apple tree
A task: search the abbey in the lowlands of Romagna and find the gray-robed monk who stole the Apple of Eden. The area you need is right in front of you. On the left side of the abbey, you can pass unnoticed by the guards. Climb onto the roof, remove the guard and on the opposite side, with the help of Eagle Vision, we determine where our monk is. They will start beating him, we come to the rescue, we get information. We're going to Forli Abbey. Everything is marked in green on the map. We turn on the Eagle Vision and we will be terribly scared and we will have to run after our monk =) Just do not turn off the Vision, otherwise you will miss it ... they all look the same.

Republic of Florence.

Thirteenth sequence.

A task: meet Machiavelli in Florence's Oltrano quarter. Attention, you are wanted. To get into the city, get lost in the crowd of monks. I advise you to continue running along the roofs to the blue marker. Escort Machiavelli to his palace, you will have to wave a couple of swords. Next, we have to kill 9 lieutenants. I advise you to stock up on medicines and smoke bombs - all this will come in handy.

Sworn enemy
A task: kill the condottiere guarding the Ponte Vecchio. Don't make a fuss or the mission will fail. It is most convenient to go on the left side, shoot the archer on the roof, then another one will stand a little lower on the balcony. We go down to the river, and climb the wall where the balcony from our victim is located. You can determine everything with the same Eagle Vision. Hanging from the balcony, you can drag it into the water and it's in the bag.

Still life
A task: kill the deceived artist. A hint is given in the form of a video where it is most convenient to start. We determine the next victim with Eagle Vision. We run to the left, kill the guards, make a super jump with the help of the springboard and get to the wall opposite. Further along the beams directly to the archer. Choose to jump and AIDS-kill the moment when you are out of sight of all the guards. One moment eat it and catch it. Kill the archer, watch for the victim and kill her.

Judgment Day
A task: don't let the priest deliver the sermon. We determine the victim of OZ. You can jump into a haystack, get out of it before the guards see, replace in the crowd near the church and just shoot with a gun.

port authorities
A task: quietly climb aboard the ship and end the life of a merchant. He will stand in the center of the ship near the entrance to the cabins. The first thing we need is to quietly get close to the ship. To do this, kill the guard on the left, jump into the water and grab the side of the ship that looks into the harbor. We drag the escorting guard into the water. We choose a place for a direct jump so as not to make a fuss with unnecessary kills and jump directly onto the victim with two jumps. Further, as you wish, he can either fight, or a smoke bomb and into the water.

in the hayloft
A task: kill the farmer without attracting the attention of his henchmen. To get close to the target, just jump into the nearest haystack and when the farmer passes you, run out and do a speedkill.

Unction
A task: quietly climb the cathedral and push the priest off the dais. It is not necessary to collide, you can pierce with a blade =) In terms of execution time, it will take you the most. Climb from the side of the cathedral that is closest to you (the southern part of the building). Drop two soldiers that walk on this wing. At the top, at the base of the tower, remove the archer and climb up. This is just from the western side of the tower. At the very top, we wait until the two archers turn away and go in the opposite direction, climb up and jump to the very top. We go around in a circle and jump on our victim =)

Career
A task: kill the captain of the guard. Stock up on medicines and checkers. In addition, choose the fastest knife in the villa - the most effective weapon against dodgers. And there will be a lot of them. We must act quickly - the enemies will stay with great strength - only dodgers, and even archers will fire at us. We use smoke bombs to get away from the encirclement of enemies and get to the target and finish off - look for it on the roof itself. And then, if there is a desire, you can finish off these annoying flies.

Point intervention
A task: stealthily kill an enemy. Our plan of action is as follows: we run and sit on a bench - then we mix in the crowd to get to the second bench by the fountain. Next, you are guided by the walking crowd of monks near the main crowd of listeners - that's exactly where we need to get. Lost in the crowd of onlookers, kill the healer with a pistol and hide.

Let's go to NF.

Power to the people
A task: get the Apple of Eden. We'll have to run a little after this dodger. I advise you not to run directly after him, but to proceed immediately to the right, bypassing this building, so as not to run into a detachment of guards who can really interfere with you. And then it will be easy to catch up with him and kill him. Then we go to the NF and there they will give us 30 seconds. to do a good deed.

Place marked with a cross
A task: decipher the pages of the Codex and find out where the treasury is located. I hope you collected all the pages of the Code on your way along the story =) If not, then go on a search. And those who are not lazy, turn on Eagle Vision and collect a map of the world. The assassin icons will help you identify the correct position of some of the fragments. We put an apple and watch the video. Before heading to Rome, stock up on first aid kits, throwing knives, poison, and, if you haven't already, put on Altair's armor and take his sword.

Rome.
1499.

IN BOCCA AL LUPO
A task: get into the Sextine Chapel and kill Rodrigo Borgia - the Spaniard. Jump onto the boxes on the left and climb up the beams to the open veranda. We drop two guards down, and kill two escorts with two blades as soon as they stand at the edge of the veranda. We pull the lever. There the soldiers are now walking in a circle. It's easy to kill - we choose the moment when they turn to the right, we adapt to their course and with one blow of two. We climb up and remove the archer. We pull the lever. It won't be very quiet after that. Here you can either fight with everyone, or quickly run past all of them and climb onto a balcony with a white marker. Then we jump onto the horse and run through all the gates at a gallop and so we run to a dead end. Try not to run into the soldiers with a horse, otherwise you will fall with it and you will have to climb around the already closed doors and deal with all the guards. Therefore, try to have time to slip on the horse before all the gates are closed. Then you have to quietly kill everyone and feel like Sam Fisher again. The first location will be easy. I chose the Poison Blade for the kill. We hide behind a crowd of monks and carefully poison two gaping guards and pull the lever. In the second location we will be a little more difficult. We mix with the nearest crowd of monks. Next, see the pattern of walking two guards. You need to act quickly and surely. We choose the moment when the first guard passes by you, and we immediately follow and poison with a dagger (why YAK? Because the monks will not immediately raise a panic, and the guard no longer raises the alarm). Next, immediately poke the Yak of the second. We change weapons to two retractable blades. We jump over the partition and kill two at once. We are in place! We get to the Borgia along the beams, jump and wet! After the video, turn on the Eagle Vision and "suffocate" this lively guy =) Watch the video.

Any partial or complete copying without reference to the source is prohibited!

The Renaissance is an amazing era. Here there is a place for secret conspiracies and brutal murders - a real paradise for any self-respecting assassin. You can silently jump on the roofs, instilling fear with your shadow on the cowardly guards, and administer justice to the snickering city officials.

However, the punishment of conspirators is not the only entertainment for a professional killer. Each of them dreams of becoming an explorer and collector of treasures, so that later with redoubled energy they will scatter all enemies on the way. Renaissance Italy is the perfect place to realize these aspirations.

  • Cache for the killer
  • Every killer should know...
  • Cthulhu, there you are!

In Assassin's Creed 2, treasures lie literally at every turn. Already at the very beginning of the game, an inexperienced teenager from the Auditore family, under our guidance, will jump on the balconies and clear the trunks of the city nobility, heavy from florins.

But as we progress, our ward grows up, simple robberies are no longer a joy for him, and the soul of an assassin requires real adventures, deadly traps and truly royal awards. The thirst for research needs to be quenched, and if you are unable to find all the secrets of the game, then this article is especially for you. Let's start with the main thing.

Cache for the killer

The dream of every warrior is to become cooler than others. And when petty theft ceases to satisfy, there is a need to get deeper and find something of value. In our case, it will be the armor of Altair (the legendary assassin), locked behind six locks in a villa in Monteriggioni.

All locks can only be opened with the help of seals hidden in the tombs. We will now look for them.

    Novella Mystery. We will get into the first cache only thanks to the plot (4th sequence, 4th memory), and unlike the others, we will not be able to go through this test again by selecting a memory from the "DNA" section.

    Inside we are waiting for a bunch of guards, as well as the need to jump often and accurately. However, this tomb is plot and introductory - you should not expect real difficulties.

    On a note: in each of the tombs you can find two secret places where additional chests with money are hidden.

    The passage can be divided into two stages: first we jump on the beams and pull on different levers. If you want to find the first secret place, jump down, instead of grabbing the first bar, turn around, jump forward and go into a small room on the right. The second stage: massacre of the guards and interaction with the mechanisms that will help us get to the goal. The second secret area can be accessed immediately after getting acquainted with the first mechanism - just jump into a small depression nearby.

    Toward the end, we will have to chase after the courier - if you wish, you can catch up with him and kill him before he warns the others, in order to avoid an unnecessary fight with the guards. Having overheard the conversation of the Templars, we can go into the crypt with peace of mind and pick up the first seal.

Everyday life of a city manager

Collecting figurines is a fascinating business
Noe, but financially unjustified.

With proper management of finances, the problem with a lack of money will disappear already in the middle of the game. This is largely due to the competent arrangement of the family villa of the Auditore family in Monteriggioni.

The key rule of a city philanthropist is that the more money is invested in the city now, the greater the income will be later. Therefore, first of all, strive to build and improve all the trading shops. The second most important are the renovations of the city - the restoration of the well, mines, barracks, etc.

As you build upgrades, you will also get the opportunity to climb into places that were previously inaccessible - some treasure chests can be reached when you restore the well or the barracks.

Another local attraction that is unique to this area is the collection of figurines that need to be inserted into pedestals in the villa. For each pair of statues placed, you will receive 2,000 florins.

It is a myth: There are rumors on the net that after collecting all twelve figurines, Uncle Mario will give Ezio some kind of treasure map, but this is not true. For collecting these gizmos, the player is rewarded only with money.

    The secret of the cathedral. Santa Maria del Fiore is a continuous long labyrinth of beams, ledges and chandeliers. Unlike the previous temple, in the cathedral the crypt with the seal is located at the top, under the very dome of the building.

    Before jumping on board
    form, go to the left - there you will find one of the secret places.

    First go up the door. Then you need to move not only towards the target marker, but also gradually upwards, the road here is not straight, but the only one, just carefully inspect the location for all sorts of ledges and crossbars.

    After winding a little at the beginning and throwing down one staircase, you need to continue on your way to the opposite part of the cathedral, jumping on the chandeliers. When we drop down the second ladder, the camera will hint that you need to climb further only up. It is important not to get confused - from the stairs we jump to the parapet and go along it from left to right, jumping to platforms and chandeliers along the way (do not jump to the cross by the window - this is a dead end).

