The game swap those. Dating games

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

5. Exercise "Change places those who ..."

Target: Awareness of the equality of people, regardless of external signs, family composition, internal state, property well-being, etc.

Content. Everyone sits in a circle. Someone removes one chair, and this teenager becomes the leader. The host says: "-Change places those who have ..." and names any signs, at its discretion, for example , …blonde hair; …dark eyes; …blue jeans; …there are pets; ... have brothers or sisters; … parents have a car; … who goes in for sports; … who is fond of drawing; …who makes music; …who loves fishing, etc.

Everyone is changing places. Whoever is left without a chair is the leader.

6. Reflection.

7. Completion-ritual (in a circle).

3 lesson

Target: increasing interest in attending classes, learning how to express emotions; developing a sense of trust and responsibility.

Material: crayons, pens, sheets A-3, ball.

Lesson structure.

    greeting ritual.

    Warm-up exercise "Transmission of movements".

    Exercise "Don't come near me!"

    Mobile game "Fish-Bird-Beast"

    Exercise "Blind and guide"

    Reflection

    Completion-ritual in a circle.

1. Welcome Ritual

Target Creating a friendly working environment, developing a welcome ritual.

Content Leading: “When several people gather for some activity, certain actions appear in the process of their work, which are repeated from time to time. These actions are called rituals and help people feel involved in the common activity and in their group. We invite everyone to come up with a ritual of greeting the group and each other, with which each lesson will begin. Any proposals that do not contradict the accepted rules are accepted.

2. Warm-up exercise "Transmission of movements"

Content. Participants stand in a circle, at the back of each other's head and close their eyes. The leader begins to make some kind of movement, touching the back of the participant in front with his hands (light massage, tapping). That one makes the same movement, touching the next one, until the movement has gone the whole circle. After that, the next teenager becomes the leader. When half of the teenagers play the role of drivers, the leader gives the command to turn around, and the remaining drivers transmit the movements in the reverse order.

Discussion:

    What moves do you like the most?

    How distorted were your own movements when you came back from the circle?

    Or maybe someone was uncomfortable?

    If so, what movements did you not like, and what is the reason for this?

3. Exercise "Don't come near me!"

Target Working with borders.

The task of teenagers: remember how far you can approach each member of the group so that he does not become unpleasant

Leading: « Each person has individual boundaries - a distance that is allowed to be violated only by the closest people: relatives, friends. Probably, each of us has witnessed a conversation between two people, one of whom advances, jumps up, telling something, and the second retreats from him. It is this first one that violates the individual distance of the second. The jumper becomes unpleasant, and his information is not perceived. Of course, it depends on tact and upbringing, on cultural traditions. Individual boundaries are also determined by the area where a person lives: for example, in the tundra or desert with a small proportion of the population, people communicate at a great distance, and their individual distance is also great. In conditions of crowding, the individual distance is reduced. When communicating with another person, be careful: if your interlocutor moves away from you during a conversation, then you have violated his individual distance. You should not be offended by him, it is much more important to determine how far you can approach him without causing discomfort.

Remarks The facilitators should also go through this procedure for the facilitators in order to be on an equal footing with the guys, and they should not be cunning and allowed to approach at a distance that is unpleasant for you.

4. Mobile game:"Fish-Bird-Beast"

Target Develop ingenuity and reaction speed

5. Exercise "Blind and guide"

Goals Developing a trusting relationship with a partner and a sense of responsibility.

materials Bandages for the eyes.

Discussion How did you feel in the role of "blind" and "guide"? Which role did you like best and why?

Remarks Teenagers should be warned not to rush to avoid injury, this is not a speed race.

6. Reflection.

7. Completion-ritual (in a circle).

4 lesson

Target: Acquaintance with the world of feelings.

Material: pen paper, “Feelings - actions - thoughts” forms by the number of participants, a ball.

Lesson structure

    greeting ritual.

    Exercise "Such different feelings"

    Exercise "I am the source of feelings"

    Exercise "Feelings - actions - thoughts"

    Group discussion "How to manage your feelings"

    Exercise "Frozen"

    Reflection.

    Completion-ritual (in a circle).

1. Welcome Ritual: Participants greet each other in accordance with the developed ritual

2. Exercise "Such different feelings"

Target Awareness of the diversity of human feelings.

Then the guys are asked to divide their feelings into “negative” and “positive”, they are marked on the board with a “+” and “-” sign. After that, a discussion is offered, which feelings a person needs and which ones are not.

You need to cheer and hurry the guys so that the game takes place at a fast pace.

Discussion Is it necessary to experience negative feelings?

