Mass effect where to find the guardians. Mass Effect Walkthrough

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

After landing at this station, you will meet an ambassador from the people, who is called Udin. It is worth noting that he is not a very pleasant person, but you do not have to be on friendly terms with him in " mass effect", just be patient and listen to him. After meeting with him, go to the council tower, where you will meet him back. On the way there, you can explore the surroundings. Then, you need to start going through the main tasks in the game "Mass Effect".

Task 1: Expose Saren
This task, in fact, is the main quest in the Citadel location. After the conversation with Udin takes place, head to the council tower. If you want to get there quickly, then sit on one of the vehicles. After you get there, you will meet Garus, with whom you will definitely chat. Then go up the stairs to meet Andersen.

After the council reaches a verdict of Saren's innocence, it will be up to you to prove his guilt. To find evidence that can prove his guilt, you will need to complete the following quests in the game "Mass Effect": "Garus" and "Shadow Broker".

Task 2: Garus
The character after whom the quest in "Mass Effect" was named is Garus. It was he who was instructed to find out all the circumstances in the Saren case. But Saren managed to set everything up and get out so that the investigator failed to prove his guilt. After meeting with him, discuss all the main points of the investigation and compare the notes to understand what evidence is and what is not. To continue the passage of the game "Mass Effect", you should head to Chora's hideout. Be extremely careful, because on the way to the lair, killers will be waiting for you on the street, for which the task was set to kill you at any cost. To get to Chora's hideout, you need to eliminate all the killers. After the fight, go to the bar, where the next character of the game "Mass Effect" - Harkin will be waiting for you. Of course, he is not a very good assistant, but he definitely has information about the whereabouts of Garus. He will tell you that you can find Garus at Dr. Michelle.

Continuing the passage of "Mass Effect" head to the clinic, where you will have to work hard on cleaning it from enemies. To be more precise, when you go inside, you will lie in wait for four opponents who need to be destroyed. After that, go to Garus and talk to him. After talking, Garus will certainly want to join the ranks of your squad. Everything, on this passage of this quest in "Mass Effect" will be over. Also, it is worth noting that you can purchase additional armor upgrades from Dr. Michelle. If you don’t have regeneration yet, then by all means make a purchase.

Task 3: Shadow Broker
The main occupation of this character in the game "Mass Effect" is information trading. The main assistant in the Citadel location is a certain Barl Won. This is a person who works in a bank in the financial zone. You should definitely find him and talk to him, in case he has any information about Saren. You can find it at the bank. The only bonus that a conversation with him will bring is the passage of the next quest in the Mass Effect game. The main back that you get will be that you need to find the hired killer of krogan Wrex. It was he who was tasked by the Shadow Broker to find Saren. Wrex can be found in a certain academy called "C-Sec". Hurry up there and look for him. After you communicate with him, he will become your ally, joining your ranks.

Task 1 - continued
With personalities like Garus and Wrex at your disposal, it's not so scary to go to Chora's hideout. Here's a surprise - in place of the bar there is already some kind of shooting range, control over which is held by a certain "Fist". When completing this task in the game "Mass Effect", you should first eliminate the guards, after leaving your like-minded people aside. I advise you to immediately show who is the boss here, discarding all intelligence, because the "Fist" has long been notified of your visit. Quickly regroup and go inside. When you go into the room, then immediately hide behind one of the many shelters in order to effectively clear out opponents. Be vigilant and take a good look at the alcoves on the left side and the rise in the center of the bar, as there are opponents there too, who are easy enough to miss. Eliminate them. To find the "Fist", you need to go through the very last door at the end of the corridor. But there will be another guard in front of her, which must be destroyed before entering.

When passing this test in the game "Mass Effect", you first need to decide whether you will deal with the "Fist" yourself or connect your team. It is worth noting that this is a very dangerous enemy, and besides, he is under the cover of such weapons in "Mass Effect" as turrets. So he will not particularly wait until you finish him off, but he will want to quickly deal with you. Of course, you should head to him with your team, which can be given the task of neutralizing the turrets. It is worth noting that you can get experience points for disarming the turrets, so take this task seriously. When the turrets are finished, head to the Fist.