    Now we have an easy way up - we will have to climb the walls a little and carefully jump along the beams. Difficulties should not arise, just move carefully - the fall is fatal. Before you jump onto the suspended platform, look to the left - you will see a chest with money. You can turn left and down, use the jump back (LMB + spacebar) to grab the chandelier, and then jump into the secret area.

    As you reach the red wall with ledges, go down a level - there is a second secret area, take the money and climb up, and then boldly jump forward - Ezio will hook on the platform. Take the seal and leave the cathedral through the window.

    Mystery of Torre Grossa. Our next stop is San Germignano, or rather, the tallest tower in the city. Again, we have to travel from the bottom up, the fight against the guards and the insidious camera.

    This is what they call a concept camera. Successfully jumping from such a position is another test!

    The beginning is predictable - we move along the wall, and then we open the door. In the wine cellar, we kill the guards and run to the other side of the room. There are a lot of unnecessary beams and platforms here, you can find the right way, focusing on the tricks of the game camera. If you notice the limitation of the viewing radius, then you are on the right track.

    Having risen one level up, kill the archer and climb onto the chandelier; if you now jump to the right into a small opening, you will enter a secret area. We go to the library and deal with the crowd of armed "readers". On the wall and chandeliers we climb to the upper tiers, dodging the arrows of archers. Under the very ceiling of the library is the second secret area.

    The further path is straightforward - we climb the tower, killing lone guards along the way. In the end, there may be some inconvenience with the camera, but this should not prevent us from taking the third seal.

    Mystery of Ravaldino. Rocca di Ravaldino is a fortress in Romagna, here we will look for the next print in our collection. The place is wet, first we swim a little, and then we jump using the bounce back. The first difficulty is the mechanism blocking the gate. When we interact with him, we will have a few seconds to slip through the bars. I advise you to stick to the right side when moving, otherwise, due to the inconvenient camera, you can easily push Ezio into the wall, past the target passage.

    Rocca di Ravaldino. To get to the barracks, jump on this shield and make another jump back.

    Immediately after this, turn the corner to the left - the level above the first chest with money; use the jump back to get into the secret area. Then again there is a small swim where you need to dive (wait and hold the "Space" and press W). We deal with the guards, find a shield nailed to the wall and go upstairs.

    We again have to race against the clock, but not difficult - by pulling the lever, we just run forward along the beams. Now, if you turn left and make some difficult jumps to the side, you can get to the second secret place, and then exit through the secret door. If you do not want to be distracted by the chests, then pull the second lever and take another run. In the barracks, crush the resistance and go into the crypt (the camera will kindly show the place where you need to jump).

    Finally, we have one more time trial left. The road is not straight, and even the camera will provoke uncomfortable movements and jumps all the time. It is difficult to advise something here - you just need to get used to the situation and move carefully. After completing the test, we will immediately enter the crypt with the seal.

Secrets of the Templars

Templar hideouts are additional exclusive locations available to owners of the Collector's Edition of the game (one of the hideouts is available in the DVD-box). In fact, these are analogues of tombs, but here the labyrinths are even more intricate, the jumps are not easy, and at the end, instead of a seal, a treasury awaits us.

Here it is, the safe deposit box of the great Templars.

In total, three shelters can be found on the map; to visit them, it is not at all necessary to go through the whole game, they appear as new areas are opened. The first cache is in Palazzo Medici(Florence) - you need to save Lorenzo, who is being held by the Templars in his own house, which is full of secret passages. Two more shelters in Venice - one in the docks, in naval arsenal, the second - in the church Santa Maria dei Frari.

It is a myth: the hideouts also have two secret areas with hidden treasures, but in the Medici house, one of the secret places contains two chests at once. This gave rise to a rumor that the second cache did not exist.

Exclusive locations include family Crypt Auditore(it can be unlocked as content on Yuplay) - according to many eyewitnesses, this is the most difficult labyrinth in the game, full of jumps of varying degrees of difficulty interspersed with awkward camera angles. Unfortunately, its passage does not represent any plot or material value, only "sporting" interest.

    Secret of San Marco. We will look for the fifth seal in Venice, but not immediately, but when we complete one of the sequences. The entrance to the tomb is located on the roof of the Doge's Palace, it will not be difficult to find it.

    We get inside a huge temple - you don’t need to run for a long time and look for the tomb, the entrance to it is located below, but it will open only when we complete the four tests. The task is to climb the upper tier of the palace to the lever in the allotted time and pull it. If the timer ends, the lever is hidden and you need to start over.

    The palace is divided into four wings - each of them has one test. The difficulty is not in abstruse jumps, but in finding the way. Before activating the mechanisms, I would advise you to study the possible routes along which our hero will move.

    We'll start with the northern challenge, where Ezio activated the stone slabs. When we step on the nearest ledge in the floor, the game camera will kindly show the place where we can climb, and then the lever we need to get to. This run is the easiest - gradually rise along the only possible way up, but when you are on the same level with the upper tier - jump in the opposite direction from the one where the lever is located. Then we move along a peculiar path of statues and crosses to the other side, run to the lever, climb even higher and jump onto it.

    We go to the east wing. After activating the mechanism, we will see how the lever will appear at a high altitude next to the well-lit round window. We gradually move up, once on the upper platform, we find that the direct path is littered. We need to get over to the opposite side along the massive hanging crosses. We run closer to the lever, climb the yellow window to the very limit, press the "Interact" and "Go" keys - Ezio will jump back and hang on the lever.

    The third test is the most vile and is located in the west - its path is not obvious and involves several difficult jumps. At the same time, we climb the structures in the center and fight with an uncomfortable camera, jump to the platform located under the lever. We move to the right and grab the ledge, move in the same direction and make a jump to the right, grabbing the ledge of the same shape. We go up, climb the rings almost to the ceiling and jump back to be on the beam. We jump on the lever.

    The last run is very short, but again you need to jump carefully. First, we climb onto small platforms on the left, jump from them and grab onto a small ledge, make a difficult jump to the right and overcome the path of conveniently spaced beams, climb to the upper tier. Now all that remains is to climb the window in the shape of a cross to failure and make the traditional bounce back, hanging on the lever.

    There are two secret places here, just like everywhere else. The first area is in the south wing; You can get to the chest using the jump pull-up technique (hold down the left mouse button and W, press Space, and then Shift). The second chest is in the west wing, on one of the lower platforms - you can open it by going down from the upper tiers. When all the tests are passed, the door to the crypt will open, and we will only have to pick up the seal.

    Mystery Visitazione. To gain access to the last tomb, you first need to run pretty much through the Venetian story quests. The entrance to the cache is located near the shipyard, and this area is initially closed.

    Visitatione. To get here, you need to run up the wall and jump back.

    In this tomb, a difficult test awaits us, although the beginning does not portend trouble. We jump down, kill the thug guard and make a small forced march, chasing the frightened courier. He can be overtaken and killed at the very end of the route by jumping on the fugitive from above.

    In the room in front of the large hall (where the showdown with the guards is coming), there is a secret area. You can get to the chest by making a series of tricky jumps (you will find the second secret place if you approach the mechanism with a lever near the temple and turn left). Having dealt with the guards, we go to the picturesque underwater temple.

    The location of the tomb has been established, but here's the problem - the entrance to the temple is closed, and in order to reach the goal, you need to activate the mechanism (the beams will turn around and create a kind of "path" so that Ezio can reach all the target levers), take a dangerous walk, jumping on all kinds of ledges , and pull all four levers in turn, thereby opening the door to the tomb with the seal.

    The second misfortune is that you can get to some places only by using a special key combination, which you will have to learn here. Time is limited, you can not hesitate, and any careless movement will lead to the fact that the assassin will flop into the water and the race will have to start over.

    Before starting the test, I would advise you to set the control to “keyboard + mouse (two buttons)” in the settings - this will make it easier. In total, on the route you need to make four jumps of increased complexity - push off the wall and jump in the right direction. The first of them, the easiest, at the beginning of the race: quickly run up the wall (W + "Space" + "left mouse button"), release all the keys, and then simultaneously press the key combination D + "Space" + LMB, where D - this is the direction of the jump. When you need to jump to the left, press A instead.

    The most difficult jump in the Visitation - you need to push off from the statue and jump here.

    It is important: all three keys must be pressed clearly and simultaneously - if you click only on D + "Space", then Ezio can jump back (most likely into the water) and the test will have to start over. In theory, the jump is possible without clicking the mouse, but it is more reliable.

    The most difficult jump will be number 2: it is next to the first, but in this case you need to push off not from the wall, but from a stone statue of an unpleasant rounded shape. You need to carefully run into it (it's better not to rush too much, because of the camera and sudden movement, you can easily fall into the water) and jump to the left (this means that instead of D we press A).

    The rest of the jumps are simple: the third one is waiting for us after a short run along the beams and ledges - you need to push off to the right, and the last one will be near another statue - we run to the wall and push off to the left. After that, it remains only to pull the last lever, and the gates of the temple will open. We jump into the water, go inside and pick up the last seal.

When all the seals are collected, our assassin with a sense of accomplishment can return to the Auditore's villa and place the seals near each of the statues. New equipment for Ezio not only looks great, but also adds health!

Call of Cthulhu

The monster has found adventures on its tentacles, but they won't let you fight it.

The game pleases with an abundance of secrets, but none can compare with what will be discussed now. During the passage of one of the tombs of the assassins, you will not only visit the underwater temple, but also get the opportunity to see one of its mysterious inhabitants. Remember the test in the Visitation with heavy jumps? We'll go right there.

After the fight with the guards, open the gate and go to the temple. Activate the mechanism, but do not rush to run to the obstacle course, but immediately go to the water and lean down a little. Now just wait and pay no attention to the running time.

In a few seconds, a game video will begin, where we will see how a huge monster swims past our assassin under the surface of the water, very reminiscent of Cthulhu in shape and appearance. But that's not all! When the video ends, go to the mechanism and pull the lever again, and then return to the place where you just stood, or walk along the water.

If everything is done correctly, then you will again see a cutscene where a huge tentacle emerges from the water and tries to hurt Ezio. Such monsters live in the Venetian waters...

On a note: the secret does not work on a clean boxed version of the game from Akella; in order to play the easter egg, you must first activate additional content in the game.

Every killer should know...

    All riddles of "Truth" are not tied to certain signs and are opened in strict order. For example, the last, twentieth riddle will always be about hieroglyphs, no matter what sign you open.