The task of the facilitator is to bring teenagers to the realization that negative experiences can serve as an incentive to solve problems. For example: a student gets a deuce, no one scolds him for this, he is not ashamed, he himself does not care what grade they gave. In the end, he turns out to be a "round" loser. Another scenario: parents scold and punish him for deuces, teachers constantly criticize, friends can also criticize. The student has negative experiences: dissatisfaction with teachers, parents, friends, resentment, irritation, anger. In the end, he himself gets tired of being in this state and the understanding comes that he needs to correct his studies. He is looking for ways to solve the problem: it can be the help of a teacher, classmates, and self-study. So it turns out: negative experiences motivated a person to positive actions.

3. Exercise "I am the source of feelings"

Target Bringing to the participants' consciousness that a person's feelings depend on his acceptance of the world around him.

materials Forms according to the number of participants.

Choose the correct statement ("True - False") in the following situations:

1. My friend makes me angry if he doesn't keep his word.

2. I get angry if my friend doesn't keep his promises.

3. My father hurt me by not allowing me to go to the disco

4. I was offended by my father because he did not let me go to the disco.

5. The teacher is to blame for the fact that I got a deuce.

6. I myself am to blame for the received deuce, I had to learn the given material

7. My friend upset me for not inviting me to a party.

8. I was upset because I didn't make it to the party.

9. My classmates annoy me.

10. I get annoyed because I can't get along with my classmates.

Discussion Why do people shift the responsibility for their negative feelings to other people? What do they want, what are they afraid of?

Leading: “Very often, people blame others for their experiences because they are not able to take responsibility for their feelings on themselves, because it is easier to blame the other, do nothing, expose yourself as a “victim” of others. Or maybe it’s better to try to figure it out take responsibility and make a difference?

4. Exercise "Feelings-deeds-thoughts"

Target Detecting the dependence of actions on the emotional state and the need to manage your feelings.

materials Forms for participants "feelings - actions - thoughts".

My deeds

My thoughts

    chagrin

    calmness

    Despair

Discussion Do actions depend on our feelings? Is it necessary to control your feelings if they are followed by actions that can lead to trouble? Should you think before following your emotions? What needs to be done to stop in time? Should the causal series “feelings-actions-thoughts” be consistently changed to “feelings-thoughts-actions”?

Remarks Due to psychological immaturity, adolescents cannot always express the consequences of feelings; they need to be helped to express their thoughts correctly.

5. Group discussion "How to manage your feelings"

Target Awareness of the need to control feelings.

Remarks It is necessary to bring the guys to the conclusion of the discussion - a person can and should manage himself.

6. Exercise "Frozen"

Target Develop skills to manage your feelings.

Time 10 minutes.

Contents The group is divided in half. Half of the guys will play the role of "frozen", the second half - "resuscitators". The task of the "frozen" is to freeze and not respond to external stimuli. The task of the "resuscitators" is to revive the "frozen" without touching them with their hands, using facial expressions and gestures. "Frozen" is considered reanimated if he smiles or changes his posture.

You have 2 minutes to complete the exercise. Then the partners change places.

Remarks It is necessary to monitor the fulfillment of the conditions of the game. Violators are out.

Discussion How difficult it was to maintain equanimity, how difficult it was to "revive" the "frozen". If someone is out of the game, why?

7. Reflection.

8. Completionritual (in a circle).

5 lesson

Target: Development of introspection skills and the ability to adequately accept one's personal qualities.

Material: Old magazines, scissors, glue, felt-tip pens, A4 sheets of thick paper according to the number of participants, a tape recorder, an audio cassette with meditative music.

Lesson structure:

    greeting ritual.

    Exercise "Who looks like what"

    Exercise "Masks"

    Visualization "Who am I really?"

    Parable "Three blind men and an elephant"

    Reflection

    Completion-ritual (in a circle)

1. Greeting ritual: Participants greet each other in accordance with the developed ritual

2. Exercise "Who looks like what"

Target Development of associative thinking skills.

    What time of year is the person associated with?

    What animal does he look like?

    What plant does it look like?

    What natural phenomenon is it associated with?

    What holiday is associated with it?

If the hidden one is "deciphered", he goes out the door. If not, then the guesser can ask two more questions at his discretion, the main thing is that the name of the hidden player is not asked. The game continues until everyone is the guesser.

Guidelines

... methodical recommendations on planning the school calendar for civic education and upbringing in educational institutions Krasnoyarsk... edge on 2013 - 2014 academic year PROJECT Krasnoyarsk, 2013 Recommendations ...

  • Guidelines for the organization of extracurricular activities in educational institutions of the Tomsk region Dozmorova E. V., Ph.D., Vice-Rector for Scientific Research

    Guidelines

    Russia" for 2009 - 2013 years. Order of the Ministry of Health... and monitoring the reflective skills of students. Krasnoyarsk, 2007.- 126 p. Chistyakova S.N. ... work; oral exercises; methodological recommendations (recommendations posted on the publisher's website). ...