In the further passage of the game "Mass Effect", before the death of the villain, it will become known that he was captivated by Querian Tali. If you fail to find her in time, she will die. Very little time is allocated for searching - only 4 minutes. First you need to grab the disk lying on the body of the "Fist", it will come in handy a little later, and then head to the safe. By hacking it, you will receive the long-awaited upgrades. Only then run to save the prisoner.

In this short amount of time, you should be in an alley located near Chora's lair. But back trouble - the bar is again crowded with opponents. Of course, in order to continue the passage of "Mass Effect" and break out, you will have to work a little and clear the bar. When you find yourself outside, then head to the left side until you see a ladder that you need to climb. Thus, you will find yourself in an alley. Only if you listen to all the recommendations will you be able to save Tali from the assassins who were sent to eliminate her in time.

It is worth noting that these characters in the game "Mass Effect" have one insidious feature - powerful abilities that can disable your weapons. In order to successfully complete this challenge in Mass Effect, you need to quickly take cover so that you can focus on one enemy. I advise you not to come close to them, and take on another only if the first one has been eliminated. After you eliminate two opponents, find Tali and chat with her. She will give you some details. Tali will then join you. And you, in turn, will be at the captain of the ship and the ambassador, take the opportunity and show all the collected materials. After talking with them, go to the consul.

Continuing through "Mass Effect", leaving the room, head to the left side and look for a ladder to go down. Once you're downstairs, you'll have a mount in front of you that will quickly take you to the council tower. Near it, Captain Andersen will be waiting for you, with whom you should talk. Then, accompanied by him and the ambassador, go to the consul. When you get there, there will be a long conversation. To get more experience and the title of the spectrum, you need to prioritize the first answer that will fall off the list.

Additional challenges of the Citadel

If you can pass these tests, you will receive additional experience, but they are not required. I advise you to go through them, since experience is the main requirement, without which the leveling of the hero is impossible. Let's take a closer look at these quests and their successful completion in the game "Mass Effect". Get together and pay attention, then you will succeed.

Task 4: Finding Guardians
When you find yourself in the tower building, go in search of Chorban, who will issue a task to find the keepers. There are 21 of them in total. All of them are located on the territory of the location. You will need to find them and scan them. With regards to experience, it will increase with each keeper found. Below is a numbered list with their locations. Of course, you can search for them not strictly in order, this does not affect anything, including the success of passing "Mass Effect".

So, you can find the first four guardians in these towers:
- the first one - in the eastern part of the location;
- the second - in the one that is located next to Chorban;
- third - in the north-west of the location, in the corridor, which is on the side;
- fourth - not far from the consul's reception, the southern part of the location.

The following eight guardians are on the presidium:
- the first - in the northern part of the location, behind the hall where the ambassadors sit, there is a small corridor;
- the second - in the western part, in the tower there is an elevator, in the room next to it;
- the third is waiting for you in the southeast, where the entrance to the Consort's chambers is located;
- the fourth is located near the guardianship headquarters, in the northwestern part of the location;
- fifth - in the southern part of the location, a little east of the shopping center, which is located near the stairs that lead to the bridge;
- the sixth sits in the northeastern part of the location, in an office called "Volus and Elkor";
- seventh - a little south of the shopping center, on the stairs;
- You will find the eighth in sector "C", a little northwest there is a small room.

Six more guardians are located on the territory of "Wardship":
- the first is outside, near the medical facility;
- the second is located on the northwestern alley;
- the third stands at the elevator leading to the academy;
- the fourth is waiting in the corner of the western side of the location;
- the fifth is hiding in one of the rooms of the presidium. Find the elevator and go down, so you get to the presidium;
- the sixth is inside the stream, in the room that is the first on top, if you go up the stairs.

The penultimate two guardians are waiting for you at the academy:
- the first - in the official's office;
- the second - in the transport department.

But the last guardian can only be found in the docks, which can only be entered from the academy premises.