    Blacksmiths in the game have healing properties. At the same time as repairing your armor, your entire health bar will be restored.

    Knowing tricky tricks is never superfluous. For example, this point cannot be climbed without pulling up in a jump.

    When playing as Altair, in order to jump onto the beam, you need to climb onto the balcony railing, stand directly under it, press the left mouse button and "Space" - the assassin will grab the beam, and then the way up will not be a problem.

    To see more spectacular scenes where Ezio kills enemies, use a counterstrike.

    re-pass story missions you can’t, but the most spectacular episodes can be repeated by visiting “special memories” (they are displayed on the map after you are accepted into the order of assassins).

    The guards blocking the passage can be bribed. You just need to throw money, and the main one will let you through.

    Knocked out weapons can be picked up in the armory in the villa in Monteriggioni. If, after you have lost your weapon in battle, you pick up an enemy one, it will not disappear after a while, and Ezio will hang it on his belt.

    Poisoned Blade is great in situations where you need to not give yourself away or kill someone without being noticed. We just poison one of the guards, he attracts attention, and in the meantime we can quietly pass through a protected place or get to the desired goal.

    During the carnival in Venice, you can steal money from passers-by with impunity, the alarm level will not increase, just like at the beginning of the game.

Monteriggioni is a town and comune in Tuscany, Italy. Built in the 13th century by the lords of Siena, Monteriggioni took an active part in the defense of Tuscany from Florentine encroachments on its territory. An important role in this conflict was played by the Auditore family, whose members later became the rulers and defenders of the city. They built the famous walls of Monteriggioni and the largest structure within them, the Villa Auditore. Cesare's Attack At the very beginning of the game, the Monteriggioni are besieged by the troops of Cesare Borgia, who destroys the city, kills Mario Auditore and steals Ezio's Apple. Modernity In modern times, the city is being restored. By 2012, this is one of the last Assassin bases in Italy. Desmond Miles arrives there in the same year along with Sean Hastings, Lucy Stillman and Rebecca Crane to search for an apple. Interesting FactsIn AC2, eight statuettes of some of the gods of ancient Rome can be found in the city. They must be put on pedestals, two figurines each. In each of the pedestals you can find 2000 florins. The Crypt of the Auditore Family can be purchased from uPlay. A document about the history of the Auditor family can be found in the crypt. In the ACB, the player can exit the Animus at any time and examine Monteriggioni, but only for ten minutes. For the first time, Desmond takes the watch and wireless headphones to keep in touch with Lucy, Rebecca, and Sean. In modern Monteriggioni, with Eagle Vision, red footprints can be found that lead from the back entrance of the Villa Auditore to the fountain. After sequence 6, these traces disappear. In the Divine Comedy, Dante Alighieri mentioned the walls of Monteriggioni (Inferno, Canto 31, Well of the Giants, line 40). This indicates that Dante was an assassin. There are several types of Monteriggioni and none correspond to the real prototype. There is one fortress that looks very similar to the Auditore Estate, and it is located near Tuscany. In modern Monteriggioni, you can find 5 artifacts: Mario's sword, Ezio's belt, Claudia's book, Medici's cloak and Maria's box with feathers

QUESTION:

How can I find additional content in Assassin's Creed 2?

ANSWER:

Please note that this article contains minor spoilers.

Extra Throwing Knives
You can get access immediately, as soon as you get the skill of throwing knives (3 sequence / 4 memory).
You can buy a bag of extra knives from any tailor.
The big bag is given free of charge, and will allow you to carry 25 knives instead of 20.

Altair suit
Will be available upon completion of the 1st sequence / 10 memories (once you received the Giovanni suit in his office).

1. Get a suit from any tailor.
2. Go to the Animus desktop (Main menu of the game).
3. Select Inventory / Equipment.
4. Select the Altair Suit.

Auditore family tomb
Will be available upon completion of the 4th sequence.
Once the loading of the 5th sequence is complete, you can head to Monteriggioni.
The family tomb is located on the site of the Assassin icon on your map.

Palazzo Medici

The map of the Palazzo Medici will be available to you upon completion of the 4th sequence / 4th memory segment (Catacombs of Santa Maria Novella), when you are in Florence.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Home Invasion".

Santa Maria dei Frari

The Santa Maria dei Frari map will be available at the end of the 7th sequence, when you are in Venice.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Above Beams, Under Stone".

Arsenal of Venice

The map will be available at the end of the 10th sequence, and when you are in Venice.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Castaways».

Battle of Forli (Sequence 12)
Will be available upon completion of the main storyline.

Bonfire of the Vanities (Sequence 13)
Will be available after the completion of the 12th sequence.

Founded back in the 80s BC, Florence has quickly grown from a small Roman settlement to a bustling market center. Situated on fertile land and along the main trade routes between Rome and northern Italy, Florence experienced a difficult period after the fall of the Roman Empire, when the Ostrogoths and the Byzantines fought for control of the region. However, the city began to flourish under the rule of the Longobards in the 7th century and then continued to expand under Charlemagne a century later.

By the end of the Middle Ages, Florence had become an important commercial and banking center, primarily famous for its wool production. In the middle of the 13th century, the city began minting its own currency, the florin, and many famous bankers began to call Florence home. Economic growth contributed to the creation of merchant guilds in the city and to attract large numbers of immigrants. At the turn of the 15th century, Florence became one of the largest and most prosperous cities in Europe.
Florence was the birthplace of many famous artists such as Giotto, Dante and Donatello, becoming the cradle of the Italian Renaissance. During the reign of the Medici family, the culture of Florence continued to flourish, not least thanks to Lorenzo de' Medici, who patronized the arts, philosophy and science. Michelangelo, Machiavelli, Botticelli, Raphael and Leonardo da Vinci, as well as the famous Auditore family, continued this tradition. Thanks to them, the city justified its good reputation until the 16th century.

However, shortly after the death of Lorenzo de' Medici, the city was ruled by Girolamo Savonarola, who used the Piece of Eden to bend the city's population to his will. Fortunately, Ezio Auditore freed the citizens of Florence in 1498 by killing Savonarola and taking the Apple from him. Despite brief periods of upheaval, Florence remained one of the most prosperous cities during the Renaissance.

Monteriggioni

Located in the Italian province of Siena, the city of Monteriggioni, founded in 1213, served as a strategically important defensive point in the war against the expansion of Florence. In the 14th century, the main well of the city was drained, deepened and equipped with traps, and then one of the Pieces of Eden, known as the Shroud, was hidden under the ground of the fortress.
In 1454, Florence attacked Monteriggioni in an attempt to capture the ancient artifact. However, Mario Auditore, the new head of the city and the leader of the Brotherhood of Assassins, managed to uncover the impending plot, prepare for the attack and, in the end, defeat the enemy. Soon after, he found a cache of the Piece of Eden in Monteriggioni and sent it to his brother Giovanni. Once the Mote was done away with, Mario concentrated entirely on the war with the Templars, leaving the city unattended, which led Monteriggioni to a significant decline and affected the well-being of its inhabitants.
Fortunately, thanks to Ezio Auditore, who arrived at the villa in 1476 and invested a huge amount of money earned in the city's economy, Monteriggioni began to prosper again. Despite the attacks and sieges of the city by the Templars, such as Cesare Borgia, as well as the betrayal of the garrison of guards loyal to the Medici, Monteriggioni remained under the rule of the Auditore family

Villa Auditore

In 1290, the ancestor of the Auditore family, Domenico, acquired and rebuilt the Villa, surrounded by fortified city walls. For its inhabitants, the Villa served as both a home and a fortress and consisted of many secret passages, secret rooms and training grounds. For generations, Domenico and his descendants used the Villa as their headquarters, developing plans for waging war against the Templars. Centuries later, under the management of Mario, the condition of the villa deteriorated, but soon after the arrival of Ezio Auditore, the city began to flourish again.

FAMILY VAULT AUDITORE
The Auditore family crypt was built immediately after Villa, and once served as an escape route during its siege by the Borgia army. Immediately after the death of Domenico Auditore, he was buried in the crypt, and the history of the family's origin was depicted in frescoes installed on the walls of the crypt. Several members of the Auditor family visited the crypt centuries later: Giovanni and Ezio the Auditor, as well as Desmond Miles, who had to wade through the crypt to find his way to the Sanctuary.

Tuscany

Region of central Italy. From the north it is surrounded by mountains and the main part is covered with vast fields that are used to grow various fruits, including grapes, thanks to which some of the best wines are produced in Tuscany. It is also famous for its incredibly beautiful landscapes, a fairly rich creative population and a great influence on culture.

Tuscany has many beautiful cities such as Florence and Siena, and small towns such as Monteriggioni and San Gimignano. Ezio Auditore lived in Florence until his father and brothers were executed, and then was forced to move to Monteriggioni.

Tuscany is the birthplace of the Italian Renaissance and was home to some of the most influential figures in the arts and sciences such as Dante, Botticelli, Michelangelo and Leonardo da Vinci.

San Gimilano

The city of San Gimignano, founded in the 3rd century, was named after Saint Geminian, who supposedly created a thick fog to save the city of Modena from Attila. Beginning in the 10th century, the city began to grow as a resting place for pilgrims on their way to Rome.

In 1199, when the inhabitants of the city became rich, San Gimignano left the power of the bishops of Volterra and became self-governing. Wishing to flaunt their wealth, the inhabitants of the city built high towers; at its peak, San Gimignano had 72 towers.

Everything changed after the plague of 1348. The population of the city has drastically declined, and without money for current repairs, the buildings began to fall apart. The city council turned to Florence for help, and since then San Gimignano has been under the control of the Florentines.

Romagna

Romagna is located in the east of central Intalia. On the western side, Romagna is trimmed by the Apennine Mountains, and in the east by the Adriatic Sea, as a result of which Romagna was one of the places from where one could get to Venice. Among the famous cities of Romagna: Cesena, Ravenna, Forli. Also there is the dwarf state of San Marino.

Middle Ages
The name of the city directly indicates a connection with Rome, but Romagna did not particularly look towards the Holy See, as it was self-governing, and was not eager to part with this fact.

Renaissance
In 1488, the Assassins took possession of the Apple of Eden and later handed it over to Countess of Forlì Katirina Sforza. But by the time the Auditore, along with Niccolò Machiavelli, met Katerina at the walls of Forli, it turned out that the Orsi brothers had attacked the city. Threatening the death of Katerina's children, the brothers demanded an artifact, an apple of Eden. As a result of Ezio's actions, the brothers were dead, and Caterina's children remained unharmed, but Ezio was seriously injured and Girolamo Savonarola took possession of the apple. Romagna was later taken over by the Borgia family.