  • Methodological recommendations for holding the municipal stage of the All-Russian Olympiad for schoolchildren in social science in the Krasnoyarsk Territory in the 2013/2014 academic year

    Guidelines

    methodical recommendations to the municipal stage of the All-Russian Olympiad for schoolchildren in social science in Krasnoyarsk region in 2013 / ... are awarded with diplomas. Chairman of the subject methodical commissions of the regional stage on social science...

  • Methodological recommendations for holding the municipal stage of the All-Russian Olympiad for schoolchildren in the Russian language in the 2013/2014 academic year

    Guidelines

    ... Krasnoyarsk State Pedagogical University. V.P. Astafiev, based on the developed methodical recommendations Subject- methodical commission...

  • Participants sit in a circle on chairs. The leader is in the center. The game begins with the words of the leader: That one will change places .... And here any option is offered that can suit most players (for the mass character and interest of the game being played). For example, the one will change places,

    • who loves ice cream;
    • who has white in their clothes;
    • who likes to kiss;
    • who was late for school or work;
    • who fought at least once in their lives;
    • who likes to sleep in the morning .... etc.

    Everyone who is suitable for the spoken statement should get up from their chair and take another one on the opposite side of the circle. While the participants run from chair to chair, change places, the leader takes the vacant seat. The one who did not get the seat becomes the next leader and begins to think: The one who ... will change places.

    We often use this game to warm up. She is very popular with both adults and children. Try it!

    Find yourself a mate

    All participants are given notes with the names of various animals. Each animal should be two (there should be a pair of notes and strictly according to the number of players). If the number of participants is not paired, it is added at the expense of the leader.

    The music turns on and each player, moving from one participant to another, depicts his animal with facial expressions and pantomime.

    The task is to find your partner.

    Moreover, the participants find each other without words and do not show the name of their animal (you can immediately pick up the notes from them after reading).
    After everyone has found their pair, we play further ...

    Mirror

    Participants sit on chairs in one line opposite each other.

    The leader is behind the backs of one line of players, and the attention in front of those sitting draws attention to himself.

    His task is to show any gesture, grimace, movement to the participants who are facing him, and they, in turn, must mirror this movement exactly to their partner.

    Those who sit with their backs to the leader do not turn around, but look only at those sitting in front, observing their actions, reflecting the actions of the leader.

    After a few moves. The leader goes behind the backs of the participants on the other side of the line and now they will observe the mirroring.

    In this exercise, come up with interesting expressions, grimaces: sad, funny, angry, offering to go out to talk, teasing ... These can be air kisses, a protruding tongue, a goat-dereza, a shy loving look, a fist, etc.

    The mood of the participants will largely depend on your artistry and imagination.

    Variant of the game of poaching

    Half of the participants sit on chairs facing in a circle, the others stand behind them.

    Players sitting on chairs, making eye contact, agree to swap places. The task of those who guard them is not to let them escape, to catch them in time.

    The time of the game depends on the mood of the team. Let the participants play, but do not delay, leave the fuse for other tasks!

    joint drawing

    You will need sheets of paper, pencils, or other writing material.
    Participants remain in pairs. They are given one sheet of paper and one pencil for two.

    According to the leader's instructions, they perform the following task:
    It is necessary to take the two of one pencil and draw a picture.

    Everything must be done without words. It is impossible to agree on the theme of the drawing and the progress of its implementation in advance. After five minutes, also without words and together holding a pencil, you need to sign the name of the picture.

    Such a task game brings the participants very close, and during the analysis it also gives an understanding of which of them was the leader in the pair, what ability the participants had to understand each other and agree (such an analysis is mainly carried out during the training process, but you can just make some painless accents , for participants to understand their "I").

    Exciting questions

    The game "Tell Who!"

    For this interesting task, two girls and a boy are selected, or vice versa - two boys and a girl.

    Two participants, let it be two girls at first, stand in the center of the circle. The young man - is located behind behind their backs.

    The host asks the young man: “Which of the girls, in your opinion, will be the first to marry?” or “Which of them will give birth to more children?” or “Who has more friends?” etc.

    After each question, the young man directs his outstretched hand to one or the other participant.

    Of course, he does not know the exact answers to many questions, but the choice is made taking into account the intuition and knowledge of the nature of the participants, or maybe just the first impression that any of us creates.

    Questions can be asked by other party members.

    The girls don't know the answer. But at the end of the game, they have a chance to get them to any questions of interest by asking the young man questions again.

    After five to seven questions and getting answers. Others join the game...

    According to each age, composition of the company, completely different questions are selected.

    For mother and child, the following can be: “Which of them cried more in childhood?”, “Who teased classmates?”, “Who picked his nose ...?”