Task 5: Zhdakhlid's fears
When completing this task in the game "Mass Effect" you will have to meet with Jahlid. It is located in the academy building, go there and chat. The relationship between the characters in "Mass Effect" is quite tense, and so is between Jahlid and Chorban. The first, during the conversation, will make a statement that the second wants to kill him. Therefore, Jahlid will ask you to go to meet Chorban and talk to him. Be sure to fulfill his request, and then return.

Task 6: Consort Asari
In order for the passage of this stage in the game "Mass Effect" to be successful, you should head to the northeastern part of the presidium, straight to the consort's apartments, where you will meet Sha "ira. Chat with her, and she will ask you to go to Chora's lair to put in place of that person who is spinning gossip about her. Head there and find that villain Septimus. He will be waiting for you at the table. I advise you to just talk to him and ask him in a human way not to spread rumors. He will listen to your instructions. With good news, return to Sha "ire, and get a bonus. There is one more moment: when you go to Septimus, then along the way you will go to the embassy, ​​at the request of Sha "ira, and take something there. It is this moment that will be the starting point for completing the task in the game "Mass Effect", called " Heltan's Complaints".

Task 7: Heltan's Complaints
It will not be difficult to find this Mass Effect character, as he is waiting for you at the presidium embassy. When you meet, talk to him about what Septimus asked for. After the conversation, you will be rewarded.

Task 8: Fan
You can find Konrad Werner in the place where the upper stores are located. So, by the way, if you reward him with your autograph, he will happily offer to treat you to a drink. To continue the passage of the quest in the game "Mass Effect" you will need to leave the Citadel location for a while. For example, you can fly off and explore the expanses of the universe, and then return back. It is worth noting that you will find Werner at the same place. After talking with him, go back from the location and come back. Upon your return to the Citadel, Werner will ask you to assign him as a Specter, but don't fall for his tricks. To quickly silence him, I advise you to use this type of weapon in "Mass Effect" as a pistol. Just wave in front of his face, and he will certainly stop insisting.

Task 9: Reporter's Request
When you rise to the top of the location, where the shops are located, you will meet Emily Wong. During the conversation, he will ask you to get her documents that will enable her to bring the case of organized crime and corruption to the end. To be more precise, she wants the disc you grabbed from the spot where you killed Fist. When she gets them, you will be rewarded. I advise you to take a moment and interview her, of course, if you have enough experience in the art of seduction. This will give you the opportunity to earn some more money.

Task 10: signal tracking
To be able to complete this task in the game "Mass Effect", first proceed to the study of the suspicious slot machine. Recently, there have been rumors that someone is cheating and is transferring other people's funds to their own account. You need to go to the presidium, use the elevator. After stopping the lift, when you get out of it, you will find the alarm relay using the map. The second relay can be found a little behind Borla Vaughn. Then go straight to the Exporium, there you will find the third, last relay. You will have to act very quickly, because the artificial intelligence will be dissatisfied with the fact of its discovery. After they launch the self-destruct mechanism, you will face a rather difficult task - to have time to hold down those buttons that can cancel self-destruction. If the passage of this task in the game "Mass Effect" is successful, then you will be rewarded with experience points and a small amount of money.

Task 11: Rita's sister
You need to go to the "Stream" and talk to Rita, who will give you the task. Since she is on good terms with her sister in Mass Effect, she cares a lot about her as she works at Chora's bar. It is worth noting that Rita's sister, Jenna, is also an informant for sector "C". When you enter the bar and look for her, she will refuse to talk to you. When you return, you will meet another Mass Effect character - a man named Chellik. He will want to meet you at the academy. You should go there and chat. Chellik will definitely ask you to find Jax, who is located on the lower level of the location, not far from the shops. You will have to pick up illegal weapons from him in "Mass Effect".

Keepers:

Who are the Guardians?

Spoiler

Keepers are creatures created by the gods so that it would be easier for Innos, Adanos and Beliar to keep the whole world in balance. They were created after the death of Stonnos (4 God), who was killed by Beliar. And the Gods, in turn, were created by the elements that were generated in Chaos, which was a great Threat...


What is the benefit of choosing the path of the Guardians and joining them?