Forli

A settlement on this site was founded around 798 BC. cavemen of the Paleolithic era, who mined flint here. Since then, Forli has been an important industrial center. The modern name comes from Forum Livii - this is how the Romans called the fortified city, built in 188 BC. v Via Emilia - full of looog. laid in this area after the pacification of the Gallic tribes. After the fall of Rome, the city came under the control of the Lombards, and then - the church, but in 889 the inhabitants of Forlì declared independence. This caused the utmost displeasure of the Vatican, which spent the next 400 years trying to recapture the city.

In addition, Forli for several centuries had to repulse the attacks of the Goths, Byzantines, Lombards and Franks. A lot of trouble brought the residents of the city and annual floods, until in 1050 the channels of the surrounding rivers were changed. At the end of the thirteenth century, power in Forli, as happens in most independent republics, passed into the hands of dictators, and then the Ordelaffi family subjugated the city. The coat of arms of Ordelaffy depicts a cheerful lion sticking out his tongue, but they themselves were not at all so funny and good-natured.

In 1480, when the Ordelaffi family was mired in internecine strife, the Pope intervened in the fate of the city - he gave Forli to his nephew, Girolamo Riario. However, the calculations of the pontiff did not materialize: Girolamo was killed, and his wife, Caterina Sforza, began to rule the city. She fought fiercely with the Vatican for the independence of Forli, but in the end she was defeated, and the city again fell under the rule of the pope.

Venice

Venice, located in northern Italy, was built on the islands of the Adriatic Sea. During the Renaissance, the city was the cultural, political and financial center of La Serenissima Republica di Venezia - the Most Serene Venetian Republic. Both the economic dominance and the formidable navy made Venice the site of a war between the Templars and the Assassin Order, who fought for control of the city.
The six arrondissements of Venice tended to spring up around large structures serving a particular political purpose. Thus, the District of Castello, which is the largest in Venice, was created by settlers who fled from the invasion of the Longbards in the second half of the 6th century. Another county was created when the Templars rebuilt the Arsenal in 1320. By this time, Venice had expanded to the size of the Republic and wielded enormous political and economic influence throughout the world.

In the thirteenth and fourteenth centuries, Venice reached its apogee of development. In 1309, the construction of the Palazzo Ducale, the political "heart" of the city and the residence of the Venetian Doges, began in the city. Located in the district of San Marco, away from the "spiritual" influence of the Church of San Pietro di Castello, Palazzo Ducale has become a symbol of the Doge's independence from the Pope. In the 15th century, the Doge's Palace became the subject of conflicts between the Assassins and the Templars more than once. In 1485, the Templars poisoned Doge Giovanni Mocenigo.

Mocenigo's death marked the beginning of a period of political instability as the Templars and Assassins fought for control over the Palazzo Ducale. The Templars, instead of the dead Doge, put at the head of their agent - Marco Barbarigo, whose reign lasted less than a year. In 1486, the Assassins killed Marco Barbarigo and replaced him with one of their men, Augustine Barbarigo. However, Augustine proved to be an unreliable ally, soon becoming the servant of the Borgia family as soon as they came to power. The Assassins poisoned him in 1501.

The sixteenth century was the century of the decline of Venice and the decline of its political influence. The League of Cambrai, which included France, Spain, the Habsburg family and the Papacy, joined forces against Venice. In the spring of 1509, in 15 days, the League defeated Venice at the Battle of Agnadello and captured all of its mainland territories.

Characters Assassin's Creed II

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Protagonist - Ezio Auditore da Firenze

Ezio was born into a wealthy Italian noble family. The family has always lived in prosperity and in his life he is absolutely not worried about the suffering of poor people ... Having many friends and a wide wallet, he always remained carefree and did everything he wanted. With women, he is courteous, says everything that they want to hear from him. He has amazing charm and his onslaught is hard to resist. With such seductive talents, it is very easy to succeed with the lady you want. He is associated with both the nobility and inveterate thieves. Everything was fine in his life, until something terrible happens to his family... Friends become enemies, and you have to seek shelter from bloodthirsty mercenaries and ask for help from courtesans and thieves... The only goal in life becomes revenge... But As the game progresses, Ezio's objective begins to take a slightly different direction... significantly global...

Mercenary Leader - Mario (Uncle Ezio)


Mario is a strong fighter who has been trained in all aspects of combat since childhood. Having matured, Mario recruited a whole crowd of the same dexterous, strong and formidable warriors as his assistants, who secretly proclaimed Mario their king. However, not everything is so simple, because Mario uses his henchmen to fight the Templar invaders, who have already made their way to the very top of the Italian nobility. Mario will take Ezio under his wing almost from the very beginning of the game, and will improve his fighting skills; well, and uncle's mercenaries will become indispensable in battles with the city guards.

Thieves Leader - Antonio
(The base is a hideout in the Venetian shopping district)


Antonio grew up in a poor family; father is a shoemaker, mother is a maid in a rich family. Naturally, Antonio wanted more from life than a beggarly existence, so he tried to break into people as best he could, but nothing worked. He was driven out of schools, even if he studied better than others. They paid money at work. So why go out of your way when you can just take what you want? Actually, this is how Antonio became a thief, and his man on the black market, who gladly accepted him. And since the Venetian nobles are so corrupt and corrupt that Antonio does not consider himself a criminal compared to them; on the contrary, he is a real noble sir, both in spirit and in deeds.

With his fellow thieves, he is friendly and considerate. He treats theft like a business, so he opened several private antique shops (it is clear that with loot). Antonio and his assistants look more like a mafia than simple thieves, aiming primarily at the rich in Italy. They are waging their own "war" against the nobility, and Antonio sees great potential in Ezio to use as a powerful weapon. Our hero will have several tasks from Antonio that will test him for dexterity, stealth and everything else that is needed for an ideal thief. In return, Ezio can always ask one of the thieves to get him some special little thing.

Leader of the Courtesans - Paula
(Base - brothel in Florence)


Paula was born into a family of Assassins, but lost both parents at the age of eight, finding herself on the street all alone. As usual, she grew into a real beauty, using her appearance to the maximum for her own good. However, her beauty also attracted unnecessary attention; as a result, Paula was imprisoned by a Florentine guard for several years before she killed him and escaped. This murder was noticed by members of the Assassin clan, they also found Paula and took her to their "country club".

The violence that Paula was subjected to is not a thing of the past, and now the dangerous beauty has decided to take under her wing all the Florentine girls who have not found a place in life. The brothel run by Paula is a cross between a brothel and a shelter where every girl can count on the help of her friends.

When Ezio decides to take revenge on those responsible for the destruction of his family, Paula agrees to help him. And practically free of charge, feeling in Ezio a congenial person. Paula's girls will always come in handy in cases where you need to distract someone, because the city guards are greedy for women.

Leonardo da Vinci - the great Italian artist, scientist


A painter, an engineer, a mechanic, a carpenter, a musician, a mathematician, a pathologist, an inventor - this is not a complete list of the facets of a universal genius. He was called a sorcerer, servant of the devil, Italian Faust and divine spirit. He was ahead of his time by several centuries. Surrounded by legends during his lifetime, the great Leonardo is a symbol of the boundless aspirations of the human mind. Revealing the ideal of the Renaissance "universal man", Leonardo was comprehended in the subsequent tradition as a person who most clearly outlined the range of creative searches of the era. He was the founder of the art of the High Renaissance. In the game, he plays the role of Ezio's friend and helps him achieve what he wants with all sorts of sophisticated inventions... These include: an aircraft made in the form of a bird and operating on the principle of ascending hot air currents, a hidden mechanism for a retractable blade, etc. In the game, he appears in 1476. At the start of the game, Leonardo is shown as an aspiring painter and sculptor in Florence. In the future, according to the plot of the game, Leonardo moves to Venice.
Maria Auditore considers him a very talented person with great creative potential and believes that Ezio has a lot to learn from Da Vinci. The acquaintance of Ezio and Leonardo develops into a strong friendship for many years, Da Vinci becomes for the Auditore almost the only assistant in business and confidant in secrets; Leonardo's knowledge helps Ezio to use improved types of assassin weapons, and also, the inventor helps the assassin learn new methods and possibilities to eliminate the target.
Leonardo designed and built a flying machine, thanks to which Ezio was able to infiltrate the palace of the Doge of Venice. Later, this machine went down in history as the "Da Vinci Ornithopter" (the mechanics of the machine is based on bird flight).
Leonardo translated 24 pages of the Code of Assassins and thanks to this, the secret about the vault under St. Peter's Basilica in Rome was revealed.
Da Vinci is the only non-Assassin to have seen the Piece of Eden in action. Who knows, but maybe it was the "apple" that pushed Leonardo to new achievements and the world eventually acquired the greatest inventor and innovator of its kind.

Other characters

Giovanni Auditore - Ezio's father, Florentine banker, adviser to Lorenzo Medici, nobleman. Assassin.


Giovanni was born in 1436 into a noble family. From a young age, Giovanni led a double life; during the day he studied banking, and at night he perfected his skills as an assassin. Having reached the age of majority, Giovanni entered the service of the Medici bank, having achieved certain heights in this matter, the Auditore founded his own banking house, but still continued to manage the financial affairs of the patron family. There is no exact evidence that Giovanni, on the orders of the Medici, "removed" objectionable people, we can only assume that such actions were performed repeatedly.
In 1743, at his own expense and according to his own design, Giovanni built the Palazzo Auditori, a palace that immediately became a landmark of Florence. The majestic building, devoid of pomposity, was the best way to characterize its owner.
Married to Maria Mozzi, Giovanni had 4 children. It is not known for certain whether he was going to initiate the secrets of the order of his heirs - if Federico knew about the secret activities of his father, then Ezio had no idea about either the Assassins or the Templars.
Giovanni was personally involved in the search and decoding of the pages of the Code of Assassins, took an active part in the fight against the activities of the templars in the lands of northern Italy.
Upon learning that a conspiracy against the Medici family was being prepared, Giovanni tried to prevent the possible consequences of this conspiracy. Realizing who was really behind the conspirators, Giovanni collected all the evidence he had of an imminent coup d'état. The list of conspirators included many influential families of Florence and Tuscany, one way or another, but the forces of the Assassins could only delay the threat for a while, decisive action was required on the part of the ruling house.
Giovanni was betrayed by his friend, the Gonfalonier of Florence, Umberto Alberti. False testimony was given against the Auditore family, Giovanni was charged with treason, and in 1746 he was publicly executed in the square in front of the Palazzo Vecchio, the city hall. He was buried in the Auditore family vault in a villa in Monteriggioni.