    Children after such games understand and accept their parents more. Because, with its history, whims, failures and ...

    That's EVERYTHING for now! Wait for the next releases, where we will offer new dating games, your cheerful company and friendly family!
    To be continued….

    MORE INTERESTING TASKS AND GAMES FOR YOUR COMPANY YOU CAN ORDER IN THE CONTACTS SECTION.
    WE WILL FIND UP ON YOUR AGE, INTERESTS, PREFERENCES, AUDIENCE SIZE, AND OF COURSE ON THE GOAL YOU WANT TO ACHIEVE IN THE PROCESS OF FUNNY LEISURE!
    ALWAYS HAPPY TO HELP YOU!

    Development training

    Target: providing participants with the opportunity to get to know each other, communicate and develop interpersonal relationships in group activities.

    Tasks:

    Developing the ability to listen and give feedback. Informing participants about feedback and the rules for submitting it;

    Development of the necessary skills to listen, understand, support and develop the point of view of another, to convey their opinion to everyone;

    Clarification and consolidation of the most successful ways and techniques of communication for each member of the group in practical game situations;

    Awareness of the possible influences of the individual characteristics of the participants on the process of development of their personality, on the life path as a whole.

    Exercise number 1. "Change places those who ...". Time: 5 minutes.

    Carrying out procedure: Everyone sits in a circle. The leader (without a chair, in the center of the circle), for example, says: Change places those who:

    • likes to chat on the phone;
    • who loves red
    • who loves ice cream;
    • who has a dog (cat) at home;
    • who likes to go to the cinema.
    • who loves to sing
    • who loves to dance
    • who is how old;
    • who participates in the training for the first time;
    • likes to read fantasy;
    • Does he like to watch TV shows?
    • Favorite sport (volleyball, basketball).

    Time: 10 min.

    Carrying out procedure: One participant sits with their backs to each other. He must describe in detail the appearance of one of those present - details of the costume, hairstyle, shoes, etc. The number of participants is 2-3 people.

    Analysis: Was it difficult for you to describe the person you were offered?

    Exercise number 3 "I want to invite» Time: 10 min.

    Carrying out procedure: Participants are asked for one-two-three-four, divided into pairs so that the first are with the fourth, and the second with the third. Then the leaders are handed out leaflets in which this or that situation will be indicated in which one of the couple, without the help of words, must invite the other. Options: cinema, restaurant, museum, wedding, theater, skating rink, circus, fun room with distorting mirrors, fear room, gym, round the world trip, dolphinarium, pizzeria, football game, photo session, filming, participation in the TV show "Field miracles”, zoo, to the dean, casino, concert, party with friends, disco, swimming pool, nature, birthday, excursion, shopping.

    Analysis: Was it difficult to guess where you were invited?

    Exercise number 4"Building a Car" Time: 10 min

    Carrying out procedure: The group is divided into 2-3 teams according to the rhyme: smart - cute - beautiful. Leaflets with tasks are selected, according to which teams should build a car, where each part of which is one of its participants. Examples: ambulance, KAMAZ, fire truck.

    Analysis : Did you like this exercise and what difficulties did you face while doing it?

    Exercise number 5"Meeting after 10 years" Time: 10 min

    Carrying out procedure: Group members are asked to imagine a situation where “you met 10 years later. How would this happen? What personal development did you have during this period? 5 minutes are given for discussion. Then, playing the given situation. Analysis: Was it difficult for you to imagine yourself in 10 years?

    Exercise number 6 « Individuality» Time: 10 min.

    Carrying out procedure: A game with which you can get to know each other better. The situation is called, to which the participants, losing, should respond.

    Saying options:

    Whoever has a brother should snap his fingers."

    Who has blue eyes - wink three times;

    Whose height is more than 1m 70cm, let him shout "King Kong";

    Whose height is less than 1m 70cm, let him shout "Hurrah";

    Whoever ate a delicious breakfast this morning, let him stroke his stomach;

    Who was born from January to May, let him take one member of the group by the hand and dance with him;

    Who was born from April to December, let them join hands and lead a round dance, first in one direction, then in the other;

    Whoever loves dogs must bark;

    Cat lovers will say "Meow!"

    Those who have red details of clothing receive a special task: they must tell the neighbor on the right that he looks wonderful today, and in different forms;

    Whoever has a married sister, let him tell the neighbor on the left that I advise you this too;

    Who drinks coffee with sugar and milk, stand tall;

    Anyone who smoked at least once in their life should shout: “I approve of this!”;

    Let the only child of his parents rise to a chair;

    Who is glad that he got into this group will say loudly “Ah!”;

    Whoever considers himself an inquisitive person, let him change places with someone who thinks the same way;

    Who occasionally dreamed of becoming invisible will hide behind one of the participants;

    Anyone who knows how to play some musical instrument, let him show how it is done;

    Those who have a chocolate bar, chewing gum or candy with them, smack loudly three times;

    Who sometimes abuses alcohol should go around, staggering, around his chair.