Spoiler

The Keepers offer the GG to join their circle, but not in order to administer justice, as they say... For the Keepers planned to destroy the Gods, people and the whole World...
Passage for the Guardians is:
- this is a chance to get a lot of experience, the best Armor in the game (If you are a Warrior),
- learn several types of magic (If you are a Mage)... For example, you will be a Necromancer who owns the magic of Fire...
In general, we get some of the best artifacts in the game.


Where to look for guardians:
1 guardian - Near the cave where firebenders are tested. It's not far from the black troll, across the suspension bridge and closer to the statue of Innos
2 guardian - At the entrance to the tower of Xardas
3rd guardian - On an elevated plateau, near Akila's farm. Entrance to the plateau from the stone circle, where they were looking for an ornament with Lares, then past the swamp collectors and forward
4 guardian - Near the hunter Nikolos. From the lighthouse up, past Nicholas and onto the upper plateau
5th guardian - At the gate to the mine valley
6 guardian - on the bridge of the monastery of fire magicians
7 guardian - on the way from the tavern to the circle of the sun
8 guardian - near the Bengara farm, by the waterfalls
9 guardian - at the crossroads of fields near Onar's farm, where at the beginning Greg stood
10 guardian - Stonnos is on the stone "circle of the sun" Thanks to Aleksey-- for the additions

Does the game freeze when you turn in the quest to the second keeper?
Read below in the description of the bugs!

Guardian quests:
To complete the quests, you need to wear the RING OF SHADOWS!
1 keeper -

Spoiler

demon in a cave, in the valley near the tower of Xardas, where at the beginning Lester sits.

2 keeper -

Spoiler

the book is in the library, on the right on the alchemy table, whatever Talamon misses, you can cast fear on him. Next, we read the recipe, brew the potion, pray to Beliar.

3 keeper -

Spoiler

The Creole Necromancer is located in the Tower of Mists. She is in Minenthal behind the orc wall, next to the beach and the orc ship, from the ship to swim to the right and past two skeletons into the cave. Important: in the tower of Xardas, read all the books on the third and second floors.
If it was not possible to answer the custodian's questions:
1.) Who are the creators? - Elements
2.) Who are the Divine Guardians? - Gods
3.) What is the way of the Guardians? - Balance
4.) What is contrary to the teachings of the Guardians? - All this together
5.) What is the most valued item by the Keepers? - Knowledge
6.) Who is the biggest threat to this world? - Chaos
7.) Who initiated the Divine opposition? - Beliar
8.) What is the true reason that you embarked on the path of the Guardian? - This is my decision.

4 keeper -

Spoiler

near the pyramids, on a small stone hill with columns, a teleport opened, in the location we jump on the islands and in turn, in any order, we kill the spirits of fire.

5 keeper -

Spoiler

Artifact in Minenthal at the orc cemetery (from the first Gothic, who does not remember, it is near the turn behind the fence). In the cemetery we reach a room with three passages, go to the left, teleport to the second floor, kill the undead orcs, and take three orc items, they need to be put on the figurines in the middle room. Then return to the hall and talk to the undead boss, of course, kill this creature and take the teleport from the body, then everything will become clear.

6 keeper -

Spoiler

Sergio is in a cave near the black troll, this cave, where firebenders are tested, the first guardian stood next to it, it is further behind the bushes.

7 keeper -

Description of Guardians. Physiology, history of collaborations and studies of race, conjectures and conjectures about the artificial creation of race; the role of the Guardians on the Citadel and in the universe.

"These are the most harmless insectoids in the universe,
until you start learning
“Then they just explode in your hands.”

Chorban



Guardians: General Information

When the Azari discovered the Citadel, they also found the Guardians, a race of docile insects whose purpose seems to be to maintain order and repair the main Prothean station. Attempts to contact or study the Guardians have failed, and it is currently forbidden to interfere with their activities or hinder them. Since they pose absolutely no danger, no one notices the presence of the Guardians. They, in turn, show indifference to representatives of other races, with the exception of helping newcomers settle in the Citadel. The Keepers are believed to have been created by the Protheans to serve as station keepers and maintain its systems. No matter how many guardians die of old age, violent death or accident, their number remains the same. No one knows where new guardians come from. There is a hypothesis that they reproduce genetically and are biological androids that are created somewhere in the bowels of the Citadel, where it is impossible to penetrate. Apart from the Citadel, the Guardians have not been found anywhere.