Federico Auditore is the eldest child in the family, a schoolboy, a nobleman.


Federico was born in 1456. Belonging to an influential family, having a title of nobility from birth, Federico could afford both wild parties and social events. In general, he spent his father's money without any remorse.
Hot-tempered by nature, dexterous and strong by nature, Federico was seen more than once in minor skirmishes with supporters of Vierri Pazzi, but, as a rule, these skirmishes had no consequences for the young man - a well-known surname even then could hush up almost any offense.
At the age of 19, he got a position as a clerk in a Medici bank. He worked there for exactly a year, then was fired due to the theft of a bag of golden florins.
Federico liked to play pranks on his brother Ezio, but these jokes never grew into mutual insults, the brothers always came to each other's rescue, and it didn't matter if it was necessary to crush someone's sides or pay for the services of a doctor after another fight. "Frotelli Auditore" - this is how Florence called these two young men, seekers of fame, love and a carefree life.
In 1476 he was arrested as a result of a conspiracy against the Medici. The Pazzi got rid of everyone who could prevent them from carrying out their plans. And members of the Auditore family were just the ones who could warn Lorenzo about the impending massacre. Federico was executed along with his father and brother in the square in front of the Palazzo Vecchio in the same year 1476.

Maria Auditore - mother of Ezio, writer, noblewoman.


Maria Mozzi was born in 1432 into one of the respected banking families of Florence. From a young age, she kept a diary, which eventually became a chronicle of the events that took place during the heyday of the city. Now this diary is kept in the Uffizi Museum, in the same Florence.
She met Giovanni Auditore in her own aristocratic salon. She describes her impressions of meeting in this way: “This man spoke so convincingly that I could not move and looked only at him all the time ...”. Maria and Giovanni got married in 1450, she gave her husband 4 children and devoted most of her time to raising them.
Maria patronized novice poets and artists, it was she who took under her wing the then unknown artist Leonardo Da Vinci. Moreover, it was thanks to Mary that Ezio and Leonardo met.
The events that unfolded in 1476 had a detrimental effect on Mary's later life. Having lost her husband and two sons, Mary fell into a state close to insanity. Only endless prayers and support from the remaining children - Ezio and Claudia, helped Mary to return to a more or less normal existence. For the rest of her life, she carefully kept eagle feathers, which reminded her of her youngest son.
As if anticipating her imminent departure from life, Maria handed Ezio the cloak of the Auditore, a family heirloom that had been inherited from father to son.
Presumably, Maria Auditore died during the storming of the Villa Monteriggioni in 1499.

Claudia Auditore is the only daughter in the Auditore family, a schoolgirl, a noblewoman.


Claudia, the third child in the family, was born in 1461. She received a secular upbringing, was well versed in painting and literature, and could conduct financial transactions. She was not bad-looking, but the excessive care of her parents spoiled her nature - with her arrogant behavior, she scared away almost all her suitors, because of this she even had to increase her dowry by 1000 florins!
Claudia courageously endured a family tragedy - the death of her father and brothers. Upon learning that the Auditore belonged to an ancient family of assassins, that her older and only remaining brother was an assassin, Claudia took on all the responsibilities of caring for her mother, and also began to conduct all business at the villa in Monteriggionn. For many years, Claudia lived under the patronage and protection of Ezio, whether she married is not known.

Petruchio Auditore is the youngest child in the family, a schoolboy, a nobleman.


Petruchio was born in 1463. From birth, the boy was distinguished by poor health, at the age of 12 he even had to leave school and study science at home. Doctors advised family members to keep Petruchio calm and prescribed complete rest and bed rest, but the boy, like most children, wanted to run, jump, play pranks, in general, he managed to explore the world in secret from nannies and parents.
One day, Petruchio started collecting eagle feathers. Ezio, having learned about the antics of his brother, promised to collect exactly 100 feathers if he returned to bed and would monitor his health. Why these feathers were needed, no one knew - Petruchio was executed along with his father and brother Federico in 1476. And the eagle feathers collected by Ezio and carefully kept by Maria became the only reminder of the youngest son and brother.

Caterina Sforza - ruler of Forli, countess, one of the most famous women of the Italian Renaissance, had the nickname "Tigress of Romagna".


Caterina Sforza was born in 1463. Caterina is the illegitimate daughter of the Duke of Milan, Galeazzo Sforza. From a young age, in addition to classical education, the girl studied the art of warfare, and was also fond of hunting and alchemy.
At the age of 10, she was betrothed to her first husband, Girolamo Riario, Crown Count of Imola and Forlì. In the future, 6 children were born in this marriage at once.
Until 1484, Katerina lived in Rome, after Rome was sacked by marauders, after Katerina, being 7 months pregnant, personally defended the castle of Sant'Angelo, in the same 1484, Katerina moved with her family to Forli.
In 1488, the Orsi brothers killed Girolamo Riario. There were rumors that this murder was planned by Katerina herself, but these rumors quickly disappeared with those who spread them. Then she secretly marries her 2nd husband - Giacomo Feo, who also dies at the hands of murderers in 1495. In this marriage, another child was born.
One way or another, Katerina became the only and legitimate mistress of Forli, earning herself the fame of a caring, but vindictive ruler; she pursued a peaceful policy, but if harm was done to her loved ones, she killed enemies and everyone who was at least somehow related to them with particular cruelty. It should be noted that such punitive measures turned out to be effective and her 3rd husband, Pierfrancesco de Medici, died in 1498 of natural causes. This marriage gave Katerina the last child in her life.
A separate chapter of Katerina's life is devoted to her acquaintance and close contact with Ezio Auditore da Firenze.
Caterina met Ezio in 1481 when she was visiting Forlì with her first husband. The beauty immediately made it clear that the doors of her house are always open for such a courteous and noble young man as Ezio.
In 1488, after Girolamo was killed, Caterina received members of the brotherhood of murderers, among whom was Ezio Auditore. Sforza graciously provided her fortress as a hiding place for the Piece of Eden. But the cunning of the Templars prevented Katerina from taking full care of her guests - the same Orsi brothers attack the Forli castle. Ezio helps Katerina defend the castle, but at the same time, he himself is injured, which almost takes his life. Caterina takes care of Ezio in her own palace and after that their relationship takes a completely different turn - they become lovers.
In 1499, Cesare Borgia, son of Rodrigo Borgia, decides to seize and destroy everything connected with the Assassins by force. In 1499, the defense of Forlì fell, as did the defense of the Monteriggioni villa, where Catherine was staying at that moment. She was captured by the Borgia and was released only a few years later. She spent the rest of her life in Florence and died in 1509, presumably of pneumonia.

Lorenzo Medici - ruler of Florence, banker.


Being an educated and high society man, Lorenzo patronized the sciences and arts; painters, sculptors, architects, scientists all found work in Florence, which was solely ruled by the Medici.
By concentrating under his control all the revenues to the city treasury and thereby increasing his own capital, Lorenzo made himself a lot of ill-wishers. But the banker's ability to spend money for the benefit of everyone and a truly innate talent for distributing funds depending on needs and circumstances only strengthen his position in the circles of power and Lorenzo easily wins the trust of ordinary citizens.
An open conflict with the Pazzi family almost leads Lorenzo to death; During the Easter mass in the Cathedral of Santa Maria del Fiorre on April 26, 1478, Lorenzo and his brother are openly attacked by the Pazzi conspirators. Lorenzo's brother, Giuliano, dies, and he himself is saved only thanks to the help of an unknown young man. This young man turns out to be the son of his longtime and treacherously murdered ally Giovanni Auditore - Ezio Auditore.
Realizing that the interests of the young man coincide with his own, Lorenzo openly recognizes Ezio as his companion, Florence, and, perhaps, all of Italy are convinced of Lorenzo's deceit and now few dare to oppose the Medici again, knowing that an assassin is standing behind him, single-handedly killed the influential Pazzi and Barbarigo families.
Lorenzo died in 1492, at a time when Florence was engulfed in the flames of the so-called "bonfires of the vanities" - a period that went down in history thanks to the sermons and the rise of the insane apostate monk Girolama Savonarola.

Rosa is a Venetian thief.


Rosa was born in Venice in 1460. Her father is a nobleman, her mother is a courtesan. The girl grew up on the streets of the floating city and comprehended the science of life on her own.
In 1475, she tried to rob the head of the Venetian guild of thieves, Anthony, but was caught red-handed. Instead of handing the girl over to the authorities, Antonia made her his apprentice. Rose became the most agile among thieves, she could jump to places that previously seemed inaccessible.
In 1481, Rose met Ezio when he first visited Venice. Ezio rescued the girl from Barbarigo's guards and in doing so, rendered a service to the entire city's thieves' guild. In return, the thieves taught the assassin a special jump and helped him storm Barbarigo's palace. Rosa also participated in this, as it seemed then, crazy adventure.
Apparently, Rosa was in love with a man for the first time, and that man turned out to be Ezio. Otherwise, would she risk her reputation and life, trying to get the ship's logbook that came from Cyprus?

La Volpe, "The Fox" - the head of the Florentine thieves, assassin.


The date and place of birth of this person are not known, there is no historical and archival data about who his parents were, where his house was, La Volpe is a person shrouded in mystery.
Some called him a thief, others considered him a murderer, he was prescribed supernatural abilities, as if he could see through walls and could be in several places at the same time. There is also a legend about how La Volpe single-handedly robbed the carriage of the Pope, and robbed it in such a way that neither the guards nor the Pope himself noticed it.
Ezio Auditore met La Volpe in 1478 at the Mercato Vecchio. The thief knew the murdered Giovanni Auditore and knew why Ezio had returned to Florence. La Volpe was an assassin, but this fact became known only at the end of Ezio's Venetian trip.

Theodora - Venetian courtesan, "Madame" of the brothel "La Rosa della Virttu", assassin.