    Exercise number 7 "Letters behind the back" Time: 10 min

    Carrying out procedure: Members of the group are offered leaflets that are attached to the back of the neighbor on the right. Then the following task is given: “Now you will have to meet with each member of your group, who will write their impressions about you and your wishes on your pieces of paper located on your back.” By the time the exercise is completed, the participants read the sheets “to themselves” and leave them as a keepsake.

    Output reflection:Time: 10 min.

    In what mood do you leave the training session?

    Did you find it interesting and what did you like best?

    What did you learn new about your comrades?

    Download:


    Preview:

    Development training

    interpersonal relationships in a group

    Target : providing participants with the opportunity to get to know each other, communicate and develop interpersonal relationships in group activities.

    Tasks:

    Developing the ability to listen and give feedback. Informing participants about feedback and the rules for submitting it;

    Development of the necessary skills to listen, understand, support and develop the point of view of another, to convey their opinion to everyone;

    Clarification and consolidation of the most successful ways and techniques of communication for each member of the group in practical game situations;

    Awareness of the possible influences of the individual characteristics of the participants on the process of development of their personality, on the life path as a whole.

    Exercise number 1. "Change places those who ...". Time: 5 min.

    Carrying out procedure:Everyone sits in a circle. The leader (without a chair, in the center of the circle), for example, says: Change places those who:

    • likes to chat on the phone;
    • who loves red
    • who loves ice cream;
    • who has a dog (cat) at home;
    • who likes to go to the cinema.
    • who loves to sing
    • who loves to dance
    • who is how old;
    • who participates in the training for the first time;
    • likes to read fantasy;
    • Does he like to watch TV shows?
    • Favorite sport (volleyball, basketball).

    Exercise number 2 "Vision of others." Time: 10 min.

    Carrying out procedure:One participant sits with their backs to each other.He must describe in detail the appearance of one of those present - details of the costume, hairstyle, shoes, etc. The number of participants is 2-3 people.

    Analysis: Was it difficult for you to describe the person you were offered?

    Exercise number 3 "I want to invite" Time: 10 min.

    Carrying out procedure:Participants are asked for one-two-three-four, divided into pairs so that the first are with the fourth, and the second with the third. Then the leaders are handed out leaflets in which this or that situation will be indicated in which one of the couple, without the help of words, must invite the other. Options: cinema, restaurant, museum, wedding, theater, skating rink, circus, fun room with distorting mirrors, fear room, gym, round the world trip, dolphinarium, pizzeria, football game, photo session, filming, participation in the TV show "Field miracles”, zoo, to the dean, casino, concert, party with friends, disco, swimming pool, nature, birthday, excursion, shopping.

    Analysis: Was it difficult to guess where you were invited?

    Exercise number 4 "Building a car" Time: 10 min

    Carrying out procedure:The group is divided into 2-3 teams according to the rhyme: smart - cute - beautiful. Leaflets with assignments are selected, according to which teams should build a car, where each part of which is one of its participants. Examples: ambulance, KAMAZ, fire truck.

    Analysis : Did you like this exercise and what difficulties did you face while doing it?

    Exercise number 5 "Meeting in 10 years" Time: 10 min

    Carrying out procedure:Group members are asked to imagine a situation where “you met 10 years later. How would this happen? What personal development did you have during this period? 5 minutes are given for discussion. Then, playing the given situation. Analysis : Was it difficult for you to imagine yourself in 10 years?

    Exercise number 6 " Individuality» Time: 10 min.

    Carrying out procedure:A game with which you can get to know each other better. The situation is called, to which the participants, losing, should respond.

    Saying options:

    Whoever has a brother should snap his fingers."

    Who has blue eyes - wink three times;

    Whose height is more than 1m 70cm, let him shout "King Kong";

    Whose height is less than 1m 70cm, let him shout "Hurrah";

    Whoever ate a delicious breakfast this morning, let him stroke his stomach;

    Who was born from January to May, let him take one member of the group by the hand and dance with him;

    Who was born from April to December, let them join hands and lead a round dance, first in one direction, then in the other;

    Whoever loves dogs must bark;

    Cat lovers will say "Meow!"