Physiology

Physically, Guardians resemble large aphids. Little is known about their biology other than what can be observed with the naked eye. Attempts to capture the Keeper or take it into storage for research will cause the creature to undergo sudden self-destruction. The affected custodian literally melts into a puddle of proteins and minerals in less than a minute, preventing any serious exploration.
Guardians are mute, at least to other races. Some Citadel scientists believe that the keepers communicate with each other by telepathic images, but this is mostly scientific speculation. Their inorganic components on the back are placed to facilitate coordination between keepers and the Citadel.
Two scientists, Chorban and Jahleed, became interested in the Guardians and created a scanner to analyze them. Although their findings were preliminary, they theorized that the Guardians were as old as, well, the Citadel itself.

Please don't disturb the Guardians

Role in Mass Effect

The Guardians themselves show nothing of their nature and often undertake tasks that seem bizarre to other races, like remodeling offices or even changing architecture. They work, seemingly oblivious to the hustle and bustle going on around them. Other than curious scientists (and the occasional citizen who gets harassed by rebuilding their office) most people on the Citadel stop noticing the Guardians soon after they arrive.
However, their real mission lies elsewhere. Once the organic species reach the required level of technological advancement, the only Reaper left in the galaxy to control the situation sends a signal to the Guardians, causing them to activate the Citadel's relays and begin the process of genocide. The Protheans succeeded in changing this response to the signal, though too late to save their people from the Reaper attack. Thus, the next time the Reaper sent a signal to the Guardians, they did not respond. The Sovereign (the Reaper left behind in the galaxy), realizing this, sought to replace them with the more manageable Geth race, believing that the Synths were more predictable and obedient to his orders. He then attacked the Citadel along with the geth, but was subsequently destroyed by the Alliance fleet and Captain Shepard.
After the Sovereign's attack on the Citadel, the Guardians began to rebuild the station, carrying out repairs. No one knows where the Keepers get the materials for their repairs, but they were nevertheless able to surprise the races inhabiting the Citadel by being able to lift even the heaviest blocks.
  • In Mass Effect 1, one of the Avina terminals talks about the Guardians, and when you try to touch the Guardian standing nearby, he asks them not to disturb;
  • In Mass Effect 2, on the Citadel news, one hears about a victim accidentally falling into the Guardians' protein vat;
  • If you complete the "Scan the Keepers" task in the first part of the game, then in the second part you can get a message that the Keepers send some kind of signal every 50,000 thousand years. The last time this happened was during the disappearance of the Protheans and another will be sent soon;
  • The "design" of the Guardians was taken from the terrestrial praying mantis insect.

Side quests of the Citadel

They are not mandatory, but very desirable, because they give experience for them, and you and I want to pump the hero, don't we? So, below are the quests and their passage.

Task 4: Finding Guardians

In the tower, go to Chorban and get a task to find the keepers. There are 21 guardians scattered around the citadel, and you need to find them and scan them. You will receive experience points for each keeper you find. Below is a list with their locations. Please note that the numbering is arbitrary, you can search for them in a different order. The first four are in the tower:

Close to Chorban
South, next to the Consul's Reception
In the eastern part
To the northwest, in a side corridor

Eight on the presidium:

West side, next to the elevator to the tower
Northwest, at the headquarters of the "guardianship"
In a small room, northwest of sector "C"
To the north, in a small corridor behind the hall of ambassadors
Northeast, Volus and Elkor office
Southeast, at the entrance to the Chambers of the Consort
South, east of the mall, next to the stairs leading to the bridge
South side of the mall, on the stairs

Six on the territory of "Guardianship":

Take the elevator down from the presidium. The keeper will be in one of the rooms
Alley, northwest
West side, in the corner
Inside the "stream", in the room at the top of the stairs
Next to the elevator to the academy
Outside the medical clinic

Two at the academy:

In the officer's room
In the department of transport

The last keeper at the docks, you can get there from the academy.