Theodora was born in 1450, the son of a Venetian jeweler. Theodora abandoned her surname, but in the archives one can find a mention that at birth she received the surname Contanto.
“Extraordinarily pretty! Oh God, if only I hadn't been married!!!" - such reviews were left by visitors to the shop where Theodora worked. The girl's activity was not limited only to the reviews of other people's wealthy husbands. On November 26, 1467, she had an affair with a married man and an angry wife sued Theodora in the court of Venice. In accordance with the customs of the time, her parents sent Theodora to a monastery, so that she would spend the rest of her days in prayer and silence. But apparently, such a life in no way suited the young beauty. Leaving the monastery of Santa Maria degli Angeli in 1473, Theodora left a note there with the words: “There is worldly life in the monastery, but only with another person can you fall into the arms of the Lord!”.
In the same year, 1473, Theodora opened the brothel La Rosa della Virttu in Venice. According to the poet Pietro Bembo, who visited there quite often in search of inspiration, her brothel was "... a church for a new sect of Catholics."
Leonardo da Vinci, the head of the Venetian guild of thieves Antonio, and many, many other famous personalities of Italy appeared in that brothel. Finally, Ezio Auditore himself felt the extraordinary hospitality of the Venetian beauties.
Theodora was an assassin. It is not known for certain at what time she joined the ranks of the brotherhood of assassins, but most of her life she and her courtesans, one way or another, served for the good of the order; beauties spied on the templars, the art of seduction brought not only the money of the Templars, but also their secrets, plans and intentions. And sometimes, a bewitching smile was the last thing that the most unfortunate Templar saw in his life ... In the morning he was found dead, but without mortal horror in his eyes, he died as if from some unearthly pleasure ...

Bartolomeo D'Alviano - leader of the Venetian mercenaries, military leader, assassin.


Bartolomeo was born in 1455 in the town of Alviano, in Central Italy. His parents were Francesco d'Alviano and Isabella d'Atti. From childhood, he studied the art of war and, it must be said, quite succeeded in this matter.
Bartolomeo's "career rise" began after he began serving in Venice. In 1496, he entered the service of the Orsini family, who were trying to protect their possessions from the attacks of Pope Alexander VI (Rodrigo Borgia). With only a few fortress garrisons at his disposal, Bartolomeo held back the onslaught of the army of Cesare Borgia for a long time. When it seemed that D'Alviano and his people came to an end, when Cesare cut off all the ways to retreat, Carlo Orsini arrived with reinforcements. With their counteroffensive, Bartolomeo and Orsini completely defeated the Borgia army.
In 1503, Bartolomeo enters the service of the Spanish king Ferdinand II, for whom D'Alviano conducted a successful military campaign against the Kingdom of Naples. In 1504, Bartolomeo defeated the troops of the Holy Roman Empire under the command of Maximilian I and captured Triestre and Gorizia. The Venetian authorities, impressed by Bartolomeo's successes, appoint him governor-general of Venice.
Luck accompanied D'Alviano until 1509. At the Battle of Agnadello, Bartolomeo disobeyed orders and attacked the French army. As a result of this "unsuccessful" maneuver, Venice lost Lombardy - a province that took eight centuries to conquer! Bartolomeo was captured by the French and was in that captivity until 1513. The French, who have always been famous for their nobility and respect for the defeated enemy, invited D'Alviano to fight on their side. In 1515, under the banner of "French lilies", Bartolomeo defeated the Swiss army, commanding a detachment of 300 people!
Bartolomeo D'Alviano was a member of an order of assassins - he was an assassin. And all the time when he fought with a visible enemy, he also waged a secret struggle with those who preferred to hide and strike "in the back" - with the Templars.
In 1486, Bartolomeo and his men were arrested on the orders of the prosecutor of Venice, Silvio Barbarigo. In the same year, D'Alviano met Ezio Auditore; not without Ezio's help, Bartolomeo and his men manage to escape the gallows. Having learned why the Florentine arrived in Venice, Bartolomeo happily agrees to participate in the assault on the Venetian Arsenal, in which one of Ezio's "targets" took refuge. Having gathered the most loyal people, D'Alviano arranges a brawl in the square in front of the Arsenal and thus distracts the attention of the guards. And Ezio easily enters the building and sends another couple of Templars to the other world - Silvio Barbarigo and his bodyguard Dante Moro.
Bartolomeo was present at the initiation of Ezio into the Assassins, and also fought for a particle of Eden against the personal detachment of Rodrigo Borgia.
In 1515, he again returned to the service in Venice and died during the siege of the fortress of Brescia. He was buried in the church of Santo Stefano with great honors.

Founded back in the 80s BC, Florence has quickly grown from a small Roman settlement to a bustling market center. Situated on fertile land and along the main trade routes between Rome and northern Italy, Florence experienced a difficult period after the fall of the Roman Empire, when the Ostrogoths and the Byzantines fought for control of the region. However, the city began to flourish under the rule of the Longobards in the 7th century and then continued to expand under Charlemagne a century later.

By the end of the Middle Ages, Florence had become an important commercial and banking center, primarily famous for its wool production. In the middle of the 13th century, the city began minting its own currency, the florin, and many famous bankers began to call Florence home. Economic growth contributed to the creation of merchant guilds in the city and to attract large numbers of immigrants. At the turn of the 15th century, Florence became one of the largest and most prosperous cities in Europe.
Florence was the birthplace of many famous artists such as Giotto, Dante and Donatello, becoming the cradle of the Italian Renaissance. During the reign of the Medici family, the culture of Florence continued to flourish, not least thanks to Lorenzo de' Medici, who patronized the arts, philosophy and science. Michelangelo, Machiavelli, Botticelli, Raphael and Leonardo da Vinci, as well as the famous Auditore family, continued this tradition. Thanks to them, the city justified its good reputation until the 16th century.

However, shortly after the death of Lorenzo de' Medici, the city was ruled by Girolamo Savonarola, who used the Piece of Eden to bend the city's population to his will. Fortunately, Ezio Auditore freed the citizens of Florence in 1498 by killing Savonarola and taking the Apple from him. Despite brief periods of upheaval, Florence remained one of the most prosperous cities during the Renaissance.

Monteriggioni

Located in the Italian province of Siena, the city of Monteriggioni, founded in 1213, served as a strategically important defensive point in the war against the expansion of Florence. In the 14th century, the main well of the city was drained, deepened and equipped with traps, and then one of the Pieces of Eden, known as the Shroud, was hidden under the ground of the fortress.
In 1454, Florence attacked Monteriggioni in an attempt to capture the ancient artifact. However, Mario Auditore, the new head of the city and the leader of the Brotherhood of Assassins, managed to uncover the impending plot, prepare for the attack and, in the end, defeat the enemy. Soon after, he found a cache of the Piece of Eden in Monteriggioni and sent it to his brother Giovanni. Once the Mote was done away with, Mario concentrated entirely on the war with the Templars, leaving the city unattended, which led Monteriggioni to a significant decline and affected the well-being of its inhabitants.
Fortunately, thanks to Ezio Auditore, who arrived at the villa in 1476 and invested a huge amount of money earned in the city's economy, Monteriggioni began to prosper again. Despite the attacks and sieges of the city by the Templars, such as Cesare Borgia, as well as the betrayal of the garrison of guards loyal to the Medici, Monteriggioni remained under the rule of the Auditore family

Villa Auditore

In 1290, the ancestor of the Auditore family, Domenico, acquired and rebuilt the Villa, surrounded by fortified city walls. For its inhabitants, the Villa served as both a home and a fortress and consisted of many secret passages, secret rooms and training grounds. For generations, Domenico and his descendants used the Villa as their headquarters, developing plans for waging war against the Templars. Centuries later, under the management of Mario, the condition of the villa deteriorated, but soon after the arrival of Ezio Auditore, the city began to flourish again.

FAMILY VAULT AUDITORE
The Auditore family crypt was built immediately after Villa, and once served as an escape route during its siege by the Borgia army. Immediately after the death of Domenico Auditore, he was buried in the crypt, and the history of the family's origin was depicted in frescoes installed on the walls of the crypt. Several members of the Auditor family visited the crypt centuries later: Giovanni and Ezio the Auditor, as well as Desmond Miles, who had to wade through the crypt to find his way to the Sanctuary.

Tuscany

Region of central Italy. From the north it is surrounded by mountains and the main part is covered with vast fields that are used to grow various fruits, including grapes, thanks to which some of the best wines are produced in Tuscany. It is also famous for its incredibly beautiful landscapes, a fairly rich creative population and a great influence on culture.

Tuscany has many beautiful cities such as Florence and Siena, and small towns such as Monteriggioni and San Gimignano. Ezio Auditore lived in Florence until his father and brothers were executed, and then was forced to move to Monteriggioni.

Tuscany is the birthplace of the Italian Renaissance and was home to some of the most influential figures in the arts and sciences such as Dante, Botticelli, Michelangelo and Leonardo da Vinci.

San Gimilano

The city of San Gimignano, founded in the 3rd century, was named after Saint Geminian, who supposedly created a thick fog to save the city of Modena from Attila. Beginning in the 10th century, the city began to grow as a resting place for pilgrims on their way to Rome.

In 1199, when the inhabitants of the city became rich, San Gimignano left the power of the bishops of Volterra and became self-governing. Wishing to flaunt their wealth, the inhabitants of the city built high towers; at its peak, San Gimignano had 72 towers.

Everything changed after the plague of 1348. The population of the city has drastically declined, and without money for current repairs, the buildings began to fall apart. The city council turned to Florence for help, and since then San Gimignano has been under the control of the Florentines.

Romagna

Romagna is located in the east of central Intalia. On the western side, Romagna is trimmed by the Apennine Mountains, and in the east by the Adriatic Sea, as a result of which Romagna was one of the places from where one could get to Venice. Among the famous cities of Romagna: Cesena, Ravenna, Forli. Also there is the dwarf state of San Marino.

Middle Ages
The name of the city directly indicates a connection with Rome, but Romagna did not particularly look towards the Holy See, as it was self-governing, and was not eager to part with this fact.

Renaissance
In 1488, the Assassins took possession of the Apple of Eden and later handed it over to Countess of Forlì Katirina Sforza. But by the time the Auditore, along with Niccolò Machiavelli, met Katerina at the walls of Forli, it turned out that the Orsi brothers had attacked the city. Threatening the death of Katerina's children, the brothers demanded an artifact, an apple of Eden. As a result of Ezio's actions, the brothers were dead, and Caterina's children remained unharmed, but Ezio was seriously injured and Girolamo Savonarola took possession of the apple. Romagna was later taken over by the Borgia family.