    Those who have red details of clothing receive a special task: they must tell the neighbor on the right that he looks wonderful today, and in different forms;

    Whoever has a married sister, let him tell the neighbor on the left that I advise you this too;

    Who drinks coffee with sugar and milk, stand tall;

    Anyone who smoked at least once in their life should shout: “I approve of this!”;

    Let the only child of his parents rise to a chair;

    Who is glad that he got into this group will say loudly “Ah!”;

    Whoever considers himself an inquisitive person, let him change places with someone who thinks the same way;

    Who occasionally dreamed of becoming invisible will hide behind one of the participants;

    Anyone who knows how to play some musical instrument, let him show how it is done;

    Those who have a chocolate bar, chewing gum or candy with them, smack loudly three times;

    Who sometimes abuses alcohol should go around, staggering, around his chair.

    Exercise number 7 "Letters behind the back" Time: 10 min

    Carrying out procedure:Members of the group are offered leaflets that are attached to the back of the neighbor on the right. Then the following task is given: "now you will have to meet with each member of your group, who will write their impressions about you and wishes on your pieces of paper located on your back." By the time the exercise is completed, the participants read the sheets “to themselves” and leave them as a keepsake.

    Output reflection: Time: 10 min.

    In what mood do you leave the training session?

    Did you find it interesting and what did you like best?

    What did you learn new about your comrades?


    Ecology of life. Children: It is important that when organizing games there are no competitive or directive elements, if the child does not want to participate - do not force him

    I use these games and exercises during group and individual lessons with children 5-8 years old. They are liked by most children and are quite effective techniques if used consistently. It is important that when organizing games there are no competitive or directive elements, if the child does not want to participate, you should not force him. Sooner or later he will join the game himself.

    Game "Compliments"

    This game increases self-esteem and focuses children's attention on the positive qualities of group members.

    Game progress: The first person is called, he goes out the door of the room. The facilitator records all the compliments that the players give to the main participant, marking who said a particular compliment. The host warns the group that all compliments should only be sincere, i.e. those properties of character and personality traits that are really inherent in the main participant. The main participant returns to the room and the facilitator reads out the entire list. Then the host stops at each compliment separately, and the player's task is to guess which of the group said the compliment. The player can name 3 people. If he guessed right, then he gets a point for insight. The game is played as a competition for the most insightful.

    Game "Mood and gait"

    The game is aimed at relieving tension and muscle clamps.

    Game progress: An adult shows the movements and asks to portray the mood: “Let's drip like a fine rain, and now - like heavy, big drops. We fly like a sparrow, and now we fly like an eagle. We walk like an old grandmother, we jump like a cheerful clown. Let's walk like a small child learning to walk. Carefully creep up like a cat to a bird. Let's feel the bumps in the swamp. Let us walk thoughtfully like an absent-minded person.

    Projective drawing "Make friends with your anxiety"

    The game develops creative imagination, relieves emotional stress.

    Progress of work: Invite the child to draw fear (anxiety) in the form of a blot. To do this, fold a piece of paper in half, then unfold and one half, smear with paint, it is better to use dark tones. Then again fold the sheet in half, smooth it out, and unfold it again - you get a blot. You can ask the child: “Is the blot scary?”, “How can you make it beautiful (funny)?” Offer to finish her positive features (kind eyes, beads, bow) or turn her into something good.

    Theatrical game "Pump and ball"

    Relaxes the maximum number of muscles in the body.

    Game progress: children are divided into pairs, in which one is a large inflatable ball, the other inflates this ball with a pump. The ball stands with its whole body limp, on half-bent legs, arms, neck relaxed. The body is tilted slightly forward, the head is lowered (the ball is not filled with air). His comrade begins to inflate the ball, accompanying the movement of the hands (they pump air) with the sound "s". With each air supply, the ball inflates more and more. Hearing the first sound "s", he inhales a portion of air, simultaneously straightening his legs at the knees, after the second "s" the torso straightened, after the third - the head of the ball rises, after the fourth - the cheeks puffed out and even the arms moved away from the sides. The ball is inflated. The pump has stopped pumping. The comrade pulls the pump hose out of the ball. Air comes out of the ball with force with the sound "sh". The body again went limp, returned to its original position. Then the children switch roles.

    The game "The wind blows on that .."

    The game gives children ideas about common interests, unites the group.

    Game progress: the leader stands in the center of the circle and says: the wind blows on the one who has pigtails (who loves ice cream, who does not like math, etc.). Children who believe that this is about them run up to the center of the circle, to the leader, others remain in place. Then the wind blows in the other direction (the leader asks the children to take their places). When everyone sat on the chairs, the leader calls the following characteristic. So you can play 5-10 minutes. Variant of the game: "swap places those who ..."

    Game "I give you"

    Increases self-esteem, relieves muscle tension.

    Children sit or stand in a circle, the leader makes eye contact with one of the children and says: “Name, I give you a kitten (flower, sun, car, etc.)”, while trying to make a movement, as if he really transmits this item. The second player at this time needs to accept the gift as if it were really a kitten (flower, etc.). Then the one who accepted the gift must establish visual contact with the next player and also pass the gift to him. The game continues until all participants receive gifts.