Task 5: Jahlid's Concerns

You will meet Jahlid at the academy. If you talk to him, he will say that Chorban, you just completed his quest, wants to kill him. He wants you to meet with Chorban. So go to the meeting. Just talk to Chorban and then return to Jahlid.

Task 6: Consort Asari

Go to the consort's quarters in the northeast corner of the presidium and speak with Sha'ira. She will ask you to go to Chora's hideout and try to shut up the mouth of the person spreading all sorts of rumors about her. He will sit at the table. You can just talk to him and convince him to improve. Now you can return to Sha'ira and receive a reward. It is worth noting that in the process of re-educating Septimus, he will ask you to take something to the Elcor embassy. This will lead to the quest "Heltan's Complaints".

Task 7: Heltan's Complaints

Heltan can be found in the embassy in the presidium. Give him what Septimus asked for and you will receive a small reward.

Task 8: Fan

Konrad Werner wants to speak with you at the upper shops. Remember the movie with the same name? If you give him an autograph, he will be very happy and offer to buy you a drink. To continue the quest, you will need to leave the citadel, you can fly into space, and then return back. Werner will be in the same place as last time. Talk to him. To complete the quest, you will have to leave the citadel once again. When you return, Werner will ask you to make him a spectrum. You need to dissuade him somehow, I just shoved a gun under his nose and he shut up.

Task 9: Reporter's Request

Upstairs at the shops, Emily Wong will be waiting for you, she will ask you to get materials that will allow her to complete the investigation of corruption and organized crime. Remember when we killed the Fist, we grabbed some discs? That's what she needs. Give and you will be rewarded. Also, if you have enough experience in seduction, you can talk her into an exclusive interview and cut down some more money.

Task 10: trace the signal

To get this task, you need to examine a suspicious slot machine. There is an opinion that someone transfers money to a private account. Take the elevator to the presidium. When the elevator stops, go outside. There will be an alarm relay. Find it on the map. Now go to the financial zone. The next relay will be behind Borla Vaughn. From there, go to the Exporium to find the last relay. As you might expect, artificial intelligence is not happy that we discovered it. It will start self-destruction, but you need to have time to press the right buttons to cancel it. If you do everything right, you will gain experience and some money.

Task 11: Rita's sister

Talk to Rita in the Stream to receive the quest. She worries about her sister, Jenna, who works at Chora's bar and is also an informant for Sector C. Go to the bar and try to talk to Jenna, she will refuse to talk to you. On the way back, a man named Chellik will approach you and ask you to meet him at the academy. Go there and talk to him. He will ask you to meet Jax at the shops on the lower level and return with illegal weapon modifications.

Talk to Jax, here you can go two ways: just pay him or try to arrest him.

Task 12: returning home

At the embassy, ​​after Tali joins your team, there will be Samesh Batia. He will ask you to find answers to some questions: the military never returned the body of his wife after she died on Eden Prime. He wonders why he can't get her body to cremate her.

Go to the bar northwest of Samesh to find Bosker. He will tell you that the body was not returned, as scientists are studying wounds to come up with better ways protection from enemies. With charm skills, you can convince either Bosker or Samesh. Convincing Samesh is a little more difficult, but he will also give a little more experience for him.

Task 13: Shell

If you decide to visit the Stream after you kill the Fist, you will see a man named Shell there. He will try to sell a game device that will predict the outcome of a game of Quasar. But in order to complete the device, he needs to collect more data about the game. He will offer you to go to a bar and play a couple of games there. The device is not yet perfect, but it can help you win, your chances will increase.

After entering the bar, you can either give the device to Doran and get money and experience, or play the required number of games, get the required data and return to Shell. It will give you more experience points.

After the first meeting with Michelle, you can return to her office and receive the task. Turns out she's being blackmailed. If you agree to help her, she will tell you about a merchant named Morlun. Go and talk to him. Then you will face the blackmailer, kill him, then return to Morlun. Ask him about Bane, but unfortunately he won't have any information. Return to Michelle, she will thank you, give you a discount at the store and tell you what she heard about Bane. Perhaps Captain Andersen knows something about him.