Forli

A settlement on this site was founded around 798 BC. cavemen of the Paleolithic era, who mined flint here. Since then, Forli has been an important industrial center. The modern name comes from Forum Livii - this is how the Romans called the fortified city, built in 188 BC. v Via Emilia - full of looog. laid in this area after the pacification of the Gallic tribes. After the fall of Rome, the city came under the control of the Lombards, and then - the church, but in 889 the inhabitants of Forlì declared independence. This caused the utmost displeasure of the Vatican, which spent the next 400 years trying to recapture the city.

In addition, Forli for several centuries had to repulse the attacks of the Goths, Byzantines, Lombards and Franks. A lot of trouble brought the residents of the city and annual floods, until in 1050 the channels of the surrounding rivers were changed. At the end of the thirteenth century, power in Forli, as happens in most independent republics, passed into the hands of dictators, and then the Ordelaffi family subjugated the city. The coat of arms of Ordelaffy depicts a cheerful lion sticking out his tongue, but they themselves were not at all so funny and good-natured.

In 1480, when the Ordelaffi family was mired in internecine strife, the Pope intervened in the fate of the city - he gave Forli to his nephew, Girolamo Riario. However, the calculations of the pontiff did not materialize: Girolamo was killed, and his wife, Caterina Sforza, began to rule the city. She fought fiercely with the Vatican for the independence of Forli, but in the end she was defeated, and the city again fell under the rule of the pope.

Venice

Venice, located in northern Italy, was built on the islands of the Adriatic Sea. During the Renaissance, the city was the cultural, political and financial center of La Serenissima Republica di Venezia - the Most Serene Venetian Republic. Both the economic dominance and the formidable navy made Venice the site of a war between the Templars and the Assassin Order, who fought for control of the city.
The six arrondissements of Venice tended to spring up around large structures serving a particular political purpose. Thus, the District of Castello, which is the largest in Venice, was created by settlers who fled from the invasion of the Longbards in the second half of the 6th century. Another county was created when the Templars rebuilt the Arsenal in 1320. By this time, Venice had expanded to the size of the Republic and wielded enormous political and economic influence throughout the world.

In the thirteenth and fourteenth centuries, Venice reached its apogee of development. In 1309, the construction of the Palazzo Ducale, the political "heart" of the city and the residence of the Venetian Doges, began in the city. Located in the district of San Marco, away from the "spiritual" influence of the Church of San Pietro di Castello, Palazzo Ducale has become a symbol of the Doge's independence from the Pope. In the 15th century, the Doge's Palace became the subject of conflicts between the Assassins and the Templars more than once. In 1485, the Templars poisoned Doge Giovanni Mocenigo.

Mocenigo's death marked the beginning of a period of political instability as the Templars and Assassins fought for control over the Palazzo Ducale. The Templars, instead of the dead Doge, put at the head of their agent - Marco Barbarigo, whose reign lasted less than a year. In 1486, the Assassins killed Marco Barbarigo and replaced him with one of their men, Augustine Barbarigo. However, Augustine proved to be an unreliable ally, soon becoming the servant of the Borgia family as soon as they came to power. The Assassins poisoned him in 1501.

The sixteenth century was the century of the decline of Venice and the decline of its political influence. The League of Cambrai, which included France, Spain, the Habsburg family and the Papacy, joined forces against Venice. In the spring of 1509, in 15 days, the League defeated Venice at the Battle of Agnadello and captured all of its mainland territories.

QUESTION:

How can I find additional content in Assassin's Creed 2?

ANSWER:

Please note that this article contains minor spoilers.

Extra Throwing Knives
You can get access immediately, as soon as you get the skill of throwing knives (3 sequence / 4 memory).
You can buy a bag of extra knives from any tailor.
The big bag is given free of charge, and will allow you to carry 25 knives instead of 20.

Altair suit
Will be available upon completion of the 1st sequence / 10 memories (once you received the Giovanni suit in his office).

1. Get a suit from any tailor.
2. Go to the Animus desktop (Main menu of the game).
3. Select Inventory / Equipment.
4. Select the Altair Suit.

Auditore family tomb
Will be available upon completion of the 4th sequence.
Once the loading of the 5th sequence is complete, you can head to Monteriggioni.
The family tomb is located on the site of the Assassin icon on your map.

Templar Hideouts - Only available in the Deluxe Edition.
Palazzo Medici

The map of the Palazzo Medici will be available to you upon completion of the 4th sequence / 4th memory segment (Catacombs of Santa Maria Novella), when you are in Florence.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Home Invasion".

Santa Maria dei Frari

The Santa Maria dei Frari map will be available at the end of the 7th sequence, when you are in Venice.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Above Beams, Under Stone".

Arsenal of Venice

The map will be available at the end of the 10th sequence, and when you are in Venice.

To replay a map after it's completed (or check if it's completed), bring up the Main Menu and select "DNA". Scroll the DNA helix to the right until you see "Secret Locations" and select "Templar Caches - Castaways».

Battle of Forli (Sequence 12)
Will be available upon completion of the main storyline.

Bonfire of the Vanities (Sequence 13)
Will be available after the completion of the 12th sequence.

The Renaissance is an amazing era. There is a place for both conspiracies and brutal murders - a real paradise for any self-respecting assassin. You can silently jump on the roofs, instilling fear with your shadow on the cowardly guards, and administer justice to the snickering city officials.

However, the punishment of conspirators is not the only entertainment for a professional killer. Each of them dreams of becoming an explorer and collector of treasures, so that later with redoubled energy they will scatter all enemies on the way. Renaissance Italy is the ideal place to realize these aspirations.

  • Cache for the killer
  • Every killer should know...
  • Cthulhu, there you are!

In Assassin's Creed 2, treasures lie literally at every turn. Already at the very beginning of the game, an inexperienced teenager from the Auditore family, under our guidance, will jump on the balconies and clear the trunks of the city nobility, heavy from florins.

But as we progress, our ward grows up, simple robberies are no longer a joy for him, and the soul of an assassin requires real adventures, deadly traps and truly royal awards. The thirst for research needs to be quenched, and if you are unable to find all the secrets of the game, then this article is especially for you. Let's start with the main thing.

Cache for the killer

The dream of every warrior is to become cooler than others. And when petty theft ceases to satisfy, there is a need to get deeper and find something of value. In our case, it will be the armor of Altair (the legendary assassin), locked behind six locks in a villa in Monteriggioni.

All locks can only be opened with the help of seals hidden in the tombs. We will now look for them.

    Novella Mystery. We will get into the first cache only thanks to the plot (4th sequence, 4th memory), and unlike the others, we will not be able to go through this test again by selecting a memory from the "DNA" section.

    Inside we are waiting for a bunch of guards, as well as the need to jump often and accurately. However, this tomb is plot and introductory - you should not expect real difficulties.

    On a note: in each of the tombs you can find two secret places where additional chests with money are hidden.

    The passage can be divided into two stages: first we jump on the beams and pull on different levers. If you want to find the first secret place, jump down, instead of grabbing the first bar, turn around, jump forward and go into a small room on the right. The second stage: massacre of the guards and interaction with the mechanisms that will help us get to the goal. The second secret area can be accessed immediately after getting acquainted with the first mechanism - just jump into a small depression nearby.

    Towards the end, we will have to chase after the courier - if you wish, you can catch up with him and kill him before he warns the others, in order to avoid an unnecessary fight with the guards. Having overheard the conversation of the Templars, we can go into the crypt with peace of mind and pick up the first seal.

Everyday life of a city manager

Collecting figurines is a fascinating business
Noe, but financially unjustified.

With proper management of finances, the problem with a lack of money will disappear already in the middle of the game. This is largely due to the competent arrangement of the family villa of the Auditore family in Monteriggioni.

The key rule of a city philanthropist is that the more money is invested in the city now, the greater the income will be later. Therefore, first of all, strive to build and improve all the trading shops. The second most important are the renovations of the city - the restoration of the well, mines, barracks, etc.

As you build upgrades, you will also get the opportunity to climb into places that were previously inaccessible - some treasure chests can be reached when you restore the well or the barracks.

Another local attraction that is unique to this area is the collection of figurines that need to be inserted into pedestals in the villa. For each pair of statues placed, you will receive 2,000 florins.

It is a myth: There are rumors on the net that after collecting all twelve figurines, Uncle Mario will give Ezio some kind of treasure map, but this is not true. For collecting these gizmos, the player is rewarded only with money.

    The secret of the cathedral. Santa Maria del Fiore is a continuous long labyrinth of beams, ledges and chandeliers. Unlike the previous temple, in the cathedral the crypt with the seal is located at the top, under the very dome of the building.

    Before jumping on board
    form, go to the left - there you will find one of the secret places.

    First go up the door. Then you need to move not only towards the target marker, but also gradually upwards, the road here is not straight, but the only one, just carefully inspect the location for all sorts of ledges and crossbars.

    After winding a little at the beginning and throwing down one staircase, you need to continue on your way to the opposite part of the cathedral, jumping on the chandeliers. When we drop down the second ladder, the camera will hint that you need to climb further only up. It is important not to get confused - from the stairs we jump to the parapet and go along it from left to right, jumping to platforms and chandeliers along the way (do not jump to the cross by the window - this is a dead end).

    Now we have an easy way up - we will have to climb the walls a little and carefully jump along the beams. Difficulties should not arise, just move carefully - the fall is fatal. Before jumping onto the hanging platform, look to the left for a chest of money. You can turn left and down, use the jump back (LMB + spacebar) to grab the chandelier, and then jump into the secret area.

    As you reach the red wall with ledges, go down a level - there is a second secret area, take the money and climb up, and then boldly jump forward - Ezio will hook on the platform. Take the seal and leave the cathedral through the window.

    Mystery of Torre Grossa. Our next stop is San Germignano, or rather, the tallest tower in the city. Again, we have to travel from the bottom up, the fight against the guards and the insidious camera.

    This is what they call a concept camera. Successfully jumping from such a position is another test!

    The beginning is predictable - we move along the wall, and then we open the door. In the wine cellar, we kill the guards and run to the other side of the room. There are a lot of unnecessary beams and platforms here, you can find the right way, focusing on the tricks of the game camera. If you notice the limitation of the viewing radius, then you are on the right track.

    Having risen one level up, kill the archer and climb onto the chandelier; if you now jump to the right into a small opening, you will fall into a secret area. We go to the library and deal with the crowd of armed "readers". On the wall and chandeliers we climb to the upper tiers, dodging the arrows of archers. Under the very ceiling of the library is the second secret area.