    Almost all the proposed games and exercises can also be played with adults.published

    Larisa Razumkina
    Game training "Prevention of emotional burnout"

    Purpose: to create conditions for the prevention of burnout syndrome and maintaining the mental health of teachers.

    1. Introduce self-regulation techniques.

    2. To teach psychotechnical methods of self-regulation of the emotional state.

    4. Optimize the self-esteem of teachers.

    5. Remove emotional stress.

    6. Form positive thinking of teachers

    Materials and equipment:

    Popular expressions prepared in advance in the presentation for the Typewriter exercise

    A pre-drawn tree on whatman paper, a magnetic board, multi-colored leaves;

    Recordings of calm relaxation music (at this seminar, musical compositions of the album "Eolia. Love in the wind" were used, pencils

    Pre-printed Feedback Form

    Two deep plates, rose petals

    Beautiful decorative candle

    Time: Approximately 1 hour. The total time depends on the number of participants.

    Participants: educators, speech therapists, narrow specialists.

    1. The game “Swap places those who….”

    Purpose: removal of accumulated stress; bonding of group members. Instruction: the host calls a sign that is common to many. Those to whom it is characteristic change places. The leader's task is to take someone's place.

    2. Information for participants

    At present, it has been established that pedagogical workers, social specialists and managers are most susceptible to the syndrome of professional burnout. Generalization of the results of the study of the activities of the above specialists made it possible to distinguish three main stages of the syndrome.

    The first stage is at the level of voluntary behavior: forgetting some moments, speaking in everyday language, memory lapses regarding the performance of any motor actions (for example, the necessary entry was made or not in the documentation, whether the planned question was asked.). Usually, few people pay attention to these first symptoms, jokingly calling it a girl's memory. Depending on the nature of the activity, the magnitude of neuropsychic stress and the personal characteristics of a specialist or manager, the first stage can be formed within three to five years.

    At the second stage, there is a decrease in interest in work, the need for communication (including at home, with friends): I don’t want to see those with whom the specialist communicates by occupation (clients, patients, schoolchildren); on Thursday, the feeling that it is already Friday, the week lasts endlessly, an increase in apathy by the end of the week, the appearance of persistent somatic symptoms (no strength, energy, especially towards the end of the week, headaches in the evenings, an increase in the number of colds); increased irritability, a person starts up with a half turn. The period of formation of this stage is on average from five to fifteen years.

    The third stage is actually personal burnout: a complete loss of interest in work and life in general, emotional indifference, dullness, a feeling of constant lack of strength. Man seeks solitude. At this stage, it is much more pleasant for him to communicate with animals and nature than with people. The stage can take from ten to twenty years to form under normal circumstances, and in the conditions of the global economic crisis, the reaction intensifies.

    Studies show that the methods of self-regulation and self-healing are an effective means of preventing the symptom of professional burnout. This is a kind of safety precaution for professionals who have numerous and intense contacts with people in the course of their work.

    The first definition of stress was given by the Canadian scientist Hans Selye: “Stress is everything that leads to rapid aging of the body or causes disease.” “The way we think is the way we feel,” said Albert Ellis. That is, it all depends on the ability to correctly respond to certain events. Distress is harmful stress that can have socially dangerous consequences, including inappropriate behavior.

    Distress symptoms:

    1. distraction;

    2. memory impairment;

    3. increased excitability;

    4. constant fatigue;

    5. loss of sense of humor;

    6. a sharp increase in the number of cigarettes smoked;

    7. addiction to alcoholic beverages;

    8. lack of sleep and appetite (or, conversely, immoderate appetite);

    9. sometimes psychosomatic pains in the head, back, in the stomach;

    10. complete absence of sources of joy.

    If you have 5 or more of these signs, then you urgently need to “pull yourself out of the swamp”!

    3. Exercise "Brownian movement".

    Purpose: the uniqueness of this exercise lies in the fact that within a short period of time it is really possible to relieve excessive muscle tension, gain freedom and looseness of movements. Participants stand in a circle and begin, at first slowly, and then at an ever faster pace, move towards each other, trying to avoid a collision. Having reached the border of the circle, they turn around and move along the opposite trajectory.

    The task has several levels of difficulty: at the first stage, the movement is carried out with open eyes facing each other. Gradually, the movement speeds up and turns into a run; hands are involved in the work, which help the participants to maneuver. At the second stage of the exercise, they move with their backs to each other, occasionally turning their heads to orient themselves in space.

    4. Exercise "Typewriter"

    Purpose: mobilizes attention, improves mood, increases activity.