Looking for T'Soni

While on board the Normandy, try to talk to your teammates whenever possible. They will reveal new information to you, and enter into more trusting, friendly relations with you. Oh, and of course, this mission will add one more member to your team.

First fly to the Artemis Tau system and then to the Knossos system. Land on the planet Terum and immediately save the game. Here you have to drive a vehicle, well, go ahead. So far there are no enemies, but this will not last long. A little later, enemies in tanks will appear. On the plus side, they fire slowly and their cannons turn rather slowly. Keep moving until you come across a refinery. Don't go through the front door, where the Ionia turrets can easily demolish you. It is better to turn right and go into a small corridor that will take you out of the gate. There will be enemies inside, so get ready to kill them. Destroy them with available means, and after the base is cleared, search the buildings, you can find a lot of useful things there.

We get into the transport and continue to move, there will be enemies ahead. The strategy here is very simple: shoot from a distance at enemies, wait a bit to restore the shields, continue to move on. Do not drive into the crowd of enemies, shoot them from afar. When you reach the canyon, you will realize that the transport will not pass further. Come outside and go inside. There will be enemies in the canyon, the tactics are the same as before, kill everyone from afar and do not forget to use the team. After killing all the enemies, be sure to save.

Eventually, you will be ambushed. This is a planned ambush, it will not be possible to avoid it. They will drop in and tear you apart in a few seconds if you don't immediately run for cover. To do this, run to the left of your position and hide. Order your unit to hide in the building, behind the metal sheets, they will protect you from enemy fire. Now just kill everyone who follows you. So you can easily destroy every little thing. Now quickly kill the snipers and return to the building.

Only the heavy attack aircraft remains. A shot from his cannon will instantly kill you, so stay behind cover and order your subordinates to do the same. Use special abilities to remove his shields, now you can finally deal with this reptile.

Go to the cave, inside you go into the elevator and go down. Get ready when Liara asks you to help, agree, and immediately hide for cover, because. now you are attacked by enemies. Go downstairs and collect weapons and other useful things. After you deal with the enemies, activate the mining laser. Go and free Liara. Now head to the elevator and go upstairs where you will encounter a Krogan. Other enemies will immediately join him, so try to use technical or biotic abilities first of all. Then deal with them one by one. When they are done with, you can welcome Liara to your team.

Here we are again on the ship, going to the next detour and talking with everyone in a row to get new information.

Feros

Task 1: Talk to Fia Dunn

Once you land on Feros go and talk to Davidam Al Talakani, he will be at the dock. He will offer you to talk to the leader of the colony, Fia Dunn, and the enemies will immediately kill him. A little ahead you will see a small group of colonists, you need to get through to them. Enemies will try to slow you down, but you need to get ahead as quickly as possible. When you get to the colonists, go around their camp and talk to Fia Dann.

Task 2: stop the enemies in the tower

Climb up the stairs, killing all the enemies along the way. When you get to the checkpoint, hide around the corner and take out the advancing enemies one by one. After killing all the evil spirits, check the alcove at the far end of the room before returning to Fia Dunn. He will give you another task.

Task 3: the reason for the attack

Get to the headquarters of "ExoGen" and find out the reason for the attacks. This mission is the main one, the one that you have to solve in the first place. Also, Fia Dann will issue the task "enemies in the tunnels." Now talk to Masha Doyle, she will give the task to "restore the water supply." May O Conel will give the task "power cells", and Devin Reynolds - "meat Varen". Let's do these tasks first, because. they all run next to each other.

Task 4: restore water supply

A little ahead of the elevator will be the entrance to the tunnel, we go inside. There will be large blue valves on the walls, activate them as you move through the tunnel.



Support the project - share the link, thanks!
Read also
cockfight game rules cockfight game rules Mod for minecraft 1.7 10 watch recipes.  Recipes for crafting items in Minecraft.  Weapons in Minecraft Mod for minecraft 1.7 10 watch recipes. Recipes for crafting items in Minecraft. Weapons in Minecraft Shilling and sterling - the origin of words Shilling and sterling - the origin of words