    The further path is straightforward - we climb the tower, killing lone guards along the way. In the end, there may be some inconvenience with the camera, but this should not prevent us from taking the third seal.

    Mystery of Ravaldino. Rocca di Ravaldino is a fortress in Romagna, here we will look for the next print in our collection. The place is wet, first we swim a little, and then we jump using the bounce back. The first difficulty is the mechanism blocking the gate. When we interact with him, we will have a few seconds to slip through the bars. I advise you to stick to the right side when moving, otherwise, due to the inconvenient camera, you can easily push Ezio into the wall, past the target passage.

    Rocca di Ravaldino. To get to the barracks, jump on this shield and make another jump back.

    Immediately after that, turn the corner to the left - the level above the first chest with money; use the jump back to get into the secret area. Then again there is a small swim where you need to dive (wait and hold the "Space" and press W). We deal with the guards, find a shield nailed to the wall and go upstairs.

    We again have to race against the clock, but not difficult - by pulling the lever, we just run forward along the beams. Now, if you turn left and make some difficult jumps to the side, you can get to the second secret place, and then exit through the secret door. If you do not want to be distracted by the chests, then pull the second lever and take another run. In the barracks, crush the resistance and go into the crypt (the camera will kindly show the place where you need to jump).

    Finally, we have one more time trial left. The road is not straight, and even the camera will provoke uncomfortable movements and jumps all the time. It is difficult to advise something here - you just need to get used to the situation and move carefully. After completing the test, we will immediately enter the crypt with the seal.

Secrets of the Templars

The Templar Hideouts are additional exclusive locations available to owners of the Collector's Edition of the game (one of the Hideouts is available in the DVD-box). In fact, these are analogues of tombs, but here the labyrinths are even more intricate, the jumps are not easy, and at the end, instead of a seal, a treasury awaits us.

Here it is, the safe deposit box of the great Templars.

In total, three shelters can be found on the map; to visit them, it is not at all necessary to go through the whole game, they appear as new areas are opened. The first cache is in Palazzo Medici(Florence) - You need to save Lorenzo, who is being held by the Templars in his own house, which is full of secret passages. Two more shelters in Venice - one in the docks, in naval arsenal, the second - in the church Santa Maria dei Frari.

It is a myth: the hideouts also have two secret areas with hidden treasures, but in the Medici house, one of the secret places contains two chests at once. This gave rise to a rumor that the second cache did not exist.

Exclusive locations include family Crypt Auditore(it can be unlocked as content on Yuplay) - according to many eyewitnesses, this is the most difficult labyrinth in the game, full of jumps of varying degrees of difficulty interspersed with awkward camera angles. Unfortunately, its passage does not represent any plot or material value, only "sporting" interest.

    Secret of San Marco. We will look for the fifth seal in Venice, but not immediately, but when we complete one of the sequences. The entrance to the tomb is located on the roof of the Doge's Palace, it will not be difficult to find it.

    We get inside a huge temple - you don’t need to run for a long time and look for the tomb, the entrance to it is located below, but it will open only when we complete the four tests. The task is to climb the upper tier of the palace to the lever in the allotted time and pull it. If the timer ends, the lever is hidden and you need to start over.

    The palace is divided into four wings - each of them has one test. The difficulty is not in abstruse jumps, but in finding the way. Before activating the mechanisms, I would advise you to study the possible routes along which our hero will move.

    We'll start with the northern challenge, where Ezio activated the stone slabs. When we step on the nearest ledge in the floor, the game camera will kindly show the place where we can climb, and then the lever we need to get to. This run is the easiest - gradually rise along the only possible way up, but when you are on the same level with the upper tier - jump in the opposite direction from the one where the lever is located. Then we move along a peculiar path of statues and crosses to the other side, run to the lever, climb even higher and jump onto it.

    We go to the east wing. After activating the mechanism, we will see how the lever will appear at a high altitude next to the well-lit round window. We gradually move up, once on the upper platform, we find that the direct path is littered. We need to get over to the opposite side along the massive hanging crosses. We run closer to the lever, climb the yellow window to the very limit, press the "Interact" and "Go" keys - Ezio will jump back and hang on the lever.

    The third test is the most vile and is located in the west - its path is not obvious and involves several difficult jumps. At the same time, we climb the structures in the center and fight with an uncomfortable camera, jump to the platform located under the lever. We move to the right and grab the ledge, move in the same direction and make a jump to the right, grabbing the ledge of the same shape. We go up, climb the rings almost to the ceiling and jump back to be on the beam. We jump on the lever.

    The last run is very short, but again you need to jump carefully. First, we climb onto small platforms on the left, jump from them and grab onto a small ledge, make a difficult jump to the right and overcome the path of conveniently spaced beams, climb to the upper tier. Now all that remains is to climb the window in the shape of a cross to failure and make the traditional bounce back, hanging on the lever.

    There are two secret places here, just like everywhere else. The first area is in the south wing; You can get to the chest using the jump pull-up technique (hold down the left mouse button and W, press Space, and then Shift). The second chest is in the west wing, on one of the lower platforms - you can open it by going down from the upper tiers. When all the tests are passed, the door to the crypt will open, and we will only have to pick up the seal.

    Mystery Visitazione. To gain access to the last tomb, you first need to run pretty much through the Venetian story quests. The entrance to the cache is located near the shipyard, and this area is initially closed.

    Visitatione. To get here, you need to run up the wall and jump back.

    In this tomb, a difficult test awaits us, although the beginning does not portend trouble. We jump down, kill the thug guard and make a small forced march, chasing the frightened courier. He can be overtaken and killed at the very end of the route by jumping on the fugitive from above.

    In the room in front of the large hall (where the showdown with the guards is coming), there is a secret area. You can get to the chest by making a series of tricky jumps (you will find the second secret place if you approach the mechanism with a lever near the temple and turn left). Having dealt with the guards, we go to the picturesque underwater temple.

    The location of the tomb has been established, but the trouble is that the entrance to the temple is closed, and in order to reach the goal, you need to activate the mechanism (the beams will turn around and create a kind of “path” so that Ezio can reach all the target levers), take a dangerous walk, jumping on all kinds of ledges , and pull all four levers in turn, thereby opening the door to the tomb with the seal.

    The second misfortune is that you can get to some places only by using a special key combination, which you will have to learn here. Time is limited, you can not hesitate, and any careless movement will lead to the fact that the assassin will flop into the water and the race will have to start over.

    Before starting the test, I would advise you to set the control to “keyboard + mouse (two buttons)” in the settings - it will be easier. In total, on the route you need to make four jumps of increased complexity - push off from the wall and jump in the right direction. The first of them, the easiest, at the beginning of the race: quickly run up the wall (W + "Space" + "left mouse button"), release all the keys, and then simultaneously press the key combination D + "Space" + LMB, where D - this is the direction of the jump. When you need to jump to the left, press A instead.

    The most difficult jump in the Visitation is to push off from the statue and jump right here.

    It is important: all three keys must be pressed clearly and simultaneously - if you click only on D + "Space", then Ezio can jump back (most likely into the water) and the test will have to start over. In theory, the jump is possible without clicking the mouse, but it is more reliable.

    The most difficult jump will be number 2: it is next to the first, but in this case you need to push off not from the wall, but from a stone statue of an unpleasant rounded shape. You need to carefully run into it (it's better not to rush too much, because of the camera and sudden movement, you can easily fall into the water) and jump to the left (this means that instead of D we press A).

    The rest of the jumps are simple: the third one is waiting for us after a short run along the beams and ledges - you need to push off to the right, and the last one will be near another statue - we run to the wall and push off to the left. After that, it remains only to pull the last lever, and the gates of the temple will open. We jump into the water, go inside and pick up the last seal.

When all the seals are collected, our assassin with a sense of accomplishment can return to the Auditore's villa and place the seals near each of the statues. New equipment for Ezio not only looks great, but also adds health!

Call of Cthulhu

The monster has found adventures on its tentacles, but they won't let you fight it.

The game pleases with an abundance of secrets, but none can compare with what will be discussed now. During the passage of one of the tombs of the assassins, you will not only visit the underwater temple, but also get the opportunity to see one of its mysterious inhabitants. Remember the test in the Visitation with heavy jumps? We'll go right there.

After the fight with the guards, open the gate and go to the temple. Activate the mechanism, but do not rush to run to the obstacle course, but immediately go to the water and lean down a little. Now just wait and pay no attention to the running time.

In a few seconds, a game video will begin, where we will see how a huge monster swims past our assassin under the surface of the water, very reminiscent of Cthulhu in shape and appearance. But that's not all! When the video ends, go to the mechanism and pull the lever again, and then return to the place where you just stood, or walk along the water.

If everything is done correctly, then you will again see a cutscene where a huge tentacle emerges from the water and tries to hurt Ezio. Such monsters live in the Venetian waters...

On a note: the secret does not work on a clean boxed version of the game from Akella; in order to play the easter egg, you must first activate additional content in the game.

Every killer should know...

    All riddles of "Truth" are not tied to certain signs and are opened in strict order. For example, the last, twentieth riddle will always be about hieroglyphs, no matter what sign you open.

    Blacksmiths in the game have healing properties. At the same time as repairing your armor, your entire health bar will be restored.

    Knowing tricky tricks is never superfluous. For example, this point cannot be climbed without pulling up in a jump.

    When playing as Altair, in order to jump onto the beam, you need to climb onto the balcony railing, stand directly under it, press the left mouse button and "Space" - the assassin will grab the beam, and then the way up will not be a problem.

    To see more spectacular scenes where Ezio kills enemies, use a counterstrike.

    You cannot replay story missions, but the most spectacular episodes can be replayed by visiting "special memories" (they are displayed on the map after you are accepted into the order of assassins).

    The guards blocking the passage can be bribed. You just need to throw money, and the main one will let you through.

    Knocked out weapons can be picked up in the armory in the villa in Monteriggioni. If, after you have lost your weapon in battle, you pick up an enemy weapon, it will not disappear after a while, and Ezio will hang it on his belt.

    Poisoned Blade is great in situations where you need to not give yourself away or kill someone without being noticed. We just poison one of the guards, he attracts attention, and in the meantime we can quietly pass through a protected place or get to the desired goal.

    During the carnival in Venice, you can steal money from passers-by with impunity, the alarm level will not increase, just like at the beginning of the game.



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