    Let's imagine that we are all a big typewriter. Each of us is the letters on the keyboard (a little later we will distribute the letters, each will get two or three letters of the alphabet). Our typewriter can type different words and does it like this: I say a word, for example, "laughter", and then the one who gets the letter "s" clap his hands, then we all clap our hands, then the one who whom the letter "m", and again the general clap, etc.

    The facilitator distributes the letters alphabetically in a circle.

    If our typewriter makes a mistake, we will print from the beginning.

    And we will print the phrase: "Health is more precious than gold" William Shakespeare.

    Space between words - everyone needs to stand up.

    5. Exercise “Washer”

    Description of the exercise: Participants are divided into pairs and stand in a line facing each other - this is the “washing machine” itself. One pair breaks, and one of them stands at the beginning of the line - this is the “thing” that needs to be washed, and the other at the end is the “dryer”. The “thing” begins to move slowly inside the line, and everyone strokes it, touches it, says kind words, etc., i.e. “washes”. The “dryer” takes the washed “thing” into its arms and “dries” it, hugging it tightly. Then "thing" and "dryer" change places. The game continues until each participant of the game passes through the "washing machine".

    6. Exercise "ATV"

    Purpose: warming up the group in active physical interaction; creating an atmosphere of emotional freedom, openness, friendliness; helping participants to get to know each other better, to reduce the distance in communication.

    Leader's instruction; “Now let’s warm up again, digress from our thoughts. Let's perform an exercise that helps to work out the switching of attention, launches spontaneity and creative thinking. We will move around the room at a fairly fast pace, carefully listening to the leader's tasks. Everyone, having heard new information, analyzes it as soon as possible and changes his actions depending on the conditions of the game, depicts what is being said. You need to adapt to new circumstances quickly, without talking and condemning! So, are you ready? Started!

    We go through the forest. Birds chirp, butterflies flutter, tall grass on the edge. Nettles hurt bare legs. Mosquitoes have eaten. And all because they got into a swamp. Topko. Scary. It's disgusting. Twilight is gathering...

    A snowy field penetrating a winter evening. And the bullets whistle overhead. More and more! Where would you hide? To the trench! No, this is not a trench, this is a pond with pleasant, refreshing and very clean water. But very cold, eight or ten degrees. We get out on the shore and get surrounded by spiders. The web sticks to the face, clings to the hair. It fills the space. No, it seemed!

    We go through the citrus orchard. Fruits ripen on the trees. We'll pick one. Let's inhale the wonderful aroma of elastic skin, take a refreshing slice in our mouth. Cheekbones cramped - wow, how sour! Onward, through the sparkling and bubbling garden filled with lemonade bubbles! Seashore, sunset, walking along the water's edge...

    Note Participants act out everything the facilitator says.

    7. Help tree exercise Purpose: concretization of personal resources under stress, analysis of options

    behavior when exiting from a state of stress; exchange of opinions, familiarization with someone else's experience of dealing with stress.

    Material: a large sheet of drawing paper with a painted tree with five branches - “Family”, “Students”, “Colleagues”, “Workplace”, “Activity / Creativity”, leaflets, preferably in different colors, markers, glue stick.

    The host's word: “We have already talked a lot about what leads to stress, how you can deal with it. Now let's move on to the specifics of your own, proven ways of dealing with stress. We all get stressed in all areas of life every day, but we continue to live. On the board you see five such spheres. Write on the cards how they help you deal with stress, save yourself from burnout? What specifically (what is your or someone else's action, what object or object in these areas) helps you every time, as if holding out a hand? What do you do in this area to relieve stress? Write on pieces of paper and put them on topics in separate piles. And now let's stick them, like leaves on a tree, on our branch. Thank you! Now look, which branch has the most leaves? Do you think it means anything? Go to the tree, read what is written on its leaves. What surprised you? Is there a way to get out of stress that especially struck you?

    This tree will now remain in your group. You can approach him at any time and look for new ways to deal with burnout.”

    8. Exercise "Plate of water"

    The purpose of the exercise: to develop mutual understanding in the group, to understand and discuss the patterns of mutual assistance.

    Task: a group of participants, silently with their eyes closed, passes a plate of water around in a circle.

    As a result, during the transfer, communication methods develop, the search for the partner’s hands until the plate is passed, the warning about the transfer by touch.

    Exercise analysis:

    1. What do you think went wrong?

    2. How can this be fixed, what needs to be done?

    3. What emotions did you experience during this exercise?

    Reflection. "Me today. ”

    Each member of the group, passing a candle to the person sitting next to him, completes the phrase: “To me today. ”, share their impressions with colleagues.

    Teachers fill out an express questionnaire.

    Dear teachers, please answer the questions of the express questionnaire.

    1. What are your impressions of the training? ___

    2. In what ways did your expectations from the training come true/did not come true?

    Justified ___

    Failed ___

    3. What exercise / task did you like the most?